|
-
Pressure
- Enemy attacks lose one extra PP. Increases wild encounter rate.
-
Telepathy
- Does not take damage from allies' attacks.
|
Level 100 Statistics (see level 5, 50, 100)
|
Min- |
Min |
Max |
Max+ |
| HP |
150
|
- |
441 |
504 |
- |
| Atk |
100
|
212 |
236 |
299 |
328 |
| Def |
120
|
248 |
276 |
339 |
372 |
| SpA |
100
|
212 |
236 |
299 |
328 |
| SpD |
120
|
248 |
276 |
339 |
372 |
| Spe |
90
|
194 |
216 |
279 |
306 |
Overview
Even though the new Dragon-types introduced in BW, namely Reshiram and Zekrom, have served to limit Giratina's impressive walling potential, one would be foolish to discount it as a defensive threat. Giratina is the most resilient spinblocker of the Ubers metagame, and an excellent counter to potent threats such as Rock Polish Groudon and almost all physical variants of Arceus. While it remains setup fodder for dangerous threats such as Darkrai and Dialga, Giratina finds its use on general Uber stall teams both as a spinblocker and a main wall. While the newly improved Ghost Arceus and Giratina-O give it serious competition, Giratina still has many notable advantages, including its sheer bulk and the ability to hold Leftovers, which drastically increases its longevity and defensive ability.
Giratina's impressive defenses and access to Will-O-Wisp allow it to counter many prominent physical threats, including most physical Arceus variants, any Groudon, Ho-Oh, Lucario, Scizor, Metagross, and many more. The new generation gave it Dragon Tail, a 60 Base Power Dragon-type phazing move that works even while Taunted, which stops it from being setup fodder for many powerful boosting sweepers, such as Mewtwo. The ability to phaze and deal respectable damage in the process often makes Dragon Tail the preferred move, but Outrage is an option for hitting opposing threats harder, and makes Ho-Oh sad if it tries to stall Giratina out with Roost. Needless to say, Giratina has the ability to block Rapid Spin, but it's worth noting that Giratina cannot hurt Forretress at all, while the glorified shell has an easy time setting up Spikes on Giratina. Whether or not you want to use Roar depends upon what your team needs. Giratina can sometimes drop Will-O-Wisp for Roar since, unlike Dragon Tail, it also phazes through Substitutes from the likes of Ho-Oh and Shaymin-S. As Giratina is most likely used in a general Uber stall team, Will-O-Wisp might be worthless if your team focuses heavily on wearing down the opponent with Toxic Spikes. Will-O-Wisp, however, still has the ability to burn Steel-types such as Steel Arceus and Ferrothorn, slightly hampering their bulk.
Team Options & Additional Comments >>>
You can consider investing additional Speed EVs if you wish to engage in a Speed creep contest with opposing Groudon, Dialga, and Giratina. Other moveslot options include Toxic or Thunder Wave. Thunder Wave might have some use as a lure for fast attackers such as Darkrai, but Will-O-Wisp has more overall utility since this Giratina is supposed to counter physical threats. Finally, Shadow Claw can smack Mewtwo and Wobbuffet on the switch-in, but Darkrai and Dark Arceus still don't care. Bear in mind Shadow Claw is still pretty weak and will not OHKO Mewtwo even after Stealth Rock damage. It is nearly always better to phaze Mewtwo out with Dragon Tail instead of using Shadow Claw. Earthquake pairs well with Dragon Tail, and kills Heatran in one hit, when it would otherwise wall Giratina completely.
Giratina is countered by sweepers who can abuse its numerous common weaknesses. In particular, Darkrai, Dark Arceus, and Dialga will terrorize Giratina since it can't really hurt them. Powerful Dragon-types such as Rayquaza, Reshiram, Zekrom, and Palkia can easily 2HKO Giratina at worst with their incredibly powerful Dragon strikes provided they safely switched in on Giratina. However, all of the aforementioned Dragon-types hate to stomach a Dragon Tail or a potential Will-O-Wisp. In order to deal with these Pokemon, it's recommended to use partners such as Chansey, Blissey, Groudon, and Lugia. All in all, the best partner for Giratina is probably Forretress: the two have excellent type synergy, and Giratina protects the entry hazards set up by Forretress, while Forretress spins away the nasty Spikes which may hurt Giratina. Skarmory and Ferrothorn are decent partners to Giratina too. Both boast Dragon-, Dark- and Ghost-type resistances and can launch Spikes into the opposing battlefield which Giratina conveniently blocks. Ho-Oh is a decent partner because its special bulk and typing helps against the strong special attackers such as Dark Arceus and Palkia that plague Giratina. Lugia may share Ice-, Dark-, and Ghost-type weaknesses with Giratina, but checks most physical Dragon-types who plague Giratina while Giratina in return can absorb Thunder and Bolt Strike for Lugia. Groudon checks the physical sweepers Giratina cannot stop such as Rayquaza, Garchomp, Zekrom, Dialga, and Salamence thanks to its massive Defense stat and lack of Dragon-type weakness. Scizor gets a mention for sharing good typing synergy with Giratina and countering most Dark-types.
