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Serene Grace
- This Pokemon's secondary effect chances are doubled.
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Run Away
- Increases chances of successfully escaping a random battle.
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Rattled
- Raises Speed one stage when hit by a Bug-, Dark-, or Ghost-type move.
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Level 5 Statistics (see level 5, 50, 100)
|
Min- |
Min |
Max |
Max+ |
| HP |
100
|
- |
26 |
29 |
- |
| Atk |
70
|
11 |
13 |
16 |
17 |
| Def |
70
|
11 |
13 |
16 |
17 |
| SpA |
65
|
11 |
13 |
16 |
17 |
| SpD |
65
|
11 |
13 |
16 |
17 |
| Spe |
45
|
9 |
11 |
14 |
15 |
Overview
If ever you find yourself staring down a Dunsparce, stare in horror and amazement; horror at the mere thought of being flinched to death by the only and the best paraflincher in NU and amazement at the fact that your opponent has the guts to use Dunsparce in a serious NU battle. Dunsparce has a rather decent base 100 HP stat as well as usable defenses, usable attacking stats, and mediocre Speed. This land snake, however, can overcome its, and its team's, Speed troubles via paralysis. It is also bulky enough to support and has a 60% paralysis chance with Body Slam, thanks to Serene Grace. On top of that, it has Glare, to paralyze even Ground-types. Its one flaw may be that it does not have access to Wish, therefore allowing lots of other Pokemon to outclass it as a supporter. Despite all that, however, the Pokemon that is horribly outclassed by Jirachi and Togekiss, finds itself quite a niche in NU.
This is the best set Dunsparce can run. It aims to abuse the annoyance of paralysis, and flinching together. When a Dunsparce Rock Slides a paralyzed Pokemon, that Pokemon only has a 30% chance of moving that turn. Thunder Wave is the most reliable paralysis move out there, and while it does not hit Ground-types, you shouldn't be trying to flinch them to death with Rock Slide. Speaking of Rock Slide, that is Dunsparce's best flinching move, as there aren't any Pokemon immune to it. Roost lets you recover HP, and Coil boosts Attack, Defense, and Accuracy, all of which are important when trying to flinch something to death.
Team Options & Additional Comments >>>
Dunsparce can pull off this set in many different ways. If you do not like the prospect of being Taunted, Body Slam is an option to spread paralysis. However, it only works 60% of the time and does not work on Ghosts. Glare is another option, albeit with less accuracy than Thunder Wave, but it can paralyze Ground-types, and after a Coil, the Accuracy doesn't matter. Instead of using Rock Slide, you can use Headbutt to flinch. Headbutt deals more damage as it has STAB and more Base Power, but it does not allow you to flinch Ghosts. Bite can also be used because it hits Ghosts a lot harder, but the lack of power is very unappealing. Finally, Substitute can be used to block paralysis and burn, both of which cripple Dunsparce.
The EVs listed max out Attack while equalizing defenses. However, there are many ways to go about giving EVs to a Dunsparce. Maxing out HP is an option. Since Coil boosts Defense anyway, you may just want to throw your EVs into Special Defense to take Special hits more easily. Alternatively, you may want to invest in Speed so you can actually outspeed other Pokemon without paralyzing them. Dunsparce's main role is providing paralysis support and wearing down the opponent's Pokemon. Very rarely will Dunsparce actually get a KO by itself. Teammates should be strong but slow attackers, such as Zweilous, Rampardos, and Torterra, as they benefit most from paralysis support. It is also suggested to run a Special wall, such as Regice or Lickilicky to sponge the Special hits that Dunsparce doesn't take so well.
Other Options
Dunsparce is a cross between "dunce" and "sparse"; it has few viable sets, and the ones that are viable are outclassed by others. Dunsparce can attempt a RestTalk set, but with mediocre bulk, it is better off using Roost. Dunsparce's Charge Beam, which will always boost Special Attack, thanks to Serene Grace, along with its access to BoltBeam, make a SubCharge set seem viable. However, with such a middling Special Attack stat, it is better off parafliching. Another option is to run a Coil set without flinching, but Dunsparce does not have a good physical movepool; its best moves are Body Slam, Aqua Tail, and Bite.
Checks and Counters
Dunsparce uses paralysis as its main tool; if it does not outspeed your Pokemon, it can't flinch it. Therefore, you should find a way to circumvent paralysis. One way is to send in a Ground-type, which immediately spells a loss for Dunsparce because even if Dunsparce outspeeds, it will not be damaging your Ground-type with Rock Slide anytime soon. Also, any remotely strong Fighting-type, such as Gurdurr or Machoke, will make quick work of Dunsparce. Since Coil does not boost Special Defense, you can use a powerful special attacker, such as Duosion or Beheeyem, to target Dunsparce's weaker defensive stat. Guts Pokemon, though they can still be flinched after paralysis, appreciate the Attack boost. If all else fails, paralyzing Dunsparce will render it useless for the rest of the match as it will be unable to flinch anything.