Ferrothorn

Iron Barbs
Deals 1/8% damage when the opponent makes contact.
Type Tier
Grass / Steel OU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
74
- 289 352 -
Atk
94
201 224 287 315
Def
131
268 298 361 397
SpA
54
129 144 207 227
SpD
116
241 268 331 364
Spe
20
68 76 139 152
Name Power Accuracy PP Target Description
Aerial Ace 60 - 20 Single non-user Ignores evasion modifiers.
Bulldoze 60 100% 20 All others Lowers target's Speed by 1 stage.
Bullet Seed 25 100% 30 Single non-user Hits 2-5 times in one turn.
Curse - - 10 None Deals 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost-type Pokemon. Boosts user's Attack and Defense and lowers Speed by 1 stage otherwise.
Cut 50 95% 30 Single non-user No additional effect.
Double Team - - 15 User Boosts evasion by 1 stage.
Energy Ball 80 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Explosion 250 100% 5 All others Faints the user.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Flash Cannon 80 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Frustration 1 100% 20 Single non-user No additional effect.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Grass Knot 1 100% 20 Single non-user Deals damage based on the foe's weight.
Gravity - - 5 All For 5 turns, prevents flying or jumping. Also negates Ground immunities.
Gyro Ball 1 100% 5 Single non-user Does damage based on both the user's and the target's Speed.
Harden - - 30 User Boosts user's Defense one stage.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Hone Claws - - 15 User Boosts Attack and accuracy one stage.
Hyper Beam 150 90% 5 Single non-user The user cannot attack next turn.
Ingrain - - 20 User User recovers 1/16th max HP each turn. Prevents the user from switching.
Iron Defense - - 15 User Boosts user's Defense 2 stages.
Iron Head 80 100% 15 Single non-user 30% chance to flinch the target.
Leech Seed - 90% 10 Single non-user Leeches 1/8 target's max HP each turn.
Metal Claw 50 95% 35 Single non-user 10% chance to boosts user's Attack by 1 stage.
Mirror Shot 65 85% 10 Single non-user 30% chance to lower target's accuracy by 1 stage.
Payback 50 100% 10 Single non-user Base Power doubles if the foe has taken its turn.
Pin Missile 14 85% 20 Single non-user Hits 2-5 times in one turn.
Poison Jab 80 100% 20 Single non-user 30% chance to poison opponent.
Power Whip 120 85% 10 Single non-user No additional effect.
Protect - - 10 User Protects the user from attacks.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Rock Climb 90 85% 20 Single non-user 20% chance to confuse the target.
Rock Polish - - 20 User Boosts user's Speed by 2 stages.
Rock Smash 40 100% 15 Single non-user 50% chance to lower target's Defense by 1 stage.
Rollout 30 90% 20 Single non-user Doubles in power with each hit. Repeats for five turns.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Sandstorm - - 10 All Summons a sandstorm for five turns.
Seed Bomb 80 100% 15 Single non-user No additional effect.
Selfdestruct 200 100% 5 All others Faints the user.
Shadow Claw 70 100% 15 Single non-user Has a high critical hit rate.
SolarBeam 120 100% 10 Single non-user Charges up turn 1; attacks on turn 2.
Spikes - - 20 Enemy field Causes damage to the enemy whenever they switch.
Stealth Rock - - 20 Enemy field Causes damage to the enemy whenever they switch.
Strength 80 100% 15 Single non-user No additional effect.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for five turns.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Swords Dance - - 30 User Boosts user's Attack by 2 stages.
Tackle 50 100% 35 Single non-user No additional effect.
Thunder 120 70% 10 Single non-user 30% chance to paralyze the target.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze the target.
Toxic - 90% 10 Single non-user Badly poisons the target.
Worry Seed - 100% 10 Single non-user Changes the target's ability to Insomnia.