Many people argue that Ghost Arceus overshadows Giratina. This set abuses Giratina's main advantage over Ghost Arceus: resistances and Leftovers. While Ghost Arceus lacks nasty Dragon- and Ice-type weaknesses, Giratina has resistances to Fire-, Water-, Electric- and Grass-type moves, something Ghost Arceus can only dream about. Instead of focusing on Defense like the first set, this set takes a different approach to using Giratina. With the EVs and nature listed, Giratina can survive even two full-power Choice Specs-boosted Water Spouts from the most powerful of Kyogre. This in conjunction with Pressure allows Giratina to stall out Choice Specs Kyogre locked on any move not named Ice Beam with ease. If your team lacks something to stomach Blue Flares from the deadly Reshiram, this Giratina can do it well, not being 2HKOed even after Stealth Rock damage; Ghost Arceus can never achieve such amazing feats. In fact, Ghost Arceus is always OHKOed by Choice Specs Kyogre. This Giratina even has a chance to survive a Choice Specs Reshiram Draco Meteor and will always survive a Mixed Rayquaza's Draco Meteor. It can easily stall out Shaymin-S's Seed Flare as well with its resistance, bulk and Pressure. Even when using this set, Giratina still retains a lot of its physical bulk. For example, it can still survive a Choice Scarf Zekrom's Outrage after Stealth Rock damage, taking only 74% - 87.5%.
Will-O-Wisp ruins physical attackers such as Garchomp and Zekrom who may attempt to take advantage of this Giratina's weaker Defense stat. Dragon Tail phazes, damages things, and is generally a nice move to have on Giratina. Roar blasts through Substitute which can be useful if you are facing a Kyogre or Shaymin-S with Substitute. Outrage deals heavy damage to the powerful Dragon-types such as Palkia and Reshiram. Rest and Sleep Talk is all Giratina has in the way of recovery, but it's really all it needs. With those moves, Giratina can also act as a status absorber for the team.
Team Options & Additional Comments >>>
You can consider investing additional Speed EVs if you wish to engage in a speed creep contest with opposing Groudon, Dialga and Giratina. Other moveslot options include Toxic or Thunder Wave. Thunder Wave might have some use as a lure for fast attackers, but Will-O-Wisp has more overall utility. This Giratina is meant to abuse its resistances and squander resisted powerful Special hits such as Kyogre's Water Spout. However, even with this layout, Giratina still hates facing powerful Draco Meteors. Therefore, Blissey and Chansey are great teammates. The previously mentioned teammates, such as Forretress, Lugia, Groudon, Ferrothorn and Skarmory work for this set as well.
While Giratina is usually seen as a wall, its amazing defenses in conjunction with Calm Mind mean it can easily set up on many threats. After a Calm Mind, it is practically impossible to OHKO Giratina with any attack; even a Choice Band-boosted Outrage from Adamant Zekrom fails to do so due to its sheer base defensive stats. If supported properly, Giratina should be able to achieve 6 Calm Minds, but as always, exercise discretion when setting up. Unfortunately, even after 6 Calm Minds, Giratina fails to 2HKO Blissey and Chansey, but both of them can be PP stalled with Pressure, a strategy that works better with Toxic Spikes support from Forretress. This set beats mono-attacking Calm Mind Kyogre and Fire Arceus one-on-one due to its resistances and Pressure.
Team Options & Additional Comments >>>
If you want to forgo Sleep Talk, Giratina has a number of options. Shadow Ball is useful against Mewtwo, while Will-O-Wisp is an option if you want this Giratina to act as a lure for Tyranitar, or as a check to physical Arceus variants and Groudon. Roar allows Giratina to boost alongside the opponent and Roar it out.
