Giratina

Pressure
Enemy attacks lose one extra PP. Increases wild encounter rate.
Telepathy
Does not take damage from allies' attacks.
Type Tier
Ghost / Dragon Uber
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
150
- 441 504 -
Atk
100
212 236 299 328
Def
120
248 276 339 372
SpA
100
212 236 299 328
SpD
120
248 276 339 372
Spe
90
194 216 279 306
  • Uber

Overview

Even though the new Dragon-types introduced in BW, namely Reshiram and Zekrom, have served to limit Giratina's impressive walling potential, one would be foolish to discount it as a defensive threat. Giratina is the most resilient spinblocker of the Ubers metagame, and an excellent counter to potent threats such as Rock Polish Groudon and almost all physical variants of Arceus. While it remains setup fodder for dangerous threats such as Darkrai and Dialga, Giratina finds its use on general Uber stall teams both as a spinblocker and a main wall. While the newly improved Ghost Arceus and Giratina-O give it serious competition, Giratina still has many notable advantages, including its sheer bulk and the ability to hold Leftovers, which drastically increases its longevity and defensive ability.

Name Item Ability Nature

The Great Wall

Leftovers Pressure Impish
Moveset EVs
~ Rest
~ Sleep Talk
~ Will-O-Wisp / Roar
~ Dragon Tail / Outrage
248 HP / 252 Def / 8 SpD

Giratina's impressive defenses and access to Will-O-Wisp allow it to counter many prominent physical threats, including most physical Arceus variants, any Groudon, Ho-Oh, Lucario, Scizor, Metagross, and many more. The new generation gave it Dragon Tail, a 60 Base Power Dragon-type phazing move that works even while Taunted, which stops it from being setup fodder for many powerful boosting sweepers, such as Mewtwo. The ability to phaze and deal respectable damage in the process often makes Dragon Tail the preferred move, but Outrage is an option for hitting opposing threats harder, and makes Ho-Oh sad if it tries to stall Giratina out with Roost. Needless to say, Giratina has the ability to block Rapid Spin, but it's worth noting that Giratina cannot hurt Forretress at all, while the glorified shell has an easy time setting up Spikes on Giratina. Whether or not you want to use Roar depends upon what your team needs. Giratina can sometimes drop Will-O-Wisp for Roar since, unlike Dragon Tail, it also phazes through Substitutes from the likes of Ho-Oh and Shaymin-S. As Giratina is most likely used in a general Uber stall team, Will-O-Wisp might be worthless if your team focuses heavily on wearing down the opponent with Toxic Spikes. Will-O-Wisp, however, still has the ability to burn Steel-types such as Steel Arceus and Ferrothorn, slightly hampering their bulk.

Team Options & Additional Comments >>>
Name Item Ability Nature

Specially Defensive

Leftovers Pressure Careful
Moveset EVs
~ Rest
~ Sleep Talk
~ Will-O-Wisp / Roar
~ Dragon Tail / Outrage
248 HP / 8 Def / 252 SpD

Many people argue that Ghost Arceus overshadows Giratina. This set abuses Giratina's main advantage over Ghost Arceus: resistances and Leftovers. While Ghost Arceus lacks nasty Dragon- and Ice-type weaknesses, Giratina has resistances to Fire-, Water-, Electric- and Grass-type moves, something Ghost Arceus can only dream about. Instead of focusing on Defense like the first set, this set takes a different approach to using Giratina. With the EVs and nature listed, Giratina can survive even two full-power Choice Specs-boosted Water Spouts from the most powerful of Kyogre. This in conjunction with Pressure allows Giratina to stall out Choice Specs Kyogre locked on any move not named Ice Beam with ease. If your team lacks something to stomach Blue Flares from the deadly Reshiram, this Giratina can do it well, not being 2HKOed even after Stealth Rock damage; Ghost Arceus can never achieve such amazing feats. In fact, Ghost Arceus is always OHKOed by Choice Specs Kyogre. This Giratina even has a chance to survive a Choice Specs Reshiram Draco Meteor and will always survive a Mixed Rayquaza's Draco Meteor. It can easily stall out Shaymin-S's Seed Flare as well with its resistance, bulk and Pressure. Even when using this set, Giratina still retains a lot of its physical bulk. For example, it can still survive a Choice Scarf Zekrom's Outrage after Stealth Rock damage, taking only 74% - 87.5%.

Will-O-Wisp ruins physical attackers such as Garchomp and Zekrom who may attempt to take advantage of this Giratina's weaker Defense stat. Dragon Tail phazes, damages things, and is generally a nice move to have on Giratina. Roar blasts through Substitute which can be useful if you are facing a Kyogre or Shaymin-S with Substitute. Outrage deals heavy damage to the powerful Dragon-types such as Palkia and Reshiram. Rest and Sleep Talk is all Giratina has in the way of recovery, but it's really all it needs. With those moves, Giratina can also act as a status absorber for the team.

