Floatzel

Swift Swim
Speed doubles in rain.
Water Veil
Prevents burn.
Type Tier
Water NU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
85
- 160 192 -
Atk
105
112 125 157 172
Def
55
67 75 107 117
SpA
85
94 105 137 150
SpD
50
63 70 102 112
Spe
115
121 135 167 183

Overview

Floatzel might seem like a colorful, cheery Pokemon, but he has little to boast about, even in the depths of NU. With a blistering base 115 Speed, he is tied for the title of fastest Water-type Pokemon in the game (second if you count Water Arceus), but said Speed is all that's competitively outstanding about him. He does have a usable Attack stat, good offensive typing, decent coverage in Dark-, Ice-, and Fighting-type moves, as well as priority in Aqua Jet, but his mediocre defenses are a letdown. He is, however, seemingly perfectly built for a Choice Band set, and can make good use of Bulk Up too, though he faces competition from Samurott in this aspect. Finally, he receives Rain Dance, with which he can abuse his ability, Swift Swim, to outspeed just about everything in the game.

Name Item Ability Nature

Choice Band

Choice Band Swift Swim Adamant / Jolly
Moveset EVs
~ Waterfall
~ Crunch
~ Return / Ice Punch
~ Aqua Jet / Switcheroo
4 HP / 252 Atk / 252 Spe

As previously mentioned, Choice Band is probably the set Floatzel can best pull off. The premise behind this set is simple: Floatzel has good Speed, but only mediocre power, and his STAB has excellent neutral coverage, making a Choice item a natural pick for him. Waterfall is the chosen STAB move for its combination of power and reliability, and hits all Pokemon, bar Grass-, Dragon-, and other Water-types, for neutral damage. Crunch decimates bulky Ghost- and Psychic-types, such as Misdreavus, respectively, the latter of whom might switch in looking to sponge a Water-type attack and gain a free set-up turn. Return has great neutral coverage alongside Floatzel's Water-type STAB, whereas Ice Punch hits Grass- and Dragon-types, who resist Waterfall. However, one should note that Crunch and Return both already 2HKO Exeggutor, one of the most common Grass-types. Aqua Jet lets Floatzel revenge kill weakened boosting sweepers and bypass Sucker Punch Skuntank; alternatively, Floatzel can elect to Switcheroo his Choice item to cripple walls, most notably Tangela.

Team Options & Additional Comments >>>
Name Item Ability Nature

Bulk Up

Life Orb Swift Swim Jolly
Moveset EVs
~ Bulk Up
~ Waterfall
~ Crunch
~ Ice Punch / Baton Pass
252 Atk / 4 Def / 252 Spe

Bulk Up is the better of the two boosting moves that Floatzel receives. While it increases both Floatzel's Attack and Defense, the former boost is the one that Floatzel takes advantage of more, as his great Speed and mediocre defenses lend him to a more offensive approach to Bulk Up. Waterfall has great neutral coverage, and is Floatzel's chosen STAB move for its power and perfect accuracy. Crunch and Ice Punch grant him more coverage, hitting bulky Ghost- and Psychic-types, and Grass- and Dragon-types that resist Water-type moves, respectively. As an alternative, Baton Pass lets a teammate take advantage of Floatzel's boosts if he is faced with a foe he cannot break through alone; this also prevents Floatzel from being completely useless should he be afflicted with status, especially if he is burnt.

Team Options & Additional Comments >>>
Name Item Ability Nature

Rain Dance

Damp Rock / Life Orb Swift Swim Adamant
Moveset EVs
~ Rain Dance
~ Waterfall
~ Crunch
~ Ice Punch
124 HP / 252 Atk / 132 Spe

Rain Dance is arguably Floatzel's best set-up move; it summons rain, which boosts the power of Floatzel's STAB Waterfall, and raises his Speed to dizzying heights. Don't fret about this strategy possibly being too niche—this Floatzel can be used both in or out of a dedicated rain team. Aside from Waterfall, which is a natural choice as it is incredibly powerful in rain, Crunch and Ice Punch provide Floatzel with standard—and the best possible—coverage. With Crunch hitting bulky Psychic- and Ghost-types super effectively, and Ice Punch destroying Grass- and Dragon-types that resist Waterfall, the combination of Water / Dark / Ice moves hits the entire NU tier for at least neutral damage.

