Eevee

Run Away
Increases chances of successfully escaping a random battle.
Adaptability
The wielder's STAB modifier becomes 2x.
Anticipation

Alerts the wielder to certain dangerous moves.

Type Tier
Normal LC
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
55
- 251 314 -
Atk
55
131 146 209 229
Def
50
122 136 199 218
SpA
45
113 126 189 207
SpD
65
149 166 229 251
Spe
55
131 146 209 229
Name Power Accuracy PP Target Description
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Baton Pass - - 40 User User switches, but passes on all stat changes and some special conditions.
Bite 60 100% 25 Single non-user 30% chance to flinch the target.
Charm - 100% 20 Single non-user Lowers target's Attack by 2 stages.
Covet 60 100% 40 Single non-user Steals target's item.
Curse - - 10 None Deals 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost-type Pokemon. Boosts user's Attack and Defense and lowers Speed by 1 stage otherwise.
Detect - - 5 User Prevents most moves from working on the user that turn.
Dig 80 100% 10 Single non-user User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 User Boosts evasion by 1 stage.
Echoed Voice 40 100% 15 Single non-user Power increases when used consecutively.
Endure - - 10 User The user always survives with at least 1 HP.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Fake Tears - 100% 20 Single non-user Lowers target's Special Defense by 2 stages.
Flail 1 100% 15 Single non-user Does more damage as user's HP decreases.
Frustration 1 100% 20 Single non-user No additional effect.
Growl - 100% 40 All enemies Lowers target's Attack by 1 stage.
Helping Hand - - 20 Partner Increases Base Power of ally's moves 50%.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Last Resort 140 100% 5 Single non-user Can only be used if all other moves have been used once.
Natural Gift 1 100% 15 Single non-user Power and type depends on the user's held Berry.
Protect - - 10 User Protects the user from attacks.
Quick Attack 40 100% 30 Single non-user The user always attacks first.
Rain Dance - - 5 All Summons rain for five turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Retaliate 70 100% 5 Single non-user Power doubles if the user's teammate fainted the previous turn.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Sand-Attack - 100% 15 Single non-user Lowers target's accuracy by 1 stage.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower target's Special Defense by 1 stage.
Stored Power 20 100% 10 Single non-user Varies in power depending on number of boosts accumulated by user.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for five turns.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Synchronoise 70 100% 15 All others Only damages targets of the same type as the user.
Tackle 50 100% 35 Single non-user No additional effect.
Tail Whip - 100% 30 All enemies Lowers target's Defense by 1 stage.
Take Down 90 85% 20 Single non-user Has 1/4 recoil.
Tickle - 100% 20 Single non-user Lowers target's Attack and Defense by 1 stage.
Toxic - 90% 10 Single non-user Badly poisons the target.
Trump Card 1 - 5 Single non-user Power increases as PP decreases.
Wish - - 10 User Heals 50% the user's max HP the next turn.
Work Up - - 30 User Boosts user's Attack and Special Attack by 1 stage.
Yawn - - 10 Single non-user Puts the target to sleep after 2 turns.