Unfortunately, none of these options let Giratina defeat its counters, which include many powerful attackers such as Darkrai, Dark Arceus, and Dialga. As such, partners to this set mirror that of the last two sets, meaning that Scizor, Blissey, and Chansey are good options. You may wish for Heal Bell support from Chansey and Blissey particularly because of the new sleep mechanics in this generation: the sleep counter resets upon leaving the field. Finally, you will probably want Toxic Spikes support from Forretress to help handle Chansey and Blissey, who give Giratina trouble otherwise. Ho-Oh also checks most Calm Mind Arceus and Darkrai for Giratina, while scaring off the pink blobs at the same time. Heatran is a decent partner for Giratina as it resists all of Giratina's weaknesses, while Giratina protects Heatran from Groudon and Earthquake Ho-Oh. Heatran can also check Dark, Ghost, and Steel Arceus, all whom can beat Giratina easily. Kyogre can be used to absorb Ice Beam and check most Calm Mind Arceus.
Weather doesn't really matter to Giratina, but Groudon is recommended as a check to the physical attackers Giratina cannot handle, such as Zekrom and Rayquaza. One of the Steel-type Spikers, Forretress, Ferrothorn, or Skarmory is a required partner for Giratina because of their type synergy and ability to lay entry hazards. Forretress is probably the best, since it also removes Spikes with Rapid Spin. Chansey, Blissey, Ho-Oh, and Kyogre all help check the special attackers that trouble Giratina. Kyogre's turbulent rain will make Reshiram sad while a powerful Surf can easily drown it. Chansey and Blissey can handle the special attacks which are too powerful for Giratina to handle such as a Choice Specs Dialga's Draco Meteor. The pink blobs can also wake Giratina up immediately after using Rest with Aromatherapy or Heal Bell. Kyogre can set up alongside most Calm Mind Arceus formes and eventually win the Calm Mind war with Surf or Scald, thanks to the weather and Kyogre's superior special stats.
If Giratina is used with Groudon and Forretress, you can use Ho-oh and Heatran, which are other excellent checks to Giratina's counters such as Dark, Steel and Ghost Arceus. Heatran can Taunt and eventually kill most special attacking Arceus formes, while Ho-Oh can bypass Calm Mind boosts with its incredibly powerful Sacred Fire or Brave Bird. Scizor can still work as a partner to counter Darkrai and Dark Arceus, with an added bonus of being able to revenge kill a weakened Rayquaza with Bullet Punch. Outside of that, however, Scizor is pretty much useless. Metagross is also a decent teammate for Giratina, thanks to its Steel typing and great Attack stat. Metagross can 2HKO most Arceus formes with its bone-shattering Choice Band Meteor Mash. Lugia can assist Giratina in walling physical or mixed attackers, such as Rayquaza and Garchomp. Steel Arceus resists most of Giratina's weakness and beats Dark Arceus one-on-one. Excadrill gets a mention for Rapid Spin and resistances to Dragon-, Ghost-, and Dark-type moves. The mole can also beat Dark and Steel Arceus one-on-one.
One playstyle is always associated with Giratina, and that is stall. This set attempts to capitalize on that stereotype and catch the opponent by surprise. While standard Giratina is more suited for stall teams, ChestoRest Giratina can be used as an aggressive spinblocker on more offensively based teams. Giratina is easily the bulkiest Pokemon in the entire game, which means that it can very easily snag one or two Calm Mind boosts. This set plays a lot like ChestoRest Kyogre, but trades power for much more overall bulk and coverage. While an offensive Calm Mind set is usually more suited to Giratina-O, the latter's inability to hold a Chesto Berry automatically disqualifies from running this particular set. Even so, this Giratina hits surprisingly hard after a Calm Mind or two, and outside of extremely powerful physical attacks, Giratina will not faint without first netting at least one or two kills. To illustrate, it easily 2HKOes Extreme Killer Arceus and Dialga with a +1 Aura Sphere; neither Pokemon is able to OHKO in return, unless Dialga is carrying Choice Specs.
The best part about the set is that most people would attempt to take it out like they would the regular defensive sets; that is, by using Toxic and attacking it while it is sleeping. ChestoRest Giratina flips that concept on its head by casually setting up with Calm Mind until its health gets low, using Rest to get back to full health, and waking up immediately thanks to the Chesto Berry. Calm Mind, Rest, and Chesto Berry are the keys to this set. Dragon Pulse is preferred for the main STAB. Aura Sphere gives the best overall coverage as it is unresisted alongside Dragon Pulse, and most importantly, it 2HKOes Ferrothorn and Tyranitar at +1. However, if Ferrothorn is of no concern, Thunder is useful as it takes down Kyogre and Lugia much more easily.
Team Options & Additional Comments >>>
Shadow Ball can be used as the STAB attack to hit Mewtwo and Ghost Arceus harder, but its relatively low power and inability to take out Dragon-types is a letdown. Will-O-Wisp can be used in the last slot to cripple physical attackers, but as this set is attempting to sweep, it is a bit counter-intuitive. Earth Power is Giratina's best weapon against Jirachi and Metagross, who could potentially be annoying, and also grants it an easy OHKO on Heatran. Hidden Power Fire allows Giratina to OHKO Scizor and do more damage to Ferrothorn, but it is rather useless otherwise.
