Duosion

Overcoat
Grants immunity to damage from weather effects.
Magic Guard
Prevents indirect damage.
Regenerator
Wielder heals 1/3 of its maximum HP on switching out.
Type Tier
Psychic NU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
65
- 23 26 -
Atk
40
9 10 13 14
Def
50
9 11 14 15
SpA
125
17 19 22 24
SpD
60
10 12 15 16
Spe
30
8 9 12 13
Name Power Accuracy PP Target Description
Acid Armor - - 40 User Boosts user's Defense by 2 stages.
Astonish 30 100% 15 Single non-user 30% chance to flinch the target.
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Calm Mind - - 20 User Boosts user's Special Attack and Special Defense by 1 stage.
Charm - 100% 20 Single non-user Lowers target's Attack by 2 stages.
Confuse Ray - 100% 10 Single non-user Confuses the target.
Double Team - - 15 User Boosts evasion by 1 stage.
Dream Eater 100 100% 15 Single non-user Leeches 50% of the damage dealt. Only works if target is asleep.
Embargo - 100% 15 Single non-user Item use is prevented for five turns.
Endeavor 1 100% 5 Single non-user Lowers target's HP to match the user's HP.
Energy Ball 80 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Explosion 250 100% 5 All others Faints the user.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Flash Cannon 80 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Frustration 1 100% 20 Single non-user No additional effect.
Future Sight 100 100% 10 Single non-user Deals damage at the end of the turn after three turns.
Gyro Ball 1 100% 5 Single non-user Does damage based on both the user's and the target's Speed.
Heal Block - 100% 15 All enemies Prevents opponents from healing for 5 turns.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Imprison - - 10 User No opponent can use any of the user's moves.
Light Screen - - 30 User party Doubles your team's Special Defense for 5 turns.
Night Shade 1 100% 15 Single non-user Does damage equal to the user's level.
Pain Split - - 20 Single non-user Shares HP of user and target equally.
Protect - - 10 User Protects the user from attacks.
Psych Up - - 10 Single non-user Copies the target's stat changes.
Psychic 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Psyshock 80 100% 10 Single non-user Damage is based on the target's Defense stat.
Psywave 1 80% 15 Single non-user Does random damage equal to .5x-1.5x the user's level.
Rain Dance - - 5 All Summons rain for five turns.
Recover - - 10 User Heals 50% of user's max HP.
Reflect - - 20 User party Lowers damage from physical attacks to the user's team for 5 turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Rock Slide 75 90% 10 All enemies 30% chance to flinch the target.
Rock Tomb 50 80% 10 Single non-user Lowers target's Speed by 1 stage.
Rollout 30 90% 20 Single non-user Doubles in power with each hit. Repeats for five turns.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Safeguard - - 25 User party Protects the user's team from status conditions for 5 turns.
Secret Power 70 100% 20 Single non-user Effects vary with terrain. 30% chance to lower target's accuracy by 1 stage in Wi-Fi battles.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower target's Special Defense by 1 stage.
Skill Swap - - 10 Single non-user The user and the target trade abilities.
Snatch - - 10 User If certain moves are used, the user of Snatch uses the moves instead.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Telekinesis - - 15 Single non-user Lasts 3 turns and makes all moves hit the target. Makes target immune to Ground-type moves.
Thunder 120 70% 10 Single non-user 30% chance to paralyze the target.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
Toxic - 90% 10 Single non-user Badly poisons the target.
Trick - 100% 10 Single non-user Switches items with the target.
Trick Room - - 5 All Slower Pokemon move first for 5 turns.
Wonder Room - - 10 All Swaps Defense and Special Defense of all Pokemon.