Team Options & Additional Comments >>>
Name Item Ability Nature

Boosting Tank

Leftovers Pressure Bold
Moveset EVs
~ Rest
~ Sleep Talk
~ Calm Mind
~ Dragon Pulse
248 HP / 252 Def / 8 SpD

While Giratina is usually seen as a wall, its amazing defenses in conjunction with Calm Mind mean it can easily set up on many threats. After a Calm Mind, it is practically impossible to OHKO Giratina with any attack; even a Choice Band-boosted Outrage from Adamant Zekrom fails to do so due to its sheer base defensive stats. If supported properly, Giratina should be able to achieve 6 Calm Minds, but as always, exercise discretion when setting up. Unfortunately, even after 6 Calm Minds, Giratina fails to 2HKO Blissey and Chansey, but both of them can be PP stalled with Pressure, a strategy that works better with Toxic Spikes support from Forretress. This set beats mono-attacking Calm Mind Kyogre and Fire Arceus one-on-one due to its resistances and Pressure.

Team Options & Additional Comments >>>
Name Item Ability Nature

ChestoRest

Chesto Berry Pressure Modest
Moveset EVs
~ Calm Mind
~ Rest
~ Dragon Pulse
~ Aura Sphere / Thunder
252 HP / 252 SpA / 4 Spe

One playstyle is always associated with Giratina, and that is stall. This set attempts to capitalize on that stereotype and catch the opponent by surprise. While standard Giratina is more suited for stall teams, ChestoRest Giratina can be used as an aggressive spinblocker on more offensively based teams. Giratina is easily the bulkiest Pokemon in the entire game, which means that it can very easily snag one or two Calm Mind boosts. This set plays a lot like ChestoRest Kyogre, but trades power for much more overall bulk and coverage. While an offensive Calm Mind set is usually more suited to Giratina-O, the latter's inability to hold a Chesto Berry automatically disqualifies from running this particular set. Even so, this Giratina hits surprisingly hard after a Calm Mind or two, and outside of extremely powerful physical attacks, Giratina will not faint without first netting at least one or two kills. To illustrate, it easily 2HKOes Extreme Killer Arceus and Dialga with a +1 Aura Sphere; neither Pokemon is able to OHKO in return, unless Dialga is carrying Choice Specs.

The best part about the set is that most people would attempt to take it out like they would the regular defensive sets; that is, by using Toxic and attacking it while it is sleeping. ChestoRest Giratina flips that concept on its head by casually setting up with Calm Mind until its health gets low, using Rest to get back to full health, and waking up immediately thanks to the Chesto Berry. Calm Mind, Rest, and Chesto Berry are the keys to this set. Dragon Pulse is preferred for the main STAB. Aura Sphere gives the best overall coverage as it is unresisted alongside Dragon Pulse, and most importantly, it 2HKOes Ferrothorn and Tyranitar at +1. However, if Ferrothorn is of no concern, Thunder is useful as it takes down Kyogre and Lugia much more easily.

Team Options & Additional Comments >>>

Other Options

Giratina can employ Toxic or Thunder Wave for additional status support, but Will-O-Wisp is recommended to counter physical threats such as Arceus, which Giratina is infamous for countering. It can use Dragon Claw, but Dragon Tail is recommended for phazing, and Outrage is recommended for more power. Hidden Power Fire doesn't even kill Forretress after Stealth Rock, while Ferrothorn and Skarmory can even laugh at it. If you want to go on the offensive, Giratina is not the one to fulfill your needs; Giratina-O and Ghost Arceus are the offensive spinbockers you should be using. Choice Scarf Giratina is considered a gimmick because it is very weak and largely outclassed by others such as Choice Scarf Dialga. Using a Choice item also means Giratina wastes its tremendous bulk. Spite can also be used effectively thanks to Giratina's massive walling capabilities; combined with Pressure, it can easily drain tons of PP in an environment where most moves only have 8 PP.

Checks and Counters

While Giratina is a phenomenal wall, it suffers heavily due to its common weaknesses. Darkrai and Dark Arceus in particular destroy it easily. Darkrai can even put to sleep another of your teammates if Giratina is sleeping due to Rest. Powerful Dragon-type sweepers such as Rayquaza, Choice Band Garchomp, Dragon Arceus, Salamence, and Zekrom can all threaten to 2HKO Giratina if they can avoid a burn when switching in. The aforementioned Dragon-types won't enjoy Dragon Tail however. If Giratina uses Rest, all of those Dragon-types can come in and force Giratina out. If Tyranitar avoids Will-O-Wisp, it can 2HKO Giratina with Choice Band Crunch. Due to the Special Defense buff Tyranitar receives in the sandstorm it creates, it is also a great counter to the Boosting Tank set. If it is the last Pokemon, Bulk Up Dialga with Rest defeats Giratina quite handily. Dragon Arceus with Calm Mind easily beats most Giratina sets. Finally, Wobbuffet can exploit Dragon Tail's negative priority in order to Encore Giratina and help a dangerous sweeper set up.