Granbull

Intimidate
Lowers the foe's Attack one stage. Decreases wild encounter rate.
Quick Feet
Speed is increased by 50% when afflicted with status.
Rattled
Raises Speed one stage when hit by a Bug-, Dark-, or Ghost-type move.
Type Tier
Normal NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
90
- 321 384 -
Atk
120
248 276 339 372
Def
75
167 186 249 273
SpA
60
140 156 219 240
SpD
60
140 156 219 240
Spe
45
113 126 189 207
Name Power Accuracy PP Target Description
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Bite 60 100% 25 Single non-user 30% chance to flinch the target.
Brick Break 75 100% 15 Single non-user Destroys Light Screen and Reflect, then hits. Does not break screens if the target is immune.
Bulk Up - - 20 User Boosts user's Attack and Defense by 1 stage.
Bulldoze 60 100% 20 All others Lowers target's Speed by 1 stage.
Charm - 100% 20 Single non-user Lowers target's Attack by 2 stages.
Close Combat 120 100% 5 Single non-user Lowers user's Defense and Special Defense by 1 stage.
Crunch 80 100% 15 Single non-user 20% chance to lower target's Defense by 1 stage.
Dig 80 100% 10 Single non-user User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 User Boosts evasion by 1 stage.
Double-Edge 120 100% 15 Single non-user Has 1/3 recoil.
Earthquake 100 100% 10 All others Hits Pokemon using Dig with double Base Power.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Faint Attack 60 - 20 Single non-user Ignores evasion modifiers.
Fire Blast 120 85% 5 Single non-user 10% chance to burn opponent.
Fire Fang 65 95% 15 Single non-user 10% chance to flinch opponent. 10% chance to burn opponent.
Flamethrower 95 100% 15 Single non-user 10% chance to burn opponent.
Fling 1 100% 10 Single non-user Throws the user's hold item at the foe. Power and effect depend on the item.
Focus Blast 120 70% 5 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Focus Punch 150 100% 20 Single non-user Fails if the user takes damage before it hits.
Frustration 1 100% 20 Single non-user No additional effect.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Headbutt 70 100% 15 Single non-user 30% chance to flinch the target.
Heal Bell - - 5 User party Cures status ailments on the user and other party members.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Hyper Beam 150 90% 5 Single non-user The user cannot attack next turn.
Ice Fang 65 95% 15 Single non-user 10% chance to freeze the target. 10% chance to flinch the target.
Incinerate 30 100% 15 All enemies Removes the target's Berry.
Lick 20 100% 30 Single non-user 30% chance to paralyze the target.
Metronome - - 10 User Picks a random move.
Mimic - - 10 Single non-user Copies the last move used by the target.
Outrage 120 100% 15 Random enemy Lasts 2-3 turns and will confuse the user afterward.
Overheat 140 90% 5 Single non-user Lowers user's Special Attack by 2 stages.
Payback 50 100% 10 Single non-user Base Power doubles if the foe has taken its turn.
Present 1 90% 15 Single non-user Does damage or heals 80 HP.
Protect - - 10 User Protects the user from attacks.
Rage 20 100% 20 Single non-user Boosts user's Attack by 1 stage if hit.
Rain Dance - - 5 All Summons rain for five turns.
Reflect - - 20 User party Lowers damage from physical attacks to the user's team for 5 turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Retaliate 70 100% 5 Single non-user Power doubles if the user's teammate fainted the previous turn.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Roar - 100% 20 Single non-user Forces the target to switch to a random Pokemon.
Rock Slide 75 90% 10 All enemies 30% chance to flinch the target.
Rock Smash 40 100% 15 Single non-user 50% chance to lower target's Defense by 1 stage.
Rock Tomb 50 80% 10 Single non-user Lowers target's Speed by 1 stage.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Scary Face - 90% 10 Single non-user Lowers target's Speed by 2 stages.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower target's Special Defense by 1 stage.
Sludge Bomb 90 100% 10 Single non-user 30% chance to poison the target.
SmellingSalt 60 100% 10 Single non-user Has 120 Base Power on a paralyzed target, but cures it of paralysis.
Snarl 55 95% 15 All enemies Lowers target's Special Attack by 1 stage.
Snore 40 100% 15 Single non-user Can only be used while user is sleeping. 30% chance to flinch the target.
SolarBeam 120 100% 10 Single non-user Charges up turn 1; attacks on turn 2.
Stone Edge 100 80% 5 Single non-user Has a high critical hit rate.
Strength 80 100% 15 Single non-user No additional effect.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for five turns.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Tackle 50 100% 35 Single non-user No additional effect.
Tail Whip - 100% 30 All enemies Lowers target's Defense by 1 stage.
Take Down 90 85% 20 Single non-user Has 1/4 recoil.
Taunt - 100% 20 Single non-user Lasts 3 turns and the target can only use attacking moves.
Thief 40 100% 10 Single non-user Steals the target's held item.
Thunder 120 70% 10 Single non-user 30% chance to paralyze the target.
Thunder Fang 65 95% 15 Single non-user 10% chance to paralyze the target. 10% chance to flinch the target.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze the target.
Torment - 100% 15 Single non-user Forces the target to change moves.
Toxic - 90% 10 Single non-user Badly poisons the target.
Wild Charge 90 100% 15 Single non-user Has 1/4 recoil.
Work Up - - 30 User Boosts user's Attack and Special Attack by 1 stage.