Electrike

Static
30% chance to paralyze when struck by a contact move.
Lightningrod
When hit with an Electric-type move, Special Attack is boosted by one stage. All Electric-type attacks are drawn to this Pokemon.
Minus
If allied with a Pokemon with Plus or Minus, the wielder's Special Attack increases by 50%.
Type Tier
Electric LC
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
40
- 115 147 -
Atk
45
58 65 97 106
Def
40
54 60 92 101
SpA
65
76 85 117 128
SpD
40
54 60 92 101
Spe
65
76 85 117 128
Name Power Accuracy PP Target Description
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Bite 60 100% 25 Single non-user 30% chance to flinch the target.
Charge - - 20 User Doubles power of an Electric-type move used next turn. Boosts user's Special Defense by 1 stage.
Charge Beam 50 90% 10 Single non-user 70% chance to boost user's Special Attack by 1 stage.
Crunch 80 100% 15 Single non-user 20% chance to lower target's Defense by 1 stage.
Curse - - 10 None Deals 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost-type Pokemon. Boosts user's Attack and Defense and lowers Speed by 1 stage otherwise.
Discharge 80 100% 15 All others 30% chance to paralyze the opponent.
Double Team - - 15 User Boosts evasion by 1 stage.
Electro Ball 1 100% 10 Single non-user Inflicts more damage the faster the user is compared to the target.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Fire Fang 65 95% 15 Single non-user 10% chance to flinch opponent. 10% chance to burn opponent.
Flame Burst 70 100% 15 Single non-user Damages Pokemon next to the target as well.
Flamethrower 95 100% 15 Single non-user 10% chance to burn opponent.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Frustration 1 100% 20 Single non-user No additional effect.
Headbutt 70 100% 15 Single non-user 30% chance to flinch the target.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Howl - - 40 User Boosts user's Attack by 1 stage.
Ice Fang 65 95% 15 Single non-user 10% chance to freeze the target. 10% chance to flinch the target.
Leer - 100% 30 All enemies Lowers target's Defense by 1 stage.
Light Screen - - 30 User party Doubles your team's Special Defense for 5 turns.
Odor Sleuth - - 40 Single non-user Blocks evasion modifiers. Allows user's Fighting- and Normal-type moves to hit Ghosts.
Protect - - 10 User Protects the user from attacks.
Quick Attack 40 100% 30 Single non-user The user always attacks first.
Rain Dance - - 5 All Summons rain for five turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Roar - 100% 20 Single non-user Forces the target to switch to a random Pokemon.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Shock Wave 60 - 20 Single non-user Ignores evasion modifiers.
Snarl 55 95% 15 All enemies Lowers target's Special Attack by 1 stage.
Spark 65 100% 20 Single non-user 30% chance to paralyze the target.
Strength 80 100% 15 Single non-user No additional effect.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Swift 60 - 20 All enemies Ignores evasion modifiers.
Switcheroo - 100% 10 Single non-user Switches items with the target.
Tackle 50 100% 35 Single non-user No additional effect.
Thief 40 100% 10 Single non-user Steals the target's held item.
Thunder 120 70% 10 Single non-user 30% chance to paralyze the target.
Thunder Fang 65 95% 15 Single non-user 10% chance to paralyze the target. 10% chance to flinch the target.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze the target.
Toxic - 90% 10 Single non-user Badly poisons the target.
Uproar 90 100% 10 Random enemy Lasts 3 turns during which no Pokemon can be asleep.
Volt Switch 70 100% 20 Single non-user Forces user to switch.
Wild Charge 90 100% 15 Single non-user Has 1/4 recoil.