Team Options & Additional Comments >>>
Name Item Ability Nature

Mixed Rain Sweeper

Life Orb Swift Swim Rash / Naughty
Moveset EVs
~ Waterfall
~ Crunch
~ Hidden Power Grass
~ Ice Beam
240 Atk / 252 SpA / 16 Spe

Floatzel can also run a mixed set to take advantage of Rain Dance. This set acts as a fantastic wallbreaker and lure for rain teams, and is also able to act as a superb late-game cleaner. Unlike the previous set, this Floatzel should only be used on a dedicated rain team, as Floatzel himself does not carry Rain Dance, meaning he must rely on his teammates to set it up for him. Given that this set is focused on mixed attacking rather than purely physical attacking, the choice between Surf and Waterfall is not as clear-cut. Nonetheless, Waterfall should be used as most of the other common rain sweepers are special attackers, and Waterfall allows Floatzel to take out the special walls that trouble his teammates, such as Lickilicky. Crunch provides coverage on Psychic- and Ghost-types outside of the rain, although do note that Waterfall hits harder in rain. Hidden Power Grass nabs the 2HKO on bulky Water-types such as Alomomola. Lastly, Ice Beam hits Grass-types such as Tangela and Vileplume, who would otherwise wall Floatzel, along with Dragon-types such as Altaria. Not only do these Grass-types typically run physically defensive sets, Ice Beam also has a higher Base Power than Ice Punch; therefore, Ice Beam hits much harder than Ice Punch does.

Team Options & Additional Comments >>>

Other Options

Among Floatzel's most tempting coverage options that are not listed above include Brick Break and Low Kick, but all relevant Steel-types are hit hard by Waterfall, especially if in rain. He receives Pursuit and Payback, but Crunch is more useful considering Floatzel's excellent Speed stat. Toxic is quite a novel choice, but it could be useful as bulky Water-types are common switch-ins to Floatzel. However, unlike Sawk, Floatzel will lose quite a bit of coverage if forgoing one of his coverage moves. Taunt is viable too as Floatzel is one of the fastest users of it, but Samurott is bulkier and therefore makes for a better stallbreaker. Aside from Bulk Up and Substitute, Floatzel can also Baton Pass Agility and Aqua Ring, but there are better passers of the former, namely Ninjask, and the latter is largely not useful outside of Baton Pass chains, which have their own issues. Floatzel's Dream World ability, Water Veil, is perhaps best abused with a combination of Flame Orb + Switcheroo, but doing so requires Floatzel to forgo both a moveslot and an item for only situational benefits, and at any rate, bulky Water-types are more hampered by Toxic. Note also that Water Veil is illegal with DPP-exclusive moves, most notably Ice Punch, Low Kick, and Sleep Talk.

Checks and Counters

Playing against Choice Band Floatzel takes some prediction as he packs quite a bit of power; however, both Choice Band and Bulk Up Floatzel can usually be revenge killed with little trouble. Zebstrika outspeeds Floatzel, and most Choice Scarf users, especially ones not weak to Water-type moves, do well in this role. All variants of Floatzel without Aqua Jet or Bulk Up boosts—Rain Dance Floatzel in particular—must also watch out for Skuntank, whose Sucker Punch bypasses Floatzel's enormous Speed stat. Bulky Water- and Grass-types fare well in terms of walling him; for instance, Alomomola has stellar Defense to take hits, and Tangela walls all but mixed Ice Beam variants and Bulk Up ones with too many boosts. Status in general cripples Floatzel: burn cuts his damage output in half, Toxic greatly shortens his lifespan, and paralysis takes away his best asset: his Speed.