Sand Veil
Evasion increases by 25% in a sandstorm.
Arena Trap

Prevents grounded Pokemon from switching. Increases encounter rate.

Sand Force
Increases power of Ground-, Rock-, and Steel-type attacks by 30% in a sandstorm.
Type Tier
Ground OU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 110 142 -
90 100 132 145
63 70 102 112
63 70 102 112
81 90 122 134
126 140 172 189


Dugtrio is an interesting Pokemon in the VGC 2012 metagame. It might not seem like the most appealing Pokemon to use, especially when options such as Excadrill and Garchomp are available. In fact, thanks to its mere base 80 Attack and 35 / 50 / 70 defenses, Dugtrio seems appalling when compared to other attackers; however, it has a base 120 Speed stat and some nifty options for attacking and supporting, such as Final Gambit, Memento, and Reversal. Dugtrio can also serve as a trap, holding Intimidated foes down until they're KOed.

Name Item Ability Nature

Suicide Attacker

Focus Sash Arena Trap / Sand Veil Jolly
Moveset EVs
~ Memento / Final Gambit
~ Earthquake
~ Reversal / Sucker Punch
~ Protect
4 HP / 252 Atk / 252 Spe

Dugtrio is as frail as can be, which means that it won't be an attacker that will occupy the field for a very long time. Furthermore, even if it manages to survive for long, it won't be doing much damage to the opposition thanks to its base 80 Attack stat. However, it is far from completely useless. Dugtrio has some interesting options in the form of Memento and Final Gambit, which give Dugtrio a role as a supporting attacker on the field. Memento is good for severely crippling active Pokemon on the field, but should be saved for late-game, when there are no more partners the enemy could switch out to. Final Gambit is nearly the opposite of Memento in execution, in that it should be used as early in the game as possible to ensure maximum damage is dealt. Earthquake is Dugtrio's main attacking option; it collects a STAB bonus and is one of Dugtrio's strongest attacks. Reversal is an excellent option for a Pokemon as frail as Dugtrio. It has no issue being brought down to its Focus Sash, and will then be able to retaliate with Reversal. Sucker Punch can be used to hit Psychic- and Ghost-types as well, as it is Dugtrio's only priority move. Protect is amazing in the VGC metagame, especially for stalling, and provides good protection for one turn while partners help take care of threats.

Team Options & Additional Comments >>>

Other Options

Dugtrio has few other good options in its pool of tricks. Other offensive options can be used with Sand Force, such as Pursuit, Shadow Claw, and Rock Slide, can be used, but these are weak, especially off its base 80 Attack, which pales in comparison to other offensive sand sweepers. Dugtrio has access to Beat Up, which lets it pair nicely with Lucario and Terrakion to activate Justified and wreck havoc on the opposing team. Fissure can be used for lack of a better option. It can also quickly put up Substitute, which acts similarly to Protect, and blocks incoming Sucker Punches. However, Dugtrio's Substitutes will be very weak and easily broken.

Checks and Counters

Dugtrio gets screwed over pretty easily by lots of common Pokemon in the metagame, as well as priority and spread moves. In addition, it is hit for at least neutral damage by every spread move except Rock Slide. Dugtrio particularly fears Pokemon with a base Speed stat of 120 or higher, such as Weavile and Crobat, most of whom can easily KO Dugtrio. Bulky support Pokemon, such as Cresselia and Suicune, don't really care much for any of Dugtrio attacks, or being weakened by Memento. Fake Out from Hariyama and Hitmontop can break Dugtrio's Focus Sash and leave it vulnerable to almost any attack. Trick Room often makes Dugtrio the last Pokemon to move on the field, which leaves it wide open to any attack. Abomasnow and other hail sweepers can bring Dugtrio down to its Focus Sash with Blizzard and have hail damage finish it off for good.