Garchomp

Sand Veil
Evasion increases by 25% in a sandstorm.
Rough Skin
Deals 1/8 damage when the opponent makes contact.
Type Tier
Dragon / Ground OU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
108
- 357 420 -
Atk
130
266 296 359 394
Def
95
203 226 289 317
SpA
80
176 196 259 284
SpD
85
185 206 269 295
Spe
102
216 240 303 333

Overview

The generation shift brought Garchomp no notable moves and basically left it the same old Garchomp. This, however, is not a bad thing by any means, since Garchomp is just as as threatening as ever with its great base 102 Speed, which allows it to outspeed a good portion of the tier, and awesome base 130 Attack. In addition, Garchomp also has excellent Dragon- and Ground-type STABs, which allow it to hit nearly everything in the game for at least neutral damage. However, Garchomp does have its shortcomings; its defenses, while still decent, pale in comparison to the Uber tier's powerhouses. Also, its great STAB moves can only carry it so far, and it will sometimes find itself walled quite easily. With the changes BW2 brought to the metagame, namely the reintroduction of Soul Dew, Latias and Latios have seen a major rise in their previously rock-bottom usage. This is a stumbling block for Garchomp, as they both easily outspeed and threaten it with their own powerful Dragon-type attacks if Garchomp isn't using a Choice Scarf.

Name Item Nature

Choice Scarf

Choice Scarf Jolly
Moveset EVs
~ Outrage
~ Earthquake
~ Dragon Claw
~ Stone Edge
4 HP / 252 Atk / 252 Spe

Garchomp remains as effective a revenge killer as it was last generation. When equipped with a Choice Scarf, it hits a 499 Speed stat, outspeeding every Pokemon in the tier bar Deoxys-S. Fantastic dual STABs allow Garchomp to hit every Pokemon in the tier for at least neutral damage, Skarmory and Bronzong being the only semi-common Pokemon there who resist the combo. Garchomp is especially useful in checking powerful speedy Dragon-types such as Dragon Dance Rayquaza and opposing Choice Scarf users such as Palkia. Outrage, coming off Garchomp's base 130 Attack, allows Garchomp to revenge kill most Pokemon quite reliably. For example, Outrage does 83% - 98% to max HP Zekrom, so it's an OHKO roughly 50% of the time factoring Stealth Rock damage. Earthquake smashes any Steel-type hoping to wall Garchomp to pieces (besides the two semi-common ones mentioned above). Dragon Claw allows Garchomp to use its Dragon-type STAB without getting locked in, and thus avoid becoming setup bait for Pokemon such as Rock Polish Groudon. Stone Edge allows Garchomp to dent Ho-Oh and Lugia, who would otherwise laugh at Garchomp's attempts. Stone Edge is a sure OHKO on Ho-Oh and, with Stealth Rock, has a chance to 2HKO Timid Lugia.

Team Options & Additional Comments >>>
Name Item Nature

Swords Dance

Life Orb / Haban Berry Jolly
Moveset EVs
~ Swords Dance
~ Outrage
~ Earthquake
~ Stone Edge / Fire Fang
4 HP / 252 Atk / 252 Spe

Garchomp's excellent base 102 Speed coupled with its stellar base 130 Attack makes it a powerful Swords Dance sweeper. Garchomp's Speed allows it to outspeed a major part of the Uber tier, most notably Hasty Palkia. Its 108 / 95 / 85 defenses are also better than most other Uber sweepers. With a Swords Dance under its belt, Garchomp reaches a mind-boggling 718 Attack stat. Outrage and Earthquake provide near-perfect coverage, and Stone Edge rounds it off quite well. Fire Fang is can be used to hit Skarmory if Stone Edge's shaky 80% accuracy is a matter of concern.

It is nearly impossible to switch into Garchomp once it has set up properly, since with just Earthquake and Outrage it can 2HKO almost the entire Uber tier, provided entry hazards have been set up. Even Groudon bows down to the wrath of Garchomp, being 2HKOed by a +2 Outrage, and OHKOed with Stealth Rock and 3 layers of Spikes. Almost any Steel-type brave enough to switch in is also swiftly taken down by a powerful STAB Earthquake. Stone Edge helps to kill Ho-Oh and Lugia, while Fire Fang ensures that overzealous Ferrothorn and Skarmory are burnt to a crisp. Life Orb increases Garchomp's damage output and ensures Garchomp will be doing maximum damage. Haban Berry is especially useful against Choice Scarf Palkia and Zekrom, since it allows Garchomp to take a Dragon-type attack from them if need be and KO them with its powerful Outrage. It must be noted, though, that without Life Orb, Garchomp loses the ability to OHKO Lugia switch-ins.

