Durant

Swarm
Boosts power of Bug-type moves by 50% when at 1/3 HP or less.
Hustle
Physical moves do 50% more damage at the cost of 20% accuracy. Increases wild encounter rate with higher level Pokemon.
Truant
The wielder does nothing every other turn.
Type Tier
Bug / Steel RU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
58
- 133 165 -
Atk
109
116 129 161 177
Def
112
118 132 164 180
SpA
48
61 68 100 110
SpD
48
61 68 100 110
Spe
109
116 129 161 177

Overview

When you think of Durant, you think of that one annoying Pokemon that appears on Victory Road. However, it is much more than that; Durant is one of the most underrated Pokemon in the VGC 2012 metagame. With the right support and effective play, Durant can be one of the most unexpected threats in the metagame.

Name Item Ability Nature

Offensive

Focus Sash Hustle / Swarm Jolly
Moveset EVs
~ Iron Head
~ X-Scissor
~ Rock Slide
~ Crunch / Protect
4 HP / 252 Atk / 252 Spe

Durant's power and potential vary depending upon which ability you use; with Hustle, it gets a free Attack boost at the cost of a drop in accuracy, negating the effects of Intimidate. Swarm Durant's Attack is still respectable, but the only move that receives a boost when Durant's Focus Sash activates is X-Scissor. Iron Head is Durant's best STAB move, as it has a chance to flinch an opponent. Its other aforementioned STAB move, X-Scissor, can do massive damage to many common VGC 2012 Pokemon such as Latios, Tyranitar, Cresselia, Ludicolo, and many others. While Rock Slide is risky with Hustle, it gives trouble to most of Durant's counters, such as Chandelure and Volcarona. A set with Hustle should use Crunch in the last moveslot because attacking prowess is necessary, but a set with Swarm always appreciates survivability, so Protect is the alternative option.

Team Options & Additional Comments >>>

Other Options

If running the Hustle set, Faint Attack can be considered. While it has 20 less Base Power than Crunch and no secondary effect to lower Defense, it is guaranteed to hit. Also, with Hustle, Durant can use Hone Claws, though it is tricky to pull off due to its overall frailty. Stone Edge has less accuracy and lacks the damage spread of Rock Slide, but it's still powerful enough to be considered. Thunder Fang is also an option, but Rock Slide is generally the better move for getting rid of Flying-types. Durant can also use a Choice Scarf or Choice Band with Hustle for extra Speed or power, respectively. If you're still having issues with the accuracy loss, Wide Lens can be an option, but Focus Sash is the safer and generally better choice. Durant can use it's ability Truant to some success with the use of the move Entrainment.

Checks and Counters

Heatran, Infernape, Blaziken, Conkeldurr, Hariyama, and Lucario take minimal damage from Durant's STAB attacks and take neutral damage from the rest of its moves; they can then take Durant down to its Focus Sash and KO it the next turn with ExtremeSpeed, Mach Punch, or another priority move. Nearly anything with a high Special Attack stat will knock Durant down to its Focus Sash with a neutral move, and Durant's awkward base 109 Speed stat means that special attackers such as Latios, Latias, and Thundurus will easily outspeed it. Priority attacks, such as Scizor's Bullet Punch, and hail will also KO Durant after its Focus Sash is activated. If Durant cannot knock out a Trick Room user, Trick Room teams will walk all over it. Defensive Pokemon such as Ferrothorn and most Steel-type Pokemon will cause trouble, although Durant can hit Metagross and Scizor neutrally for respectable damage.