|
Astonish
|
30 |
100% |
15 |
Single non-user
|
30% chance to flinch the target. |
|
Attract
|
- |
100% |
15 |
Single non-user
|
Target of the opposite gender is infatuated and has a 50% chance to do nothing. |
|
Blizzard
|
120 |
70% |
5 |
All enemies
|
10% chance to freeze the target. |
|
Calm Mind
|
- |
- |
20 |
User
|
Boosts user's Special Attack and Special Defense by 1 stage. |
|
Charge Beam
|
50 |
90% |
10 |
Single non-user
|
70% chance to boost user's Special Attack by 1 stage. |
|
Confuse Ray
|
- |
100% |
10 |
Single non-user
|
Confuses the target. |
|
Curse
|
- |
- |
10 |
None
|
Deals 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost-type Pokemon. Boosts user's Attack and Defense and lowers Speed by 1 stage otherwise. |
|
Dark Pulse
|
80 |
100% |
15 |
Single non-user
|
20% chance to flinch the target. |
|
Destiny Bond
|
- |
- |
5 |
User
|
If the user faints, the foe faints. |
|
Disable
|
- |
100% |
20 |
Single non-user
|
Prevents the last move used from being used again for 4 turns. |
|
Double Team
|
- |
- |
15 |
User
|
Boosts evasion by 1 stage. |
|
Dream Eater
|
100 |
100% |
15 |
Single non-user
|
Leeches 50% of the damage dealt. Only works if target is asleep. |
|
Embargo
|
- |
100% |
15 |
Single non-user
|
Item use is prevented for five turns. |
|
Facade
|
70 |
100% |
20 |
Single non-user
|
Has 140 power when user is burned, paralyzed, or poisoned. |
|
Faint Attack
|
60 |
- |
20 |
Single non-user
|
Ignores evasion modifiers. |
|
Flash
|
- |
100% |
20 |
Single non-user
|
Lowers target's accuracy by 1 stage. |
|
Fling
|
1 |
100% |
10 |
Single non-user
|
Throws the user's hold item at the foe. Power and effect depend on the item. |
|
Foresight
|
- |
- |
40 |
Single non-user
|
Blocks evasion modifiers. Allows user's Fighting- and Normal-type moves to hit Ghosts. |
|
Frustration
|
1 |
100% |
20 |
Single non-user
|
No additional effect. |
|
Future Sight
|
100 |
100% |
10 |
Single non-user
|
Deals damage at the end of the turn after three turns. |
|
Grudge
|
- |
- |
5 |
User
|
If the user faints, the target's attack loses all PP. |
|
Hex
|
50 |
100% |
10 |
Single non-user
|
Base Power doubles if target has a status ailment. |
|
Hidden Power
|
1 |
100% |
15 |
Single non-user
|
Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs. |
|
Ice Beam
|
95 |
100% |
10 |
Single non-user
|
10% chance to freeze the target. |
|
Imprison
|
- |
- |
10 |
User
|
No opponent can use any of the user's moves. |
|
Leer
|
- |
100% |
30 |
All enemies
|
Lowers target's Defense by 1 stage. |
|
Mean Look
|
- |
- |
5 |
Single non-user
|
The target cannot switch out. |
|
Memento
|
- |
100% |
10 |
Single non-user
|
User faints. Lowers target's Attack and Special Attack by 2 stages. |
|
Night Shade
|
1 |
100% |
15 |
Single non-user
|
Does damage equal to the user's level. |
|
Ominous Wind
|
60 |
100% |
5 |
Single non-user
|
10% chance to boost all of the user's stats by 1 stage. |
|
Pain Split
|
- |
- |
20 |
Single non-user
|
Shares HP of user and target equally. |
|
Payback
|
50 |
100% |
10 |
Single non-user
|
Base Power doubles if the foe has taken its turn. |
|
Protect
|
- |
- |
10 |
User
|
Protects the user from attacks. |
|
Psych Up
|
- |
- |
10 |
Single non-user
|
Copies the target's stat changes. |
|
Psychic
|
90 |
100% |
10 |
Single non-user
|
10% chance to lower target's Special Defense by 1 stage. |
|
Pursuit
|
40 |
100% |
20 |
Single non-user
|
Doubles Base Power if target is switching. |
|
Rain Dance
|
- |
- |
5 |
All
|
Summons rain for five turns. |
|
Rest
|
- |
- |
10 |
User
|
The user goes to sleep for two turns and restores all HP. |
|
Return
|
1 |
100% |
20 |
Single non-user
|
Does more damage the happier the user is. |
|
Round
|
60 |
100% |
15 |
Single non-user
|
Power doubles if a teammate uses Round in the same turn. |
|
Shadow Ball
|
80 |
100% |
15 |
Single non-user
|
20% chance to lower target's Special Defense by 1 stage. |
|
Shadow Sneak
|
40 |
100% |
30 |
Single non-user
|
The user always attacks first. |
|
Skill Swap
|
- |
- |
10 |
Single non-user
|
The user and the target trade abilities. |
|
Substitute
|
- |
- |
10 |
User
|
Takes 1/4 the user's max HP to create a Substitute that takes damage for the user. |
|
Sunny Day
|
- |
- |
5 |
All
|
Summons sunlight for five turns. |
|
Swagger
|
- |
90% |
15 |
Single non-user
|
Confuses the target and boosts the target's Attack by 2 stages. |
|
Taunt
|
- |
100% |
20 |
Single non-user
|
Lasts 3 turns and the target can only use attacking moves. |
|
Telekinesis
|
- |
- |
15 |
Single non-user
|
Lasts 3 turns and makes all moves hit the target. Makes target immune to Ground-type moves. |
|
Thief
|
40 |
100% |
10 |
Single non-user
|
Steals the target's held item. |
|
Torment
|
- |
100% |
15 |
Single non-user
|
Forces the target to change moves. |
|
Toxic
|
- |
90% |
10 |
Single non-user
|
Badly poisons the target. |
|
Trick Room
|
- |
- |
5 |
All
|
Slower Pokemon move first for 5 turns. |
|
Will-O-Wisp
|
- |
75% |
15 |
Single non-user
|
Burns the target. |