Eevee

Run Away
Increases chances of successfully escaping a random battle.
Adaptability
The wielder's STAB modifier becomes 2x.
Anticipation

Alerts the wielder to certain dangerous moves.

Type Tier
Normal LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
55
- 22 25 -
Atk
55
10 12 15 16
Def
50
9 11 14 15
SpA
45
9 11 14 15
SpD
65
11 13 16 17
Spe
55
10 12 15 16
Name Power Accuracy PP Target Description
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Baton Pass - - 40 User User switches, but passes on all stat changes and some special conditions.
Bite 60 100% 25 Single non-user 30% chance to flinch the target.
Charm - 100% 20 Single non-user Lowers target's Attack by 2 stages.
Covet 60 100% 40 Single non-user Steals target's item.
Curse - - 10 None Deals 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost-type Pokemon. Boosts user's Attack and Defense and lowers Speed by 1 stage otherwise.
Detect - - 5 User Prevents most moves from working on the user that turn.
Dig 80 100% 10 Single non-user User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 User Boosts evasion by 1 stage.
Echoed Voice 40 100% 15 Single non-user Power increases when used consecutively.
Endure - - 10 User The user always survives with at least 1 HP.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Fake Tears - 100% 20 Single non-user Lowers target's Special Defense by 2 stages.
Flail 1 100% 15 Single non-user Does more damage as user's HP decreases.
Frustration 1 100% 20 Single non-user No additional effect.
Growl - 100% 40 All enemies Lowers target's Attack by 1 stage.
Helping Hand - - 20 Partner Increases Base Power of ally's moves 50%.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Last Resort 140 100% 5 Single non-user Can only be used if all other moves have been used once.
Natural Gift 1 100% 15 Single non-user Power and type depends on the user's held Berry.
Protect - - 10 User Protects the user from attacks.
Quick Attack 40 100% 30 Single non-user The user always attacks first.
Rain Dance - - 5 All Summons rain for five turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Retaliate 70 100% 5 Single non-user Power doubles if the user's teammate fainted the previous turn.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Sand-Attack - 100% 15 Single non-user Lowers target's accuracy by 1 stage.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower target's Special Defense by 1 stage.
Stored Power 20 100% 10 Single non-user Varies in power depending on number of boosts accumulated by user.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for five turns.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Synchronoise 70 100% 15 All others Only damages targets of the same type as the user.
Tackle 50 100% 35 Single non-user No additional effect.
Tail Whip - 100% 30 All enemies Lowers target's Defense by 1 stage.
Take Down 90 85% 20 Single non-user Has 1/4 recoil.
Tickle - 100% 20 Single non-user Lowers target's Attack and Defense by 1 stage.
Toxic - 90% 10 Single non-user Badly poisons the target.
Trump Card 1 - 5 Single non-user Power increases as PP decreases.
Wish - - 10 User Heals 50% the user's max HP the next turn.
Work Up - - 30 User Boosts user's Attack and Special Attack by 1 stage.
Yawn - - 10 Single non-user Puts the target to sleep after 2 turns.