- Evasion increases by 25% in a sandstorm.
- Deals 1/8 damage when the opponent makes contact.
Level 50 Statistics (see level 5, 50, 100)
Garchomp has been a force to be reckoned with since its release in DPP, and not much has changed going into BW. Its very high base 130 Attack, clutch base 102 Speed, and natural bulk allow it to be a potent threat in VGC 2012.
Garchomp is a fairly straightforward Pokemon. Earthquake is Garchomp's main offensive option, providing powerful spread damage. Dragon Claw is Garchomp's other STAB, and it hits Pokemon that are immune or resistant to Earthquake such as Ludicolo and Zapdos. Rock Slide provides more spread damage and also hurts Flying-types. Because of the reduction in power to spread moves, however, Rock Slide actually does less damage to a single target than Dragon Claw. Therefore, Substitute can be used instead as it eases prediction for Garchomp against slower foes and can give you a huge advantage on a predicted Protect. Finally, Protect serves its standard purposes in doubles: giving Garchomp's partner time to take out threats, easing prediction, and stalling out field effects.
Team Options & Additional Comments >>>
Garchomp's other options are limited, but it does have a few. As previously mentioned, Crunch and Focus Sash are both viable options over the standard set if they fit your team better. Dual Chop can be used to break through Focus Sashes, Substitutes, and Haban Berries. However, there is very little that Garchomp will be able to KO through Focus Sash or Haban, and Substitute isn't common enough to warrant the drop in Accuracy from Dragon Claw. Garchomp's only other real offensive option is a Fire-type attack: either Fire Fang or Fire Blast. The extra coverage on Steel-types such as Bronzong, Scizor, and Ferrorthorn can be useful. Garchomp can use Sandstorm to activate its own Sand Veil and remove opposing weathers, but it is often easier to bring in Tyranitar. Dragon Tail can be used to check Trick Room, as its priority is slightly higher than Trick Room's, allowing Garchomp to force the Trick Room user out before it can set up. A choice set with either Choice Band or Choice Scarf is viable. A boosting set with Swords Dance can be used, but Garchomp will rarely find the time to set up. Finally, Double Team in conjunction with Substitute, Leftovers, and Sand Veil can make Garchomp very difficult to take down.
Checks and Counters
Choice Scarf Abomasnow makes one of the best checks to Garchomp, often outspeeding both Garchomp and its partner and threatening them with a 100% accurate Blizzard. The fact that Garchomp is usually paired with a Flying-type does nothing to help the situation. Icy Wind Cresselia is one of the most solid counters to Garchomp, breaking Garchomp's Yache Berry, dropping its Speed, and dealing some damage. Latios outspeeds and poses an immediate threat with Draco Meteor, but if Garchomp is able to get a Speed boost (such as Tailwind from Zapdos), then Garchomp is the one threatening the knock out. Finally, Bronzong stops Garchomp cold and can use the turns to set up screens, set up Trick Room, or just use Gyro Ball.