Galvantula

Compoundeyes
Increases accuracy by 30%. Increases the chance of finding items on wild Pokemon.
Unnerve
Prevents the foe from consuming its held Berry item.
Swarm
Boosts power of Bug-type moves by 50% when at 1/3 HP or less.
Type Tier
Bug / Electric RU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
70
- 281 344 -
Atk
77
171 190 253 278
Def
60
140 156 219 240
SpA
97
207 230 293 322
SpD
60
140 156 219 240
Spe
108
226 252 315 346

Overview

Game Freak has created yet another fast-but-frail Electric-type, but unlike the others, Galvantula has a few tricks up its sleeve (claws?) to set it apart from the rest of the pack. The name of the game is Thunder; a move that is otherwise useless outside of rain due to its piss-poor accuracy, but sees use due to Galvantula's semi exclusive ability, Compoundeyes. Compoundeyes raises Thunder's accuracy to nice a 91%, which ends up giving Galvantula some serious firepower. On top of having an awesome Thunder, it gets incredible coverage; it hits everything in UU for at least neutral damage. Unfortunately, Galvantula is not without its drawbacks. The main catch is that Galvantula's defenses downright suck. One good hit and its finished, and to add insult to injury, it has a Stealth Rock weakness! Despite this, Galvantula is ultimately a good Pokemon that moves fast and hits hard. If you can manage to set up entry hazards, your opponent will struggle trying to get a handle on this electric spider.

Name Item Ability Nature

Special Attacker

Life Orb Compoundeyes Timid
Moveset EVs
~ Thunder
~ Bug Buzz
~ Hidden Power Ice
~ Energy Ball / Substitute
252 SpA / 4 SpD / 252 Spe

Thunder with a Compoundeyes boost to its accuracy is the ultimate trump card, and it lets Galvantula strike down foes with the fury of Zeus himself. Absolutely nothing in UU likes taking a 120 Base Power STAB Electric-type move, and despite Galvantula's relatively humble Special Attack stat, Thunder will be doing some major damage to anything that doesn't resist it. Bug Buzz compliments Thunder by getting excellent damage against most of the Electric-type resists that reside in UU. Bug Buzz is another useful tool that Galvantula has over other Electric-types, because they mostly rely on Hidden Power for coverage against Electric-type resists. Hidden Power Ice provides Galvantula with even more coverage (pseudo BoltBeam) and is absolutely required for dealing with Flygon and Gligar. The former is still hit hard by Bug Buzz, but Flygon commonly sport Choice Scarf, so taking them out in one shot is preferred. Gligar can comfortably sponge Galvantula's attacks and ends up turning it into a liability by setting up hazards or getting a chance to Roost, so using Hidden Power Ice can deter it from getting in any free turns. As if those two coverage moves alone weren't enough, Galvantula also gets Energy Ball, which allows it to put the hurt on Swampert and Rhyperior. Energy Ball might seem redundant given the above coverage moves, but consider the fact that Swampert is rarely 2HKOed by Bug Buzz, and while Rhyperior may take super effective damage from Hidden Power Ice, it's not nearly enough to put it down. On the other hand, Substitute over Energy Ball will ruin teams that solely rely on checks to deal with Galvantula. The loss in coverage means that Swampert and Rhyperior are more of a threat, so a greater reliance on entry hazards is needed to wear them down.

Team Options & Additional Comments >>>

Other Options

If you're desperate, Choice Scarf is always an option for Galvantula, but Raikou and Zapdos are perpetually better at pulling it off. Disable can have its uses, but Galvantula can't afford to take any stray hits and it's almost always better off attacking instead. Sucker Punch can be used to pick off weakened threats that are faster than Galvantula, and its admittedly an unexpected tactic that can prove useful at times. Still, Galvantula is naturally fast, and its Sucker Punch is not too threatening coming off a base 77 Attack stat with no investment. Spider Web can trap foes, but it is just as flawed as Disable; Galvantula should never waste any turns by not attacking. Electroweb is Galvantula's signature move, but unfortunately, the only thing cool about this move is its name. Don't expect to get much mileage out of any of these moves: they're in Other Options for a reason!

Checks and Counters

No matter what you do, Snorlax will stop Galvantula in its tracks with its patented special tanking skills. It can seriously cripple Galvantula with Body Slam or Return (or outright OHKO if its running a Choice Band), and it can even outmaneuver Galvantula and trap it with Pursuit. Other than that, there isn't another Pokemon in UU that 100% counters Galvantula. Standard Electric-type checks such as Rhyperior, Swampert, and Gligar will fall against the right coverage move. Even the omnipresent Flygon can't switch in willy-nilly because on top of Hidden Power Ice OHKOing it, Bug Buzz does heavy damage to it. This makes Galvantula sound unstoppable, but in reality, there are multiple ways of stopping it outside of outright countering it. Strong priority moves will usually kill it as its defenses are dirt poor. ExtremeSpeed from offensive Arcanine and Aqua Jet from Azumarill both do heavy damage to Galvantula, which makes them excellent checks down the line as the battle goes on. Strong Choice Scarf users such as Flygon and Krookodile are also good at getting a handle on Galvantula because they can OHKO Galvantula with Earthquake after Stealth Rock damage. The above two Pokemon should avoid directly switching in however, unless you know an Electric-type move is coming. If you can stack entry hazards against the player using Galvantula, they'll have a hard time using it due to its vulnerability to Stealth Rock and pitiful defenses.