- Recoil moves deal no recoil damage.
- If the wielder is at full HP, it will survive any attack. OHKO moves will fail.
- Evasion increases by 25% in a sandstorm.
Level 100 Statistics (see level 5, 50, 100)
The stereotypical Rock / Ground dual type is hardly something one would call a blessing. Indeed, Golem counters a strong threat in Swellow, but Regirock and Probopass outclass it in a defensive role. However, Golem makes up for its weaknesses through its amazing offensive capabilities that far exceed those of its Rock-type comrades. STAB Earthquake and Stone Edge is nothing to scoff at, and Golem has very few hard counters thanks to its great STAB coverage. Its ability, Sturdy, allows it to survive otherwise fatal attacks, making Golem a great Pokemon to use against offensive teams that struggle to switch into its attacks. Of all the Rock-types in NU, Golem is one of the best, and is a top offensive threat that should not be dismissed.
A dedicated Stealth Rock lead may seem like a relic of the DPP metagame, but is surprisingly effective. Golem can guarantee Stealth Rock bar Taunt and Magic Bounce Natu thanks to Sturdy, and it is the focal point of the set—and very few Taunt users like absorbing hits from Golem. Earthquake and Rock Blast are strong STAB moves that are resisted only by Torterra, Vibrava, and the nonexistent Baltoy, which gives Golem a serious offensive presence. Sucker Punch allows Golem to revenge kill threats at low health, as a neutral Earthquake will rarely OHKO the opposition. Sucker Punch is especially helpful against Gorebyss, as Earthquake followed by Sucker Punch will simply KO it. As a result, Golem is one of the rare Rock-types that all variants of Gorebyss cannot safely set up Shell Smash on. Sucker Punch has great synergy with Rock Blast, as Sucker Punch encourages the use of Substitute, while Rock Blast punishes it. Sucker Punch mauls Swellow before it can dent Golem with a second Facade. However, note that Sucker Punch will fail against non-offensive moves and faster priority, so do not rely on Sucker Punch lest you allow opposing setup.
Team Options & Additional Comments >>>
Golem has several options, but very few are significant. Rock Slide is an option in case you want a reliable attack with high accuracy, but Stone Edge and Rock Blast are both superior. Steamroller is a possible offensive option, but does not hit anything significant other than Exeggutor and Cacturne. A Substitute set can be used, setting up Substitute against Normal-types, such as Swellow. Golem does have other offensive options in Superpower, Hammer Arm, and Thunderpunch, but they provide redundant coverage and are useless in general. An all-out attacker set similar to the Choice Band set is viable with Life Orb over Choice Band and Sucker Punch in the final slot, but Golem does not appreciate Life Orb eating into its bulk. A defensive set with Roar is viable, but Golem is generally outclassed by Regirock and Bastiodon in a defensive role. Ground Gem and Rock Gem are interesting options to give Golem's attacks and extra punch without the recoil from Life Orb and the inability to change moves from Choice Band. Finally, Explosion can be used with a Normal Gem on the Utility set, but Golem prefers to stay until lategame in order to check Swellow.
Checks and Counters
Golem is hard to counter because of its STAB EdgeQuake coverage. However, bulky Water- and Grass-types fare well as a defensive answer. Alomomola can stall it with Wish and Protect while Samurott can tank an Earthquake and easily dispatch of Golem, avoiding Sucker Punch with Aqua Jet. Tangela and Leafeon resist Earthquake and KO Golem easily with Giga Drain and Leaf Blade, respectively. Torterra resists Stone Edge and Earthquake, and can even set up with Rock Polish to go for a sweep. Misdreavus and Weezing are both immune to Earthquake, and can burn Golem to make it useless. Of course, checking Golem is infinitely easier because Golem will fall to any reasonably strong special attack, and Grass- and Water-type moves will easily OHKO it.