When afflicted with status, the enemy is afflicted also. Can pass nature to wild Pokemon.
Copies foe's ability.
Does not take damage from allies' attacks.
Type Tier
Psychic NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 277 340 -
149 166 229 251
149 166 229 251
257 286 349 383
239 266 329 361
176 196 259 284


While Gardevoir is strictly a very good Pokemon in NU, most of the roles where it would normally shine are ones that other Pokemon in the tier can perform much better. Offensively, there is little reason to use Gardevoir over Jynx, a Pokemon with a fantastic secondary STAB, a sleep-inducing move in Lovely Kiss, greater Speed, and a Water-type immunity. Defensively, Musharna outshines Gardevoir thanks to its far superior bulk and more reliable form of recovery. However, Gardevoir is able to separate itself with its superb Special Attack stat and amazing ability, Trace. It also has some support moves, such as Healing Wish, Memento, and Destiny Bond, that are difficult to find in NU. Overall, Gardevoir still has a lot of potential, but you should always consider your other options before choosing it.

Name Item Ability Nature

All-Out Attacker

Life Orb Trace Timid
Moveset EVs
~ Psychic
~ Signal Beam
~ Focus Blast
~ Destiny Bond
252 SpA / 4 SpD / 252 Spe

Gardevoir's most effective set is a simple offensive one that allows it to utilize its great Special Attack and good support moves. Psychic is first on the set, as it is Gardevoir's most powerful STAB move. Signal Beam grants it coverage against Dark-types and opposing Psychic-types with a slight chance of confusing any checks or counters that might switch in. Focus Blast gives Gardevoir a more powerful coverage move to use against Dark-types, particularly Skuntank and Mandibuzz, which are both hit neutrally by Signal Beam, while also offering coverage against Steel-types and the bulky Normal-types that commonly switch into it. Finally, Destiny Bond is a great move for Gardevoir to use in order to eliminate any Pokemon that might be threatening for your team. It also gives Gardevoir a reliable way to beat its main check, Skuntank, to open up a sweep for another Psychic-type later on.

Team Options & Additional Comments >>>
Name Item Ability Nature


Leftovers Trace Timid
Moveset EVs
~ Calm Mind
~ Substitute
~ Psychic
~ Signal Beam / Thunderbolt
252 SpA / 4 SpD / 252 Spe

With a Calm Mind set, Gardevoir can use its good special bulk and Speed to set up against weaker special attackers such as Tangela or Probopass. Once Gardevoir has attained a boost or two, its great Special Attack can break through many of the tier's bulkiest walls, while its high Special Defense stat can help it set up even further. Substitute helps Gardevoir by blocking status moves and preventing it from being revenge killed. Psychic is Gardevoir's best STAB move, while its last slot is primarily for coverage. Signal Beam should be the first choice, as it gives Gardevoir coverage against Psychic-types and Dark-types. It also gives Gardevoir a fighting chance to beat Musharna in Calm Mind wars. However, Thunderbolt can be used in the last slot as a way for Gardevoir to defeat Mandibuzz and bulky Water-types with greater ease.

Team Options & Additional Comments >>>
Name Item Ability Nature

Dual Screens

Light Clay Trace Timid
Moveset EVs
~ Reflect
~ Light Screen
~ Memento
~ Taunt / Psychic
252 HP / 4 SpD / 252 Spe

With a dual screens set, Gardevoir is able to aid its teammates in setting up and thus works best on hyper offense teams. Gardevoir's combination of good Speed and access to the rare Memento distinguishes it from other dual screens users in NU. Reflect and Light Screen are used to double Gardevoir's teammates' defenses in order to help them set up and sweep opposing teams. Memento gives a free switch to a sweeper and further helps partners in setting up through lowering the opponent's Attack and Special Attack by two stages. The last slot is far less important, but both moves listed can be helpful depending on what you would prefer. Taunt can be used to keep opponents from setting up, Taunting Gardevoir, and phazing the partner you bring in after using Memento. Psychic is also great to help keep Gardevoir from being Taunted by faster users of the move and to break Substitutes of faster foes trying to dodge Memento.

Team Options & Additional Comments >>>

Other Options

It is difficult to find other options for Gardevoir that aren't outclassed by other Psychic-types. For example, Choice sets might seem like viable options for Gardevoir, but Jynx typically runs them more effectively. Similarly, defensive sets have some potential thanks to Gardevoir's access to Will-O-Wisp and Wish, but other Pokemon, such as Musharna, Lickilicky, and Audino, have better mixed bulk. Lickilicky and Audino also have better defensive typing. A defensive Calm Mind set would also be run better by Musharna, further limiting Gardevoir's other set options. However, Gardevoir does have some some other move options that it can utilize well. Magic Coat can be used to reflect status moves, Taunt, and entry hazard moves back to the opposing side. Pain Split and Wish can also be used on any of Gardevoir's sets, though offensive sets typically prefer a move with better overall utility. Rain Dance and Sunny Day can be nice options to use on weather-based teams, especially on the dual screens set. Gardevoir sometimes struggles to find room for them, but if it can, both weather-inducing moves are very helpful. Charge Beam might sound like a cool option, but Calm Mind is typically better thanks to its consistency and the added Special Defense boost. Icy Wind can be a nice choice to slow down faster opponents on the switch, but normally only slower Pokemon like to switch into Gardevoir anyways. Shadow Ball is also a decent option in terms of coverage, but the coverage against Psychic- and Dark-types that Signal Beam provides is usually better. Finally, Gardevoir has access to three status-inducing moves, Toxic, Will-O-Wisp, and Thunder Wave, which can all help it support its team if you can find room for any of them.

Checks and Counters

Destiny Bond and Memento both make Gardevoir fairly difficult to defeat without major trouble, but it can definitely still be done. Dark-types, especially Skuntank, Mandibuzz, and Scraggy, are all reliable checks for Gardevoir, as it struggles to muscle past the three of them. Meanwhile, Skuntank and Mandibuzz can both Taunt Gardevoir to prevent it from using Destiny Bond or setting up Calm Mind or dual screens, while Scraggy can take a hit and set up alongside it. Special walls and tanks, such as Lickilicky, Audino, Mantine, and Regice, can all take a hit and either hit Gardevoir back with a coverage move or use Toxic against it. Metang can also take a hit from Gardevoir and hit it back with a strong Meteor Mash, while the dual screens set cannot use Memento against it because of Clear Body. Finally, if you are unable to wall Gardevoir well, it's still pretty easy to revenge kill it because of its average base 80 Speed. Almost any Choice Scarf user, especially Primeape, who can U-turn against it in case it wants to switch, can revenge kill Gardevoir fairly easily. Priority users also tend to make quick work of Gardevoir. Kangaskhan is able to beat it with Fake Out and Sucker Punch, while more defensive priority users, such as Metang and Piloswine, can both take a hit and pick off a weakened Gardevoir.