Boosts power of Fire-type moves 50% when at 1/3 HP or less.
Increases the power of recoil moves by 20%.
Type Tier
Fire / Fighting RU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 185 217 -
128 143 175 192
76 85 117 128
108 120 152 167
76 85 117 128
76 85 117 128


Life isn't easy for Emboar. As it is seemingly outclassed by its older two Fire / Fighting type cousins, Blaziken and Infernape, one might wonder why anybody would ever use Emboar. However, with high base 123 Attack, low base 65 Speed, and a deceptively wide movepool, Emboar is a prime candidate for a Trick Room attacker. 110 / 65 / 65 defenses aren't the best in the world, though, especially as it is weak to several common offensive types, such as Water, Ground, and Psychic. Despite this, the smoldering piece of bacon is a very underrated threat, and it is on the whole definitely one of the best physical attackers under Trick Room.

Name Item Nature

Trick Room Attacker

Life Orb / Expert Belt Brave
Moveset EVs
~ Flare Blitz
~ Hammer Arm / Superpower
~ Rock Slide / Wild Charge
~ Protect
252 HP / 252 Atk / 4 SpD

Flare Blitz is the best Fire-type physical STAB Emboar can use, as it does huge damage to just about anything it hits super effectively, particularly Scizor and Ferrothorn. Hammer Arm is Emboar's best Fighting-type STAB move, and has a Speed-lowering effect that benefits Emboar in Trick Room. However, it does have a shaky 90% accuracy. Superpower is a more powerful and accurate option, but as it lowers Emboar's Attack and Defense, it puts a big dent in Emboar's ability to pull off a clean sweep. Rock Slide destroys Flying-types such as Zapdos and Thundurus, and its flinch chance is great as Emboar will outpace most Pokemon in Trick Room. Alternatively, Wild Charge not only hits Flying-types super effectively but also serves as a fantastic weapon against Water-types such as Politoed and Gyarados, which would normally cause Emboar trouble. However, it does inflict some nasty recoil. Protect ensures that Emboar will be able to survive for more turns and is a gold-standard move in the VGC metagame. When using Emboar, note that it is best run not in the lead spot, but as a sweeper to bring out only after Trick Room has been set up.

Team Options & Additional Comments >>>

Other Options

Earthquake is a good spread move to use over Rock Slide, but the coverage it provides overlaps with Emboar's STAB moves, and Emboar's other coverage moves have more power. Curse makes Emboar more powerful, bulkier, and slower in Trick Room, but setup moves are rarely useful in the fast-paced VGC metagame. Head Smash is ridiculously powerful and can hit Flying-types extremely well—to illustrate, it OHKOes 252/0 Zapdos—but it has severe recoil and shaky 80% accuracy. Thanks to its respectable base 100 Special Attack, Emboar can run a viable special set by drawing on moves such as Flamethrower, Focus Blast, Overheat, Fire Blast, Scald, Hidden Power, and Grass Knot, which can beat Gastrodon, Rhyperior, and Landorus, if Hidden Power Ice is being used. However, Emboar's physical movepool is both more powerful and more reliable. Although Emboar can run a mixed set to moderate success, allowing it to both counter the above Pokemon and the other Pokemon it is strong against, it appreciates the extra survivability more than the special coverage.

Checks and Counters

The likes of Hitmontop and Arcanine have Intimidate to reduce Emboar's Attack, which puts it in a sticky situation as to whether to stay in or switch out. Gastrodon and Slowking outpace Emboar in Trick Room and can hit it hard with a STAB Water-type move. Cresselia and Dusclops can tank Emboar's attacks comfortably and also perform well in Trick Room; Cresselia can hit back with its super effective Psychic as well. However, Dusclops must watch out as it cannot burn Emboar with Will-O-Wisp. Acrobatics users such as Crobat, Tornadus, and Scizor can easily OHKO Emboar, and as Emboar has absolutely no Ice-type coverage outside of the extremely rare Hidden Power Ice, it requires proper support in order to take out threats such as Garchomp, Gliscor, and Landorus. Teams that counter Trick Room will stop Emboar as it is far too slow to do any work outside of Trick Room. Chandelure is immune to both of Emboar's STABs and can counter Trick Room, but it must watch out for Head Smash.


Emboar receives Reckless via Dream World, which is a godsend for it. As a wide variety of moves, such as Flare Blitz, Wild Charge, and Head Smash, will be boosted by the ability, it should be Emboar's default ability once released.