Increases the chance that the opponent will flinch when the wielder attacks. Decreases wild encounter rate.
Weak Armor
Boosts Speed by 1 stage and lowers Defense by 1 stage when hit by a physical move.
Deals 25% damage when KOed by contact damage.
Type Tier
Poison NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 301 364 -
203 226 289 317
180 200 263 289
140 156 219 240
180 200 263 289
167 186 249 273


Access to Spikes and Toxic Spikes alongside great bulk has enabled Garbodor to carve itself a niche as a bulky hazard setter. Its decent defensive typing gives it key resistances and the ability to absorb opposing Toxic Spikes, making Garbodor a great team supporter. As a result, it is a very capable Spikes setter in the metagame. Unfortunately for Garbodor, its typing is a double-edged sword, giving it weaknesses to two extremely common attacking types in NU. It also faces stiff competition as a Spiker from Scolipede, whose better offensive presence limits Garbodor's viability on offensive teams. However, no other Spiker in the metagame is as bulky or reliable as Garbodor.

Name Item Ability Nature


Rocky Helmet / Black Sludge Aftermath Impish
Moveset EVs
~ Spikes
~ Toxic
~ Pain Split / Toxic Spikes
~ Rock Blast / Gunk Shot
252 HP / 240 Def / 16 Spe

This is Garbodor's best set, which focuses on Garbodor's utility, bulk, and typing to the fullest. Spikes is Garbodor's best way to support its team, particularly with the switches it commonly forces, making it a staple on this set. Toxic cripples walls, such as Alomomola, that would normally have their way with Garbodor. Pain Split is Garbodor's most reliable form of recovery, which is important as its survivability is its main niche over Scolipede. Toxic Spikes can be used for further team support, but Pain Split is generally superior as it lets Garbodor stick around for a while. Besides, Toxic usually gets the job done just fine. The last moveslot prevents Garbodor from being Taunt bait; Rock Blast is a great choice for the utility it provides, notably hitting common threats such as Scolipede, Armaldo, and Haunter. Gunk Shot, on the other hand, provides a powerful STAB attack that hits decently hard off of Garbodor's good Attack stat. Most notably, it allows Garbodor to dent Fighting-types such as Sawk and Primeape.

Team Options & Additional Comments >>>

Other Options

Garbodor does not have many other viable options to choose from. Almost any offensive set it could possibly run is severely outclassed by Scolipede, who is much faster and packs a wider offensive movepool. If you're really desperate, a suicide lead with Weak Armor does have some potential; however, this wastes Garbodor's good bulk and resistances. In a similar vein, Explosion can be used, but Garbodor's longevity is its main selling point. Garbodor has a wide special movepool with moves such as Sludge Bomb, Thunderbolt, Giga Drain, and even Acid Spray, but it has an awful Special Attack stat to use them with. It has several setup options, including Curse, Stockpile, Amnesia, and Rock Polish. However, Curse does not bring out Garbodor's full potential, Stockpile and Amnesia are just wastes of a moveslot, and Rock Polish is again outclassed by Scolipede, who has access to Agility. Garbodor can set up Rain Dance and Sunny Day, but it doesn't benefit from either of them and has far better things it can be doing. Substitute is a viable option, but Garbodor usually doesn't have the room for it and would rather use free turns to set up Spikes. Finally, RestTalk can be used as a form of recovery if Pain Split doesn't cut it, but Garbodor loses far too much utility by doing so.

Checks and Counters

Ground-types can easily come in on anything but the rare Seed Bomb and dispose of Garbodor with their STAB moves. Bulky Psychic-types, such as Musharna, have little to fear from Garbodor and can set up against it. Frailer Psychic-types, such as Gardevoir and Jynx, can also check it well but have difficulty switching in on an attack. Most special attackers can beat Garbodor one-on-one due to its more physically-inclined defensive typing. Ghost-types, such as Misdreavus and Haunter, are immune to Spikes, resist Garbodor's STAB, and can set up on it, though Haunter must be wary of Rock Blast due to its frailty. Both Rock- and Steel-types laugh at anything Garbodor throws at them, save for the rare Drain Punch or Seed Bomb, and can dispose of it with their Ground-type coverage moves. Finally, Rapid Spin users can rid the field of Garbodor's Spikes, defeating its purpose on a team. Additionally, all the viable spinners in the tier are capable of defeating Garbodor one-on-one, as Armaldo, Torkoal, and Wartortle are all bulky enough to take repeated Rock Blasts or Gunk Shots from it and whittle it down.