Espeon

Synchronize
When afflicted with status, the enemy is afflicted also. Can pass nature to wild Pokemon.
Magic Bounce
Bounces back certain non-damaging moves.
Type Tier
Psychic OU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
65
- 271 334 -
Atk
65
149 166 229 251
Def
60
140 156 219 240
SpA
130
266 296 359 394
SpD
95
203 226 289 317
Spe
110
230 256 319 350
Name Power Accuracy PP Target Description
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Baton Pass - - 40 User User switches, but passes on all stat changes and some special conditions.
Bite 60 100% 25 Single non-user 30% chance to flinch the target.
Calm Mind - - 20 User Boosts user's Special Attack and Special Defense by 1 stage.
Charm - 100% 20 Single non-user Lowers target's Attack by 2 stages.
Confusion 50 100% 25 Single non-user 10% chance to confuse opponent.
Covet 60 100% 40 Single non-user Steals target's item.
Curse - - 10 None Deals 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost-type Pokemon. Boosts user's Attack and Defense and lowers Speed by 1 stage otherwise.
Cut 50 95% 30 Single non-user No additional effect.
Detect - - 5 User Prevents most moves from working on the user that turn.
Dig 80 100% 10 Single non-user User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 User Boosts evasion by 1 stage.
Dream Eater 100 100% 15 Single non-user Leeches 50% of the damage dealt. Only works if target is asleep.
Echoed Voice 40 100% 15 Single non-user Power increases when used consecutively.
Endure - - 10 User The user always survives with at least 1 HP.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Fake Tears - 100% 20 Single non-user Lowers target's Special Defense by 2 stages.
Flail 1 100% 15 Single non-user Does more damage as user's HP decreases.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Frustration 1 100% 20 Single non-user No additional effect.
Future Sight 100 100% 10 Single non-user Deals damage at the end of the turn after three turns.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Grass Knot 1 100% 20 Single non-user Deals damage based on the foe's weight.
Growl - 100% 40 All enemies Lowers target's Attack by 1 stage.
Helping Hand - - 20 Partner Increases Base Power of ally's moves 50%.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Hyper Beam 150 90% 5 Single non-user The user cannot attack next turn.
Last Resort 140 100% 5 Single non-user Can only be used if all other moves have been used once.
Light Screen - - 30 User party Doubles your team's Special Defense for 5 turns.
Morning Sun - - 5 User Heals user variably depending on the weather.
Natural Gift 1 100% 15 Single non-user Power and type depends on the user's held Berry.
Power Swap - - 10 Single non-user Switches Attack and Special Attack boosts with the target.
Protect - - 10 User Protects the user from attacks.
Psybeam 65 100% 20 Single non-user 10% chance to confuse the target.
Psych Up - - 10 Single non-user Copies the target's stat changes.
Psychic 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Psyshock 80 100% 10 Single non-user Damage is based on the target's Defense stat.
Quick Attack 40 100% 30 Single non-user The user always attacks first.
Rain Dance - - 5 All Summons rain for five turns.
Reflect - - 20 User party Lowers damage from physical attacks to the user's team for 5 turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Retaliate 70 100% 5 Single non-user Power doubles if the user's teammate fainted the previous turn.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Sand-Attack - 100% 15 Single non-user Lowers target's accuracy by 1 stage.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower target's Special Defense by 1 stage.
Stored Power 20 100% 10 Single non-user Varies in power depending on number of boosts accumulated by user.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for five turns.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Swift 60 - 20 All enemies Ignores evasion modifiers.
Synchronoise 70 100% 15 All others Only damages targets of the same type as the user.
Tackle 50 100% 35 Single non-user No additional effect.
Tail Whip - 100% 30 All enemies Lowers target's Defense by 1 stage.
Take Down 90 85% 20 Single non-user Has 1/4 recoil.
Telekinesis - - 15 Single non-user Lasts 3 turns and makes all moves hit the target. Makes target immune to Ground-type moves.
Tickle - 100% 20 Single non-user Lowers target's Attack and Defense by 1 stage.
Toxic - 90% 10 Single non-user Badly poisons the target.
Trick Room - - 5 All Slower Pokemon move first for 5 turns.
Trump Card 1 - 5 Single non-user Power increases as PP decreases.
Wish - - 10 User Heals 50% the user's max HP the next turn.
Work Up - - 30 User Boosts user's Attack and Special Attack by 1 stage.
Yawn - - 10 Single non-user Puts the target to sleep after 2 turns.