Electrike

Static
30% chance to paralyze when struck by a contact move.
Lightningrod
When hit with an Electric-type move, Special Attack is boosted by one stage. All Electric-type attacks are drawn to this Pokemon.
Minus
If allied with a Pokemon with Plus or Minus, the wielder's Special Attack increases by 50%.
Type Tier
Electric LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
40
- 20 23 -
Atk
45
9 11 14 15
Def
40
9 10 13 14
SpA
65
11 13 16 17
SpD
40
9 10 13 14
Spe
65
11 13 16 17
Name Power Accuracy PP Target Description
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Bite 60 100% 25 Single non-user 30% chance to flinch the target.
Charge - - 20 User Doubles power of an Electric-type move used next turn. Boosts user's Special Defense by 1 stage.
Charge Beam 50 90% 10 Single non-user 70% chance to boost user's Special Attack by 1 stage.
Crunch 80 100% 15 Single non-user 20% chance to lower target's Defense by 1 stage.
Curse - - 10 None Deals 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost-type Pokemon. Boosts user's Attack and Defense and lowers Speed by 1 stage otherwise.
Discharge 80 100% 15 All others 30% chance to paralyze the opponent.
Double Team - - 15 User Boosts evasion by 1 stage.
Electro Ball 1 100% 10 Single non-user Inflicts more damage the faster the user is compared to the target.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Fire Fang 65 95% 15 Single non-user 10% chance to flinch opponent. 10% chance to burn opponent.
Flame Burst 70 100% 15 Single non-user Damages Pokemon next to the target as well.
Flamethrower 95 100% 15 Single non-user 10% chance to burn opponent.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Frustration 1 100% 20 Single non-user No additional effect.
Headbutt 70 100% 15 Single non-user 30% chance to flinch the target.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Howl - - 40 User Boosts user's Attack by 1 stage.
Ice Fang 65 95% 15 Single non-user 10% chance to freeze the target. 10% chance to flinch the target.
Leer - 100% 30 All enemies Lowers target's Defense by 1 stage.
Light Screen - - 30 User party Doubles your team's Special Defense for 5 turns.
Odor Sleuth - - 40 Single non-user Blocks evasion modifiers. Allows user's Fighting- and Normal-type moves to hit Ghosts.
Protect - - 10 User Protects the user from attacks.
Quick Attack 40 100% 30 Single non-user The user always attacks first.
Rain Dance - - 5 All Summons rain for five turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Roar - 100% 20 Single non-user Forces the target to switch to a random Pokemon.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Shock Wave 60 - 20 Single non-user Ignores evasion modifiers.
Snarl 55 95% 15 All enemies Lowers target's Special Attack by 1 stage.
Spark 65 100% 20 Single non-user 30% chance to paralyze the target.
Strength 80 100% 15 Single non-user No additional effect.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Swift 60 - 20 All enemies Ignores evasion modifiers.
Switcheroo - 100% 10 Single non-user Switches items with the target.
Tackle 50 100% 35 Single non-user No additional effect.
Thief 40 100% 10 Single non-user Steals the target's held item.
Thunder 120 70% 10 Single non-user 30% chance to paralyze the target.
Thunder Fang 65 95% 15 Single non-user 10% chance to paralyze the target. 10% chance to flinch the target.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze the target.
Toxic - 90% 10 Single non-user Badly poisons the target.
Uproar 90 100% 10 Random enemy Lasts 3 turns during which no Pokemon can be asleep.
Volt Switch 70 100% 20 Single non-user Forces user to switch.
Wild Charge 90 100% 15 Single non-user Has 1/4 recoil.