|
Astonish
|
30 |
100% |
15 |
Single non-user
|
30% chance to flinch the target. |
|
Attract
|
- |
100% |
15 |
Single non-user
|
Target of the opposite gender is infatuated and has a 50% chance to do nothing. |
|
Avalanche
|
60 |
100% |
10 |
Single non-user
|
Doubles in Base Power if user is damaged by the target. |
|
Bide
|
1 |
- |
10 |
User
|
Charges for 2 turns; returns double the damage received in those turns. |
|
Bite
|
60 |
100% |
25 |
Single non-user
|
30% chance to flinch the target. |
|
Blizzard
|
120 |
70% |
5 |
All enemies
|
10% chance to freeze the target. |
|
Block
|
- |
- |
5 |
Single non-user
|
The target cannot switch out. |
|
Captivate
|
- |
100% |
20 |
All enemies
|
Lowers an opposite gender target's Special Attack by 2 stages. |
|
Confuse Ray
|
- |
100% |
10 |
Single non-user
|
Confuses the target. |
|
Crunch
|
80 |
100% |
15 |
Single non-user
|
20% chance to lower target's Defense by 1 stage. |
|
Destiny Bond
|
- |
- |
5 |
User
|
If the user faints, the foe faints. |
|
Disable
|
- |
100% |
20 |
Single non-user
|
Prevents the last move used from being used again for 4 turns. |
|
Double Team
|
- |
- |
15 |
User
|
Boosts evasion by 1 stage. |
|
Dream Eater
|
100 |
100% |
15 |
Single non-user
|
Leeches 50% of the damage dealt. Only works if target is asleep. |
|
Embargo
|
- |
100% |
15 |
Single non-user
|
Item use is prevented for five turns. |
|
Facade
|
70 |
100% |
20 |
Single non-user
|
Has 140 power when user is burned, paralyzed, or poisoned. |
|
Fake Tears
|
- |
100% |
20 |
Single non-user
|
Lowers target's Special Defense by 2 stages. |
|
Flash
|
- |
100% |
20 |
Single non-user
|
Lowers target's accuracy by 1 stage. |
|
Fling
|
1 |
100% |
10 |
Single non-user
|
Throws the user's hold item at the foe. Power and effect depend on the item. |
|
Frost Breath
|
40 |
90% |
10 |
Single non-user
|
Always results in a critical hit. |
|
Frustration
|
1 |
100% |
20 |
Single non-user
|
No additional effect. |
|
Giga Impact
|
150 |
90% |
5 |
Single non-user
|
User cannot move next turn. |
|
Hail
|
- |
- |
10 |
All
|
Summons hail for 5 turns. |
|
Headbutt
|
70 |
100% |
15 |
Single non-user
|
30% chance to flinch the target. |
|
Hex
|
50 |
100% |
10 |
Single non-user
|
Base Power doubles if target has a status ailment. |
|
Hidden Power
|
1 |
100% |
15 |
Single non-user
|
Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs. |
|
Hyper Beam
|
150 |
90% |
5 |
Single non-user
|
The user cannot attack next turn. |
|
Ice Beam
|
95 |
100% |
10 |
Single non-user
|
10% chance to freeze the target. |
|
Ice Fang
|
65 |
95% |
15 |
Single non-user
|
10% chance to freeze the target. 10% chance to flinch the target. |
|
Ice Shard
|
40 |
100% |
30 |
Single non-user
|
The user always attacks first. |
|
Icy Wind
|
55 |
95% |
15 |
All enemies
|
Lowers target's Speed by 1 stage. |
|
Leer
|
- |
100% |
30 |
All enemies
|
Lowers target's Defense by 1 stage. |
|
Light Screen
|
- |
- |
30 |
User party
|
Doubles your team's Special Defense for 5 turns. |
|
Ominous Wind
|
60 |
100% |
5 |
Single non-user
|
10% chance to boost all of the user's stats by 1 stage. |
|
Payback
|
50 |
100% |
10 |
Single non-user
|
Base Power doubles if the foe has taken its turn. |
|
Powder Snow
|
40 |
100% |
25 |
All enemies
|
10% chance to freeze the target. |
|
Protect
|
- |
- |
10 |
User
|
Protects the user from attacks. |
|
Psych Up
|
- |
- |
10 |
Single non-user
|
Copies the target's stat changes. |
|
Psychic
|
90 |
100% |
10 |
Single non-user
|
10% chance to lower target's Special Defense by 1 stage. |
|
Rain Dance
|
- |
- |
5 |
All
|
Summons rain for five turns. |
|
Rest
|
- |
- |
10 |
User
|
The user goes to sleep for two turns and restores all HP. |
|
Return
|
1 |
100% |
20 |
Single non-user
|
Does more damage the happier the user is. |
|
Rollout
|
30 |
90% |
20 |
Single non-user
|
Doubles in power with each hit. Repeats for five turns. |
|
Round
|
60 |
100% |
15 |
Single non-user
|
Power doubles if a teammate uses Round in the same turn. |
|
Safeguard
|
- |
- |
25 |
User party
|
Protects the user's team from status conditions for 5 turns. |
|
Shadow Ball
|
80 |
100% |
15 |
Single non-user
|
20% chance to lower target's Special Defense by 1 stage. |
|
Spikes
|
- |
- |
20 |
Enemy field
|
Causes damage to the enemy whenever they switch. |
|
Substitute
|
- |
- |
10 |
User
|
Takes 1/4 the user's max HP to create a Substitute that takes damage for the user. |
|
Swagger
|
- |
90% |
15 |
Single non-user
|
Confuses the target and boosts the target's Attack by 2 stages. |
|
Taunt
|
- |
100% |
20 |
Single non-user
|
Lasts 3 turns and the target can only use attacking moves. |
|
Telekinesis
|
- |
- |
15 |
Single non-user
|
Lasts 3 turns and makes all moves hit the target. Makes target immune to Ground-type moves. |
|
Thunder
|
120 |
70% |
10 |
Single non-user
|
30% chance to paralyze the target. |
|
Thunder Wave
|
- |
100% |
20 |
Single non-user
|
Paralyzes the target. |
|
Thunderbolt
|
95 |
100% |
15 |
Single non-user
|
10% chance to paralyze the target. |
|
Torment
|
- |
100% |
15 |
Single non-user
|
Forces the target to change moves. |
|
Toxic
|
- |
90% |
10 |
Single non-user
|
Badly poisons the target. |
|
Wake-Up Slap
|
60 |
100% |
10 |
Single non-user
|
If target is asleep, Base Power doubles, but the target wakes up. |
|
Weather Ball
|
50 |
100% |
10 |
Single non-user
|
Changes type depending on the weather. |