Dunsparce

Serene Grace
This Pokemon's secondary effect chances are doubled.
Run Away
Increases chances of successfully escaping a random battle.
Rattled
Raises Speed one stage when hit by a Bug-, Dark-, or Ghost-type move.
Type Tier
Normal NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
100
- 341 404 -
Atk
70
158 176 239 262
Def
70
158 176 239 262
SpA
65
149 166 229 251
SpD
65
149 166 229 251
Spe
45
113 126 189 207
  • Neverused

Overview

If ever you find yourself staring down a Dunsparce, stare in horror and amazement; horror at the mere thought of being flinched to death by the only and the best paraflincher in NU and amazement at the fact that your opponent has the guts to use Dunsparce in a serious NU battle. Dunsparce has a rather decent base 100 HP stat as well as usable defenses, usable attacking stats, and mediocre Speed. This land snake, however, can overcome its, and its team's, Speed troubles via paralysis. It is also bulky enough to support and has a 60% paralysis chance with Body Slam, thanks to Serene Grace. On top of that, it has Glare, to paralyze even Ground-types. Its one flaw may be that it does not have access to Wish, therefore allowing lots of other Pokemon to outclass it as a supporter. Despite all that, however, the Pokemon that is horribly outclassed by Jirachi and Togekiss, finds itself quite a niche in NU.

Name Item Ability Nature

Paraflincher

Leftovers Serene Grace Adamant
Moveset EVs
~ Thunder Wave
~ Rock Slide
~ Coil
~ Roost
144 HP / 252 Atk / 36 Def / 76 SpD

This is the best set Dunsparce can run. It aims to abuse the annoyance of paralysis, and flinching together. When a Dunsparce Rock Slides a paralyzed Pokemon, that Pokemon only has a 30% chance of moving that turn. Thunder Wave is the most reliable paralysis move out there, and while it does not hit Ground-types, you shouldn't be trying to flinch them to death with Rock Slide. Speaking of Rock Slide, that is Dunsparce's best flinching move, as there aren't any Pokemon immune to it. Roost lets you recover HP, and Coil boosts Attack, Defense, and Accuracy, all of which are important when trying to flinch something to death.

Team Options & Additional Comments >>>

Other Options

Dunsparce is a cross between "dunce" and "sparse"; it has few viable sets, and the ones that are viable are outclassed by others. Dunsparce can attempt a RestTalk set, but with mediocre bulk, it is better off using Roost. Dunsparce's Charge Beam, which will always boost Special Attack, thanks to Serene Grace, along with its access to BoltBeam, make a SubCharge set seem viable. However, with such a middling Special Attack stat, it is better off parafliching. Another option is to run a Coil set without flinching, but Dunsparce does not have a good physical movepool; its best moves are Body Slam, Aqua Tail, and Bite.

Checks and Counters

Dunsparce uses paralysis as its main tool; if it does not outspeed your Pokemon, it can't flinch it. Therefore, you should find a way to circumvent paralysis. One way is to send in a Ground-type, which immediately spells a loss for Dunsparce because even if Dunsparce outspeeds, it will not be damaging your Ground-type with Rock Slide anytime soon. Also, any remotely strong Fighting-type, such as Gurdurr or Machoke, will make quick work of Dunsparce. Since Coil does not boost Special Defense, you can use a powerful special attacker, such as Duosion or Beheeyem, to target Dunsparce's weaker defensive stat. Guts Pokemon, though they can still be flinched after paralysis, appreciate the Attack boost. If all else fails, paralyzing Dunsparce will render it useless for the rest of the match as it will be unable to flinch anything.