Frillish

Water Absorb
Heals 25% HP when hit by a Water-type attack.
Cursed Body
The wielder has a 30% chance to disable any move that hits it.
Damp
Prevents the use of Selfdestruct or Explosion. Prevents Aftermath from doing damage.
Type Tier
Water / Ghost LC
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
55
- 130 162 -
Atk
40
54 60 92 101
Def
50
63 70 102 112
SpA
65
76 85 117 128
SpD
85
94 105 137 150
Spe
40
54 60 92 101

Overview

Frillish is a very strange Pokemon, both in its appearence and how it is used. It cannot fit into most normal teams, mostly due to being excessively weak and possessing close to zero offensive presence. The one style of play where Frillish does excel, however, is stall. It can reliably beat all common Rapid Spin users in NU such as Torkoal and Armaldo, meaning that a stall team with Frillish is almost guaranteed to keep its hazards up, which is an incredible niche to possess. On top of this, it is one of the most reliable counters to Samurott, a Pokemon that stall teams will typically have a huge amount of trouble with. While many stall teams will use Misdreavus as their spinblocker, Frillish has one great advantage over it: the ability to use Recover. A reliable recovery move is such a rare commodity on Eviolite users, and Frillish makes great use of it.

Name Item Ability Nature

Physically Defensive

Eviolite Water Absorb Bold
Moveset EVs
~ Night Shade
~ Recover
~ Will-O-Wisp
~ Taunt
248 HP / 216 Def / 44 Spe

There is only one set that Frillish can pull off effectively, and this is it. Any other set fails to do what Frillish needs to do: beat all of the common Rapid Spin users in NU. Frillish lacks the offensive prowess to effectively use conventional attacks, and will almost always do more damage with Night Shade. It can easily 3HKO or 4HKO both Armaldo and Torkoal, defeating them before they can get past Frillish in order to use Rapid Spin. Recover is the move that sets Frillish apart from other NU spinblockers, and with it, Frillish can easily keep up entry hazards for an entire match. Will-O-Wisp stops Frillish from becoming absolute Pursuit bait, as it can burn Skuntank as it switches in. Surprisingly, Frillish can also act as a somewhat effective stallbreaker with Will-O-Wisp and Taunt. Taunt lets Frillish shut down slow Calm Mind users such as Musharna and Duosion, and Frillish can beat them with Night Shade.

Team Options & Additional Comments >>>

Other Options

Frillish has an incredibly limited movepool, and it is made even smaller when you consider how much of it is actually usable. Shadow Ball and Ice Beam are possible options, but are so weak because of Frillish's Special Attack stat that they are not really worthwhile. Support options such as Trick Room, Acid Armor, and Refresh are also available, but again, Frillish will not be particularly effective while using them. Magic Coat is a more viable move than the others, as it can be used to bounce back both Taunt and status moves, but Frillish struggles to fit it into its moveset. Finally, a specially defensive spread is usable, but it fails to capitalize on Frillish's main niche: blocking Rapid Spin.

Checks and Counters

If your team has no need to get rid of entry hazards, you will have little trouble with Frillish. Any Pokemon with recovery that doesn't mind burns will make a great defensive counter; Lickilicky and Audino are good counters in particular, as they are also immune to Night Shade. Ursaring, Swellow, and Zangoose are great offensive checks, as all three can switch in on Night Shade and Will-O-Wisp, provided that Toxic Orb is activated on Zangoose. Misdreavus can outspeed Frillish and Taunt it, which means it can outstall Frillish or just KO it with Shadow Ball. Armaldo is the only Rapid Spin user with a hope of beating Frillish, and to do so it needs to use Swords Dance with a Lum Berry; however, it often comes out of then encounter with such little HP it cannot get a Rapid Spin off. Toxic Spikes, and indeed all entry hazards severely limit Frillish's ability to switch in. Exeggutor and Ludicolo can easily set up Sunny Day or Rain Dance, respectively, on Frillish, or just KO with powerful Grass-type moves. Vileplume can also easily switch in and threaten Frillish with STAB Grass-type moves, while also having Aromatherapy to get rid of any burns from Will-O-Wisp.