Elekid

Static
30% chance to paralyze when struck by a contact move.
Vital Spirit
Prevents sleep. Increases wild encounters with higher level Pokemon.
Type Tier
Electric LC
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
45
- 231 294 -
Atk
63
145 162 225 247
Def
37
99 110 173 190
SpA
65
149 166 229 251
SpD
55
131 146 209 229
Spe
95
203 226 289 317
Name Power Accuracy PP Target Description
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Barrier - - 30 User Boosts user's Defense by 2 stages.
Brick Break 75 100% 15 Single non-user Destroys Light Screen and Reflect, then hits. Does not break screens if the target is immune.
Charge Beam 50 90% 10 Single non-user 70% chance to boost user's Special Attack by 1 stage.
Cross Chop 100 80% 5 Single non-user Has a high critical hit rate.
Discharge 80 100% 15 All others 30% chance to paralyze the opponent.
Double Team - - 15 User Boosts evasion by 1 stage.
DynamicPunch 100 50% 5 Single non-user Confuses the target.
Electro Ball 1 100% 10 Single non-user Inflicts more damage the faster the user is compared to the target.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Feint 30 100% 10 Single non-user Nullifies effect of Detect and Protect.
Fire Punch 75 100% 15 Single non-user 10% chance to burn opponent.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Fling 1 100% 10 Single non-user Throws the user's hold item at the foe. Power and effect depend on the item.
Focus Punch 150 100% 20 Single non-user Fails if the user takes damage before it hits.
Frustration 1 100% 20 Single non-user No additional effect.
Hammer Arm 100 90% 10 Single non-user Lowers user's Speed by 1 stage.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Ice Punch 75 100% 15 Single non-user 10% chance to freeze the target.
Karate Chop 50 100% 25 Single non-user Has a high critical hit rate.
Leer - 100% 30 All enemies Lowers target's Defense by 1 stage.
Light Screen - - 30 User party Doubles your team's Special Defense for 5 turns.
Low Kick 1 100% 20 Single non-user Damage is based on opponent's weight.
Meditate - - 40 User Boosts user's Attack by 1 stage.
Protect - - 10 User Protects the user from attacks.
Psychic 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Quick Attack 40 100% 30 Single non-user The user always attacks first.
Rain Dance - - 5 All Summons rain for five turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Rock Smash 40 100% 15 Single non-user 50% chance to lower target's Defense by 1 stage.
Rolling Kick 60 85% 15 Single non-user 30% chance to flinch the target.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Screech - 85% 40 Single non-user Lowers target's Defense by 2 stages.
Shock Wave 60 - 20 Single non-user Ignores evasion modifiers.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Swift 60 - 20 All enemies Ignores evasion modifiers.
Thief 40 100% 10 Single non-user Steals the target's held item.
Thunder 120 70% 10 Single non-user 30% chance to paralyze the target.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze the target.
ThunderPunch 75 100% 15 Single non-user 10% chance to paralyze the target.
ThunderShock 40 100% 30 Single non-user 10% chance to paralyze the target.
Toxic - 90% 10 Single non-user Badly poisons the target.
Volt Switch 70 100% 20 Single non-user Forces user to switch.
Wild Charge 90 100% 15 Single non-user Has 1/4 recoil.