Enemy attacks lose one extra PP. Increases wild encounter rate.
Flash Fire
Grants immunity to Fire-type moves and increases the power of Fire-type moves by 50% when hit by a Fire-type move.
Type Tier
Fire RU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 371 434 -
239 266 329 361
185 206 269 295
194 216 279 306
167 186 249 273
212 236 299 328


"It is said that when it roars, a volcano erupts somewhere around the globe." Such is the flavor text for Entei, a mighty force in the UU metagame—it sports one of the highest Attack stats in the tier. That's not all, either; tack on STAB Flare Blitz, priority in ExtremeSpeed, and a coverage move in Stone Edge, and you have got one difficult Pokemon to counter. Unfortunately, Flare Blitz and ExtremeSpeed are event moves, and Entei is forced to use an Adamant nature, which means it won't be outspeeding a lot. Aside from its physical attacking prowess, Entei has access to Calm Mind, and its high base HP means it can create 101 HP Substitutes, which are unbreakable by Seismic Toss. Besides what has been mentioned already, Entei's movepool isn't anything spectacular, but it has everything it needs to succeed in UU. Being a Fire-type, however, Entei is weak to Stealth Rock, and it can't stand up against common Water-, Rock-, and Ground-types moves, so provide it with proper support to get the most out of it.

Name Item Nature

Physical Attacker

Choice Band / Life Orb Adamant
Moveset EVs
~ Flare Blitz
~ ExtremeSpeed
~ Stone Edge
~ Hidden Power Grass / Toxic / Flame Charge
252 Atk / 4 SpA / 252 Spe

What makes Entei such an amazing physical sweeper is its high Attack stat, immunity to Will-O-Wisp, and respectable bulk. Flare Blitz is Entei's most powerful move; a 120 Base Power STAB move coming off a base Attack of 115 is going to hurt anything that doesn't resist it. ExtremeSpeed gives Entei a priority move to pick off weakened Pokemon, and it gives Entei something to smack around faster Pokemon with. Stone Edge is the main reason to use Entei over Arcanine, as it allows Entei to hit Fire- and Flying-types, namely Moltres and opposing Arcanine, super effectively. Finally, Hidden Power Grass can KO Quagsire and Omastar, Toxic can cripple the bulkier walls which Entei can't break, and Flame Charge can be used to raise Entei's Speed to outrun most of the unboosted tier.

Team Options & Additional Comments >>>
Name Item Nature

Calm Mind

Leftovers / Life Orb Timid
Moveset EVs
~ Calm Mind
~ Substitute
~ Flamethrower
~ Hidden Power Grass
136 HP / 120 SpA / 252 Spe

Thanks to its massive HP, respectable defenses, and access to Calm Mind, Entei is a formidable boosting sweeper in UU. What makes this set so great is Entei's ability to create 101 HP Substitutes, which means it can set up against the likes of Clefable. Furthermore, it also has the Speed to outrun most other walls. Calm Mind is not too shabby on a Pokemon with base 90 Special Attack, and combined with a powerful Fire-type STAB, Entei is quite the force to be reckoned with. Flamethrower provides Entei with a powerful STAB move, and Hidden Power Grass is used to hit Water- and Rock-types super effectively.

Team Options & Additional Comments >>>
Name Item Nature

Sunny Day

Life Orb / Heat Rock Timid
Moveset EVs
~ Sunny Day
~ Calm Mind
~ Fire Blast / Flamethrower
~ SolarBeam
4 Def / 252 SpA / 252 Spe

The idea behind this set is pretty simple: set up Sunny Day, and proceed to pummel the opponent with boosted Fire-type moves and SolarBeam. Calm Mind is used to raise Entei's Special Attack and Special Defense, and turns it into an offensive powerhouse in the sun. The choice between Flamethrower or Fire Blast is down to personal preference; Flamethrower has more PP and higher accuracy, but Fire Blast provides extra power. SolarBeam helps provide coverage against Water-, Rock-, and Ground-types, and it doesn't need a turn to charge when the sun is active.

Team Options & Additional Comments >>>

Other Options

Apart from the moves listed, there isn't a lot going for Entei. Reflect can be used to support teammates, crippling physical attackers, though Will-O-Wisp is generally better as it lasts longer. Howl can be used to raise Entei's Attack, but finding a moveslot for it can be difficult. Extrasensory is an alternative to hit Fighting- and Poison-types super effectively, though it doesn't have much use outside of that. Overheat is a more hit-and-run option to score massive damage, but constant switching out requires Rapid Spin support. Shadow Ball is another option on the Calm Mind set, but it doesn't provide great coverage. Eruption can be used in tandem with a Choice Scarf; just make sure Entei hasn't taken prior damage, as Eruption's power will be reduced. Finally, Entei can utilize a mono-attacking set with Rest, Sleep Talk, Lava Plume, and Calm Mind, which turns it into a great status absorber and boosting tank.

Checks and Counters

For the most part, Water-types can take on any set that doesn't have SolarBeam or a boosted Hidden Power Grass. Suicune can set up Calm Mind boosts while Resting off the damage, Milotic can hit Entei with STAB Surf and restore its HP with Recover, and Azumarill can break through Entei with Huge Power-boosted Waterfall and Aqua Jet. Other examples include Blastoise, Kingdra, Slowbro, and Empoleon; all of these can ruin Entei's reign and turn it into a washout with their STAB moves. Cresselia is a good all-around wall, and Thunder Wave can really screw Entei's strategy, not to mention Calm Mind Cresselia can set up alongside boosting Entei. Rhydon and Rhyperior can take on sets that lack Hidden Power Ice or Hidden Power Grass, and their STAB moves will KO Entei with little trouble. Golurk has enough bulk to survive a Flare Blitz, and can hit Entei with STAB Earthquake—just watch out for Hidden Power Ice or Grass. Arcanine, Chandelure, and Victini can beat the special sets with ease, and they must only watch out for Stone Edge on the physical ones. Umbreon and Snorlax are bulky enough to take on most sets; Umbreon can trap Entei with Mean Look, while Snorlax can use Curse to boost its Attack and Defense. Finally, Entei is weak to Stealth Rock, and a combination of residual damage and constant switching will wear it down slowly.


Entei receives Flash Fire as its Dream Word ability. This is an excellent ability for Entei, though it's illegal with Flare Blitz and ExtremeSpeed due to them being event moves. Flash Fire can be used on the specially based sets, which don't require said event moves, however.