Swift Swim
Speed doubles in rain.
Water Veil
Prevents burn.
Type Tier
Water NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 311 374 -
221 246 309 339
131 146 209 229
185 206 269 295
122 136 199 218
239 266 329 361


What makes Floatzel so special is its amazing Speed stat, which allows it to set up, attack, or cripple an opponent before they have a chance to do anything. Swift Swim is a great, but unnecessary, ability, though Floatzel becomes the fastest Pokemon in the tier when it's raining. In addition to its decent offensive movepool, Floazel has access to some interesting support options: Taunt cripples an opponent that attempts to set up, Baton Pass can be used alongside Agility and Bulk Up, and Switcheroo can give a useless Choice item to a wall. Floatzel's type coverage is also pretty good with Water-, Dark-, Ice-, and Fighting-type moves, and it can take advantage of a decent Special Attack stat with Hidden Power and Ice Beam. Unfortunately, Floatzel is pretty frail without a Bulk Up boost, and its attacking stats aren't too impressive compared to other Pokemon in the tier, either. Nonetheless, Floatzel is a potent threat in RU, and it shouldn't be taken lightly.

Name Item Ability Nature

Mixed Rain Dance

Life Orb Swift Swim Naive
Moveset EVs
~ Waterfall
~ Ice Beam
~ Brick Break / Crunch
~ Rain Dance / Hidden Power Grass
196 Atk / 252 SpA / 60 Spe

This set is designed to wipe out Floatzel's number one nemesis: Tangrowth. With Ice Beam, Floatzel can take on Dragon-, Grass-, and Flying-types, and it will always OHKO enemy Tangrowth. This set is outclassed by Omastar and Gorebyss as a whole, but Floatzel has higher Speed and only has two weaknesses, while Omastar has four. Waterfall provides reliable physical STAB, and it deals a lot of damage when the weather is rainy. Brick Break hits Steel-types, and Crunch can be used to hit Ghost-types super effectively—note that Waterfall will deal more damage to Ghost-types in the rain. Rain Dance speaks for itself, and Hidden Power Grass can OHKO Omastar and Quagsire. While this set lacks the raw power of other sweepers in the tier, Floatzel's surprise value and unpredictability make it effective.

Team Options & Additional Comments >>>
Name Item Nature

Choice Band

Choice Band Jolly / Adamant
Moveset EVs
~ Waterfall
~ Return / Ice Beam
~ Crunch
~ Switcheroo
4 HP / 252 Atk / 252 Spe

Thanks to its high Speed and usable Attack stats, Floatzel is an ideal candidate for a Choice Band set. The idea is to switch into a weak or resisted move, then proceed with Switcheroo or an attacking move to cripple or deal huge damage to the opponent, respectively. Waterfall is used for reliable STAB, and it receives a helpful power boost in the rain. Return provides excellent neutral coverage alongside Waterfall, but Ice Beam will OHKO Tangrowth, Floatzel's biggest enemy. Crunch is mainly a filler, though it allows Floatzel to hit Water-types should it use Ice Beam in the second slot, and it deals more damage to the likes of Slowking and Uxie outside of rain. Switcheroo is the main reason to use Floatzel over Feraligatr, as it allows Floatzel to cripple a wall, such as Slowking, Uxie, or Crustle.

Team Options & Additional Comments >>>
Name Item Ability Nature

Baton Pass

Leftovers Water Veil Jolly
Moveset EVs
~ Bulk Up / Agility
~ Taunt
~ Baton Pass
~ Waterfall
252 HP / 40 Def / 216 Spe

With its massive Speed and access to Taunt, Floatzel makes an excellent Baton Pass user. What sets it apart from Scyther, however, is its higher Speed, and absence of a nasty weakness to Ice-type moves and Stealth Rock. Bulk Up and Agility are used to aid Floatzel's teammates in sweeping—Bulk Up raises its Attack and Defense, which is good for physical sweepers, while Agility is helpful for slow, powerful sweepers, such as Bouffalant and Entei. Taunt will stop any phazer that attempts to erase Floatzel's stat boosts, and it stops any opponent that attempts to set up alongside Floatzel. Waterfall is mainly a filler, but it gives Floatzel something to do should it be the last Pokemon on your team.

Team Options & Additional Comments >>>

Other Options

Besides the moves already listed, Floatzel can take advantage of a few more moves. Pursuit can catch a fleeing Ghost- or Psychic-type on the switch, though due to the lack of STAB and its measly 40 Base Power, it won't be dealing a lot of damage. Scald is an alternative STAB option with a nifty 30% burn rate, though it's outclassed by Surf for the most part, and it's better left to defensive Pokemon, such as Lanturn. Focus Blast has a higher Base Power than Brick Break, and it hits physical walls harder. Me First is very gimmicky, though it can catch a Ghost- or Dragon-type off-guard, potentially KOing them with their own move. Quick Attack is another priority move, but Aqua Jet is superior in every way. Roar can be used to rack up entry hazard damage, though Floatzel is usually too frail to use it. Finally, Substitute can be used to block status moves, it can be passed to a teammate, and it can also help ease prediction.

Checks and Counters

Most Water- and Grass-types can take on Floatzel, but they need to watch out for Hidden Power Grass and Ice Beam, respectively. Ferroseed can set up entry hazards and cripple Floatzel with Thunder Wave, provided the latter doesn't carry Taunt. Tangrowth can defeat any set which lacks Ice Beam, Rotom-C can switch into Water-type moves and KO Floatzel with Volt Switch, and Ludicolo is only hit neutrally by Ice-, Water-, and Grass-type moves, KOing Floatzel back with its STAB moves. Omastar doesn't take a lot of damage from anything bar Hidden Power Grass, and it has enough power to KO Floatzel with its own Hidden Power Grass. Poliwrath can switch into Water-, Ice-, and Dark-type moves with ease, and proceed with Substitute and Focus Punch. Dusknoir, Slowking, and Uxie are bulky enough to survive a hit or two, but they must watch out for Taunt, and repeated hits from Crunch will wear them down as well. If all else fails, try and KO Floatzel with priority moves, as its defenses are pretty low.