A Modest nature and maximum Special Attack investment allows Giratina to hit as hard as possible, while the rest of the EVs make it as bulky as possible. A more physically bulky spread of 112 HP / 252 Def / 144 SpA can be used to survive a Life Orb-boosted Outrage from Jolly Rayquaza at full health, although the power drop is very significant. Additionally, even if Giratina does survive such a hit, it's not going to be sweeping much anyway.
Strong, super effective physical attacks are the key to taking down Calm Mind Giratina. Life Orb- or Choice Band-boosted Outrage from Rayquaza, Zekrom, and Garchomp can OHKO Giratina, while Choice Band Crunch from Tyranitar and Icicle Crash from Mamoswine will also leave a huge dent. In addition, Bulk Up Dialga can defeat Giratina if it has some Speed investment and Outrage. Choice Band Metagross can be problematic as it resists Dragon Pulse and has enough bulk to tank Aura Sphere, and Giratina's lack of Will-O-Wisp allows Metagross to Meteor Mash it with impunity. Skarmory can force +1 Giratina out with Whirlwind if Giratina lacks Thunder; Jirachi can also be annoying with paralysis and Iron Head flinches.
For the reasons listed above, physically defensive Steel-types are excellent teammates for Giratina. Forretress can Rapid Spin away the Toxic Spikes that might force Giratina to Rest earlier than is desirable, while being able to set up Toxic Spikes of its own, which allows Giratina to defeat Blissey and Chansey more easily. Skarmory can also switch into Outrage and set up Spikes, but must watch out for Zekrom's Bolt Strike and Rayquaza's V-create. It is worth noting that these entry hazards are easily kept on the field by Giratina's spinblocking abilities. Magnezone can trap and KO Skarmory as well as Metagross locked into Meteor Mash. Groudon, especially Swords Dance variants, can take on Dialga, Tyranitar, Jirachi, and Metagross easily.
Giratina's other major enemies are specially defensive Calm Mind users. Steel Arceus resists Giratina's STABs while outspeeding to cushion Aura Sphere with its own Calm Mind; Dark Arceus and Ghost Arceus can do the same thing. Ho-Oh is therefore another great teammate for Giratina, as it can defeat most of the Calm Mind users that Giratina has trouble against. Darkrai is also an excellent offensive check to Ghost Arceus as it outspeeds and puts Ghost Arceus to sleep with Dark Void, and can then set up Nasty Plot to sweep.
Other Options
Giratina can employ Toxic or Thunder Wave for additional status support, but Will-O-Wisp is recommended to counter physical threats such as Arceus, which Giratina is infamous for countering. It can use Dragon Claw, but Dragon Tail is recommended for phazing, and Outrage is recommended for more power. Hidden Power Fire doesn't even kill Forretress after Stealth Rock, while Ferrothorn and Skarmory can even laugh at it. If you want to go on the offensive, Giratina is not the one to fulfill your needs; Giratina-O and Ghost Arceus are the offensive spinbockers you should be using. Choice Scarf Giratina is considered a gimmick because it is very weak and largely outclassed by others such as Choice Scarf Dialga. Using a Choice item also means Giratina wastes its tremendous bulk. Spite can also be used effectively thanks to Giratina's massive walling capabilities; combined with Pressure, it can easily drain tons of PP in an environment where most moves only have 8 PP.
Checks and Counters
While Giratina is a phenomenal wall, it suffers heavily due to its common weaknesses. Darkrai and Dark Arceus in particular destroy it easily. Darkrai can even put to sleep another of your teammates if Giratina is sleeping due to Rest. Powerful Dragon-type sweepers such as Rayquaza, Choice Band Garchomp, Dragon Arceus, Salamence, and Zekrom can all threaten to 2HKO Giratina if they can avoid a burn when switching in. The aforementioned Dragon-types won't enjoy Dragon Tail however. If Giratina uses Rest, all of those Dragon-types can come in and force Giratina out. If Tyranitar avoids Will-O-Wisp, it can 2HKO Giratina with Choice Band Crunch. Due to the Special Defense buff Tyranitar receives in the sandstorm it creates, it is also a great counter to the Boosting Tank set. If it is the last Pokemon, Bulk Up Dialga with Rest defeats Giratina quite handily. Dragon Arceus with Calm Mind easily beats most Giratina sets. Finally, Wobbuffet can exploit Dragon Tail's negative priority in order to Encore Giratina and help a dangerous sweeper set up.