Team Options & Additional Comments >>>
Name Item Nature

Choice Band

Choice Band Jolly
Moveset EVs
~ Outrage
~ Earthquake
~ Stone Edge / Fire Fang
~ Dragon Claw
4 HP / 252 Atk / 252 Spe

Garchomp makes a fantastic Choice Band user with its excellent Speed and massive Attack stat. With this EV spread, Garchomp reaches 333 Speed and 538 Attack, meaning it will be able to outspeed and KO most of the Pokemon in Ubers. Choice Band allows Garchomp to do insane amounts of damage right off the bat without any prior setup thanks to Garchomp's excellent Dragon- and Ground-type STAB attacks, which have near-flawless coverage. Outrage will crush anything which is not a Steel-type, and Earthquake can 2HKO most Steel-types trying to wall Garchomp. Stone Edge hits any Ho-Oh and Lugia switch-ins hard. Fire Fang can be used to 2HKO Skarmory while the sun is up. Dragon Claw allows Garchomp to use its Dragon-type STAB without locking itself into Outrage.

Team Options & Additional Comments >>>
Name Item Nature

Substitute + Swords Dance

Leftovers Jolly
Moveset EVs
~ Substitute
~ Swords Dance
~ Outrage / Dragon Claw
~ Earthquake
4 HP / 252 Atk / 252 Spe

Garchomp's most infuriating set from OU makes its return in Ubers. With sandstorm support, Sand Veil Garchomp can easily hax the opposition; Substitute is used to scout for a miss and avoid nasty status. After it's safely behind a Substitute, Garchomp can set up using Swords Dance and sweep with its fantastic dual STAB. Understanding this, it is no wonder that this set is extremely easy to use. All Garchomp has to do is to switch in on something harmless, set up a Substitute, and act accordingly. If the opponent is slower than Garchomp, set up Swords Dance and continue to test your luck by making more Substitutes. If you're facing something faster than Garchomp, such as Mewtwo, attack it with Earthquake as they break your Substitute, then switch out immediately. If the opponent fails to break the Substitute, then simply repeat.

Groudon and Kyogre require Garchomp to tread carefully, as they get rid of sandstorm, thus making Sand Veil useless. In Groudon's case, Garchomp can Swords Dance as it breaks its Substitute, and hit Groudon hard with Outrage or Earthquake as it forces Garchomp out with Dragon Tail (which won't KO). If Groudon carries Roar, however, then Garchomp will always lose. Against Kyogre, Earthquake should be used to see how much Speed and bulk it has. If it's slower than Garchomp, it can use Swords Dance the next time Kyogre switches in and KO it. If it is carrying a Choice Scarf, then it's unlikely to be able to switch into Garchomp for a second time.

The moveset is self-explanatory. Substitute and Swords Dance allow Garchomp to set up, sometimes for free. Outrage is the preferred Dragon-type STAB move, since the Uber metagame is much bulkier in general, but Dragon Claw can be used instead for scouting purposes. Earthquake rounds out the set, hitting most Dragon-type resists very hard.

Team Options & Additional Comments >>>

Other Options

Garchomp does not have a very wide movepool, so it's rather strapped for options. Garchomp can go mixed, but its base 80 Special Attack is rather underwhelming, especially in Ubers. It is best to just stick with physical sets, maybe with Fire Blast thrown in. Crunch can be used to hit Psychic-types harder than Earthquake, but there are better options.

Checks and Counters

Timid Lugia can outspeed all but Choice Scarf Garchomp, set up Reflect in Garchomp's face, Roost off the damage, and then proceed to KO Garchomp with Ice Beam. Groudon can wall the Choice Scarf set to a degree, but it struggles to wall the other sets due to their sheer damage output and its own lack of reliable recovery. Most Steel-types can switch into Garchomp locked into Outrage. Of particular note are Skarmory and Ferrothorn. Skarmory is immune to Earthquake and resistant to Outrage, and can also set up Spikes while Roosting off the damage. Skarmory can even rack up some passive damage with Whirlwind. Ferrothorn can Leech Seed Garchomp and set up Spikes in its face. Thanks to Iron Barbs and Leech Seed, Garchomp will be losing 25% of its health each turn it decides to attack. However, a Fire Fang or Fire Blast will make quick work of either of them. A boosted Earthquake will also 2HKO Ferrothorn easily. Bronzong resists all of Garchomp's moves, and can do some damage with Gyro Ball. Deoxys-D can wall the Choice Scarf set but fails against every other set. Defensive Arceus can stomach a boosted Outrage, outspeed it, and OHKO it with Ice Beam the next turn.

Wobbuffet can revenge kill the Choice sets with ease. Mewtwo can outspeed and KO all but Choice Scarf Garchomp with Ice Beam. Darkrai can also do the same, except it can also put Garchomp to sleep with Dark Void. From there, it can set up on Garchomp and beat it with a boosted Dark Pulse. Choice Scarf Palkia and Zekrom can outspeed and decimate Garchomp with Spacial Rend or Outrage, respectively. However, both need to watch out for Choice Scarf variants and the rare Haban Berry Garchomp.