Glameow

Limber
Prevents paralysis.
Own Tempo
Prevents confusion.
Keen Eye
The wielder's accuracy cannot be lowered.
Type Tier
Normal LC
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
49
- 124 156 -
Atk
55
67 75 107 117
Def
42
55 62 94 103
SpA
42
55 62 94 103
SpD
37
51 57 89 97
Spe
85
94 105 137 150
  • Little Cup

Overview

Glameow is one of the few Pokemon that can make for a good dedicated lead, thanks to its access to great moves such as Fake Out and U-turn along with a very good Speed stat. However, Meowth almost completely outclasses it with its better Attack stat and mostly wider movepool, forcing Glameow to find small ways to differentiate itself, mainly in the form of Sucker Punch and Quick Attack. Glameow can try to sweep with Work Up as well, which allows it to use Hidden Power to hit threats that can tank its physical movepool. Overall, Glameow is very outclassed but still a decent Pokemon in its own right, and can make for a solid member on most LC teams.

Name Item Ability Nature

Attacking Lead

Life Orb Limber Jolly
Moveset IVs
~ Fake Out
~ U-Turn
~ Sucker Punch
~ Hypnosis / Return / Quick Attack
0 HP
EVs
236 Atk / 20 Def / 236 Spe

Fake Out and U-turn are good ways for Glameow to deal quick damage with minimal risk, making it a good lead. Sucker Punch is very important for Glameow as well, as it is a priority move that hits Ghost-types, i.e. something that Meowth doesn't have. Hypnosis is the main choice for the fourth moveslot due to the high potency of sleep. If the low accuracy is a turn-off, then Return could be used as a powerful STAB move. Quick Attack can be used for added priority.

Team Options & Additional Comments >>>
Name Item Ability Nature

Mixed Attacker

Life Orb Limber Naive
Moveset IVs
~ Work Up
~ Return
~ Sucker Punch
~ Hidden Power Fire
2 HP / 30 Atk / 30 SpA / 30 Spe
EVs
240 Atk / 20 Def / 240 Spe

Work Up is a decent way for Glameow to take advantage of its high Speed, giving it a way to boost its offenses enough to attempt a sweep. Return has good neutral coverage and is a powerful STAB move. Sucker Punch is a good priority move and hits Ghost-types that are immune to Return. Hidden Power Fire is in the last slot, mainly to hit Ferroseed as well as other Steel-types.

Team Options & Additional Comments >>>

Other Options

Hone Claws can boost Glameow's Attack, but losing the ability to run Hidden Power effectively makes this an inferior option. Shadow Claw is a reliable move to hit Ghosts, but Meowth uses the move better. Taunt and Substitute can force the opponent to attack Glameow, easing prediction on Sucker Punch. Snatch can be fun against an opponent trying to set up a Substitute, but it is quite unreliable. Charm and Toxic are using on a stalling set, but Glameow should really just be attacking due to its low defenses. Wake-Up Slap could be used to hit Steel-types on a purely physical set, as can the very unreliable Dig, but Glameow has an easier time sweeping by going mixed.

Checks and Counters

All checks to Glameow need to watch out for Hypnosis, but when Sleep Clause is activated, Glameow isn't that hard to deal with. Ghost-types, especially those with Will-O-Wisp, can take anything but a Sucker Punch. Fighting-types can tank a hit and KO with their Fighting-type moves, making them solid checks to Glameow. Choice Scarf users and faster Pokemon such as Elekid can revenge kill Glameow due to its frailty. Lastly, Ferroseed walls any set lacking Hidden Power Fire or Wake-Up Slap, usually opting to set up Spikes or Leech Seed on the switch-in.