Keen Eye
The wielder's accuracy cannot be lowered.
Critical hits do 3x damage instead of 2x.
Type Tier
Normal / Flying NU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 23 26 -
13 15 18 19
11 13 16 17
10 12 15 16
10 12 15 16
14 16 19 20
  • Neverused


At first glance, Fearow looks like your average Normal / Flying Pokemon. With decent base 100 Speed and base 90 Attack, many might see Swellow as a faster and stronger version of Fearow. However, Fearow is the only Flying-type Pokemon that has access to Drill Run; this allows Fearow to heavily dent bulky Rock- and Steel-types, such as Regirock, Golem, and Probopass. Fearow is also gifted with Sniper, which can be extremely deadly when paired with Drill Run. Combine these merits with a Choice Band, and Fearow becomes somewhat powerful. The downside to Fearow is that it is unable to learn Brave Bird, making it inferior to Swellow and Braviary in this respect. Fearow also has a weakness to the ubiquitous Stealth Rock and poor defenses, making it quite the glass cannon. However, when played to its strengths, true to its name, Fearow can really strike fear into its opponents' hearts.

Name Item Ability Nature

Physical Attacker

Choice Band / Life Orb Sniper Jolly
Moveset EVs
~ Drill Peck
~ Return
~ Drill Run
~ U-turn
252 Atk / 4 Def / 252 Spe

A Choice Band set is always a viable option for any Pokemon with decent Speed and Attack, and Fearow is no exception. A Life Orb can be used if you dislike being locked into one move, but the power difference is substantial and the residual damage will quickly build up. Drill Peck is the obligatory STAB move for Fearow. Return is the secondary STAB move of choice, and is one of Fearow's strongest options. Drill Run is the main reason to run Fearow over the other powerful Flying-types in the tier, as it allows Fearow to hit Rock- and Steel-type Pokemon for super effective damage, breaking down Pokemon such as Relicanth, Golem, and Probopass. U-turn enables Fearow to scout and is mostly filler because Fearow has a shallow movepool.

Team Options & Additional Comments >>>

Other Options

Fearow has few other options; a Choice Scarf set could be used to outspeed the entire unboosted metagame. Fearow can use Baton Pass, but it is greatly outclassed by Ninjask, and Baton Pass is illegal with Sniper. Heat Wave, Tri Attack, and Hidden Power can be used on a special set, but Fearow has a pitiful Special Attack stat, therefore this is not recommended. A Scope Lens can be used to land more critical hits, but this is very luck-based and unadvised. Fearow can attempt a defensive set with FeatherDance and Roost, but due to Fearow's low defenses as well as its poor defensive typing, this is not recommended.

Checks and Counters

Even though it has the word fear in its name, Fearow is often the one shaking in fear of its opponents. Even with a Choice Band, Fearow lacks the power to beat bulky Pokemon such as Mandibuzz and Rotom-A. Mandibuzz can easily tanks its attacks and hurt it with Foul Play, while Rotom-A resists most of Fearow's moves, barring Return, and can KO with Volt Switch. Faster revenge killers such as Kadabra and Electabuzz can easily outspeed and KO with their respective STAB moves. Tauros has Intimidate to buffer the hit as it switches in, and can easily outspeed and OHKO Fearow. Miltank, Alomomola, Metang, and Regirock can tank all of Fearow's moves and stall it out. Lunatone and Solrock make great counters to Fearow, because not only do they have good bulk, their Rock typing and Levitate ability also grant them resistances to Fearow. Metang, Regirock, Solrock, and Lunatone can even set up Stealth Rock to weaken Fearow every time it comes in. Due to its reliance on low Base Power moves and its general frailty, anything that can take a hit and retaliate can be considered a check.