Gliscor

Hyper Cutter
The wielder's Attack cannot be lowered.
Sand Veil
Evasion increases by 25% in a sandstorm.
Poison Heal
Heals 1/8 HP per turn when poisoned.
Type Tier
Ground / Flying OU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
75
- 150 182 -
Atk
95
103 115 147 161
Def
125
130 145 177 194
SpA
45
58 65 97 106
SpD
75
85 95 127 139
Spe
95
103 115 147 161

Overview

At first glance, Gliscor seems like a poor choice for a sandstorm team compared to its competition. Sure it can Earthquake and it's immune to other Earthquakes, but why would you use Gliscor instead of Landorus? Besides, you'd just be racking up your Water- and Ice-type weaknesses, right? However, upon closer inspection, one finds that Gliscor can be immune to status, has access to the powerful Acrobatics, and can support the entire team with Tailwind, all of which are most appreciated on sandstorm teams in a metagame where Abomasnow reigns and sleep clause is non-existent. Make use of these assets, and you'll find that Gliscor can prove to be a very handy teammate in just about any sandstorm team.

Name Item Ability Nature

Acrobat

Flying Gem Sand Veil Adamant
Moveset EVs
~ Earthquake
~ Acrobatics
~ Tailwind
~ Protect
252 HP / 252 Atk / 4 Spe

This is the more offensive version of Gliscor, taking advantage of its amazing STAB move: Acrobatics. Thanks to Flying Gem, Acrobatics skyrockets from a modest 55 Base Power to a monstrous 165 Base Power. Even after Flying Gem has been consumed, it still reaches a respectable 110 Base Power. With such a powerful attack, Gliscor is suddenly able to take on top tier threats such as Hitmontop and Abomasnow, OHKOing the former most of the time even after an Intimidate Attack drop. Tailwind can also be a great boon to your team, enabling it to outspeed threats and KO them before they can move. Earthquake is a staple on any physical Ground-type, and Protect allows Gliscor to scout an odd Hidden Power Ice or Ice Beam. The EVs allow Gliscor to hit as hard as possible while allowing it to take Dragon Claws and weaker specially based moves more easily.

Team Options & Additional Comments >>>
Name Item Ability Nature

Physical Tank

Toxic Orb Poison Heal Jolly / Adamant
Moveset EVs
~ Earthquake
~ Rock Slide / Ice Fang
~ Tailwind
~ Protect
208 HP / 20 Atk / 136 Def / 4 SpD / 140 Spe

This set capitalizes on Gliscor's brilliant tanking skills, immunity to status, and good coverage. Earthquake is any physical Ground-type's favorite move, and Rock Slide complements it by hitting Flying-types super effectively. However, you might find that Gliscor's partners have Rock Slide as well, making its Rock Slide somewhat redundant. Ice Fang is another good move that complements Earthquake, and it even 2HKOes Dragonite with one turn of sandstorm damage. Protect is a staple on any Poison Heal Gliscor, allowing it to activate its Toxic Orb and annoy the opponent in general. Tailwind is a Dream World exclusive move (in conjunction with Poison Heal, that is) that any non-Trick Room team appreciates having. However, Tailwind cannot be used with any of its Egg moves, such as Feint. The EVs make sure Gliscor outspeeds neutral base 80 Speed Pokemon such as Chandelure and unboosted Blaziken. The HP EVs make Gliscor's HP divisible by 8, which garners more Poison Heal recovery, while the leftover EVs are put into Attack.

Team Options & Additional Comments >>>

Other Options

Gliscor has a few more interesting options such as Screech, Struggle Bug, Aerial Ace, and Substitute. Screech softens the opponent up so Gliscor's and its partner's Earthquakes do more damage. It also pressures the opponent to switch, which is always a risky thing to do in Doubles. Struggle Bug is perhaps a more quirky option, but it reduces the power of attacks such as Surf and Ice Beam, making Gliscor even more annoying. Aerial Ace is an option over Acrobatics if you can spare a slot, boasting 5 more points of Base Power than an unboosted Acrobatics. Gliscor can hide behind a Substitute to stall out Trick Room and rack up residual damage, but Gliscor usually can't find time to set up continuous Substitutes when it could just be firing off Tailwind and Earthquake. Facade in tandem with Toxic Orb has a whopping 140 Base Power, but Gliscor has problems fitting things into a set already, and running Earthquake and Facade as your only attacking moves leaves you powerless to Levitating Pokemon such as Bronzong and Gengar. Feint breaks enemy Protects, allowing for a surefire KO, along with being a good move to break Focus Sashes. Yache Berry can help Gliscor overcome its fear of the cold, but Gliscor finds it hard to replace Flying Gem or Toxic Orb with it. Roost can go over Protect or Tailwind when you're using Sand Veil for instant healing, though it isn't as good in practice as on paper. Gliscor can run 188 Speed EVs to outspeed Timid Rotom-A, but most Rotom-A that run Speed EVs are also equipped with Choice Scarf, so you're better off just using Tailwind or Protect against it.

Checks and Counters

If there's anything that Gliscor hates, it's rain teams. Swift Swim abusers such as Ludicolo and Kingdra can nullify Gliscor's Tailwinds before KOing it with Ice Beam; Ludicolo even resists Earthquake. In fact, anything with a strong Ice Beam or Hidden Power Ice is a threat to Gliscor due to its Ground and Flying typing. Hail teams are fine examples of teams that contain Pokemon that can obliterate Gliscor, as Abomasnow can wipe the floor with any Gliscor not carrying Rock Slide or Acrobatics. Mamoswine and Cloyster can KO Gliscor without much trouble with Icicle Spear, even if Gliscor happens to have a Substitute up. Outside of Ice-types, bulkier Water-types such as Gyarados and Suicune can give Gliscor heartburn even without Ice-type moves. Gyarados takes pitiful amounts of damage from Rock Slide thanks to Intimidate, and can proceed to KO Gliscor with one or two Waterfalls. Suicune is in a similar boat; worse still, it hits Gliscor's weaker Special Defense.