Electivire

Motor Drive
Grants immunity to Electric-type moves and boosts Speed by 1 stage when hit by an Electric-type move.
Vital Spirit
Prevents sleep. Increases wild encounters with higher level Pokemon.
Type Tier
Electric RU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
75
- 24 27 -
Atk
123
16 18 22 24
Def
67
11 13 16 17
SpA
95
14 16 19 20
SpD
85
13 15 18 19
Spe
95
14 16 19 20
  • Rarelyused

Overview

Electivire is widely known as a Pokemon that was at the fringes of OU in DPP, and has since fallen to RU. However, Electivire still possesses fantastic type coverage and has also gained a very noteworthy boon this generation in Wild Charge, finally giving it a physical STAB move to make use of its solid base 123 Attack, and allowing it to effectively use purely physical sets after being unable to do so successfully for the entirety of DPP. However, even with this new toy, Electivire still has many notable flaws. Electivire is neither fast enough nor strong enough to do much damage to fast-paced offensive teams, and its coverage moves are not strong enough to effectively break through most walls.

Name Item Ability Nature

Mixed Attacker

Life Orb / Expert Belt Motor Drive Naive
Moveset EVs
~ Wild Charge / Thunderbolt
~ Flamethrower
~ Cross Chop / Earthquake
~ Ice Punch / Hidden Power Grass
144 Atk / 140 SpA / 224 Spe

Electivire's main set has plenty of viable moves due to Electivire's vast movepool with the stats to back it up. Wild Charge is Electivire's primary STAB move and it hits much harder compared to the days of DPP when its most powerful physical STAB move was ThunderPunch. However, Thunderbolt is also an option for a more specially based set, catching opponents off guard when they see Electivire using a special move. Flamethrower hits Steelix hard, as well as a number of other Steel-types in the tier, including Ferroseed and Klinklang. Cross Chop is essential for hitting special walls in RU, such as Clefable and Munchlax, for super effective damage. It is worth noting that Electivire is an exceptional lure for these Pokemon, as they will usually switch in to sponge either Thunderbolt or Flamethrower, and get promptly destroyed by Cross Chop. Earthquake is also useful when using a specially based set, as it can hit specially defensive versions of Drapion and Lanturn on their weaker Defense, especially since the latter will try to come in on Electivire's Electric-type attack, looking to recover some of its health. In the last slot, Ice Punch is the primary option, as it provides Electivire with pseudo-BoltBeam coverage, making it even more exceptional. However, Hidden Power Grass hits a number of things which would otherwise wall the set, including Quagsire, Rhydon, and Sandslash.

Team Options & Additional Comments >>>
Name Item Ability Nature

Physical Attacker

Life Orb / Expert Belt Motor Drive Jolly
Moveset EVs
~ Wild Charge
~ Ice Punch
~ Earthquake
~ Cross Chop
32 HP / 252 Atk / 224 Spe

Electivire's classic physically attacking set from DPP OU also functions well in BW RU. Wild Charge is a powerful STAB move, and hits decently hard with full investment and a Life Orb. Ice Punch gives Electivire near perfect-coverage, hitting everything in RU neutrally except for Lanturn and Magneton. However, they are easily disposed of with Earthquake, with Earthquake also hitting Steelix, Aggron, and Klinklang harder. Cross Chop rounds out the set, hitting Ferroseed, Clefable, and Munchlax for super effective damage. Electivire makes an exceptional switch-in to Ferroseed in particular, as it can can come in for free on Thunder Wave while picking up a Speed boost, and do massive damage with Cross Chop.

Team Options & Additional Comments >>>

Other Options

Electivire can use either a Choice Scarf or Choice Specs to boost its middling Speed and Special Attack, respectively. However, Electivire is effective mostly due to its ability to hit almost everything in the game for super effective damage, and locking it into one move is generally not a good thing. Also, Electivire can make an unexpected user of Substitute and Focus Punch, surprising many switch-ins and hitting harder than even Wild Charge. Meditate can be used, though it wastes a coverage move, and isn't recommended.

Checks and Counters

Electivire's counters are few and far between, as it has a coverage move for nearly everything. However, Rotom can't be hit super effectively, and bulkier sets can use Will-O-Wisp to cripple all variants of Electivire for the rest of the match. Quagsire and Rhydon only fear Hidden Power Grass, and Quagsire can use Electivire as setup fodder for Curse. Steelix is a perfect counter to sets lacking Flamethrower, and can set use its STAB Earthquake to put Electivire in its place. Also, both Manectric and other Electivire are immune to Electric, and get either a boost in Special Attack or a boost in Speed. They both can then dispose of it with Overheat and Earthquake, respectively. Sceptile resists Electric and can hit Electivire with an immensely powerful Leaf Storm, while Scolipede outspeeds and KOs Electivire with a Life Orb-boosted Earthquake. Electivire is also prone to slowly killing itself, as after only a few turns, collective recoil from Wild Charge and Life Orb will begin to take its toll.