Increases the chance that the opponent will flinch when the wielder attacks. Decreases wild encounter rate.
Weak Armor
Boosts Speed by 1 stage and lowers Defense by 1 stage when hit by a physical move.
Deals 25% damage when KOed by contact damage.
Type Tier
Poison NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 301 364 -
203 226 289 317
180 200 263 289
140 156 219 240
180 200 263 289
167 186 249 273


Garbodor is another variation of the standard "bulky Poison-type". What makes Garbodor so great defensively is the fact that it only has two weaknesses, Psychic and Ground. In addition, Garbodor has the ability to set up both Spikes and Toxic Spikes, as well as absorbing Toxic Spikes upon entry. Garbodor's stats are all above average, but unfortunately its movepool is only subpar, which limits its effectiveness. Garbodor has a very limited offensive movepool; it lacks any form of reliable recovery, and because its Speed is nothing spectacutar, lack of a priority move can leave it helpless against a lot of Pokemon in the tier. Garbodor is inferior to most other Poison-types in the game, but if you take advantage of its decent defensive stats and great typing, it will not disappoint.

Name Item Ability Nature


Black Sludge Aftermath Impish
Moveset EVs
~ Toxic Spikes
~ Spikes / Haze
~ Gunk Shot
~ Payback / Body Slam
252 HP / 252 Def / 4 SpD

This set uses Garbodor's great defensive typing and decent defenses to set up entry hazards for your team. Thanks to its typing, Garbodor can set up on a variety of Pokemon, namely Grass-types such as Sceptile, Lilligant, and Sawsbuck. Garbodor can also set up on weaker walls such as Uxie and Clefable as they have little offensive power. It should be noted that Haze and Spikes are illegal together, so it's down to personal preference whether you choose an extra set of hazards, or the ability to erase stat boosts. Gunk Shot is Garbodor's most powerful STAB move, and it will leave dents in anything that doesn't resist it. Again, the last slot is down to personal preference; Payback can take advantage of Garbodor's below average Speed and hits Psychic-types for super effective damage, while Body Slam can be used to abuse paralysis. Aftermath is the chosen ability because the added residual damage when Garbodor goes down can really come in handy, Stench doesn't activate enough to make it useful, and Weak Armor is more of a liability due its Defense-lowering side effect.

Team Options & Additional Comments >>>

Other Options

Similarly to Muk, Garbodor has access to Curse, but unfortunately it doesn't have any priority to counteract the Speed drop. Garbodor's physical movepool is pretty bad as well; however, Garbodor does have access to Gunk Shot, Explosion, and Payback. Stockpile can be used to raise Garbodor's defenses, and Swallow is available for recovery, but this is risky, and usually too difficult to be used consistently. Rock Polish is another option, but isn't very effective due to Garbodor's poor movepool and only average attacking stats. Garbodor has a surprisingly good special movepool including attacks such as Thunderbolt, Focus Blast, and Sludge Bomb, but unfortunately, it won't be dealing enough damage coming from a base 60 Special Attack. Finally, Garbodor's decent typing and good defenses means it can support its team in the form of Rain Dance or Sunny Day, but this is better left to Pokemon such as Uxie.

Checks and Counters

The biggest problem Garbodor faces are Steel-types. Steel-types are immune to Poison-type attacks, and unfortunately Garbodor doesn't have anything else to hit them with. Steelix is probably the best overall counter as it has an immunity to Poison, and can immediately threaten Garbodor with its STAB Earthquake. Aggron is on a similar boat, as it can switch into Garbodor with ease, proceed to set up with Autotomize, and threaten your entire team with its STAB moves. Ground-types such as Rhydon take little from Garbodor's STAB, while STAB Earthquake makes quick work of it. Taunt users will beat most sets, as Garbodor isn't useful for much besides setting hazards. Almost anything that can survive Gunk Shot and hit Garbodor super effectively can be called a check; Garbodor isn't difficult to beat.