Lowers the foe's Attack one stage. Decreases wild encounter rate.
Quick Feet
Speed is increased by 50% when afflicted with status.
Raises Speed one stage when hit by a Bug-, Dark-, or Ghost-type move.
Type Tier
Normal NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 321 384 -
248 276 339 372
167 186 249 273
140 156 219 240
140 156 219 240
113 126 189 207
  • Neverused


Granbull is an outclassed Pokemon if it decides to go fully offensive or fully defensive. It's the combination of its usable bulk with Intimidate, high Attack, and fairly unique support movepool that separate it from other Normal-types in NU. Its base 120 Attack can leave dents in anything that does not resist its moves, and its support moves can give more offensive teams much needed cleric support without giving up too much momentum. Even with Intimidate though, Granbull's lack of resistances, poor Special Defense, and low Speed make it difficult for it to keep up with both attackers and walls alike.

Name Item Ability Nature

Offensive Support

Leftovers Intimidate Adamant
Moveset EVs
~ Return
~ Close Combat / Crunch
~ Heal Bell
~ Toxic / Thunder Wave
252 HP / 252 Atk / 4 Spe

This set is Granbull's only set that isn't entirely outclassed by something else in the tier. Return is Granbull's main attacking move, as anything that doesn't resist it will be taking a lot of damage. Next, there is a choice to be made for coverage between Close Combat and Crunch. Close Combat hits the Rock- and Steel-types that would resist Return but leaves Granbull walled by Ghost-types. Crunch hits Ghost-types super effectively, most notably, Golurk but it leaves Granbull walled by Rock- and Steel-types. Heal Bell is the move that gives Granbull its niche as an offensive supporter by healing itself and its team of status. The last slot should be either Thunder Wave or Toxic. Thunder Wave helps alleviate Granbull's speed problem while also slowing down faster threats for the rest of Granbull's team, while Toxic should always be used with Close Combat so Granbull isn't completely walled by Ghost-types, specifically Golurk, which is immune to both Close Combat and Thunder Wave.

Team Options & Additional Comments >>>

Other Options

Granbull has quite a large movepool, but most of its options are not very reliable or can't be used effectively with its stats. Granbull has Double-Edge to hit harder than Return, but it really doesn't appreciate the recoil considering it has no reliable recovery. Super Fang wears down walls that Granbull struggles with, but Granbull is often too slow to properly use it. A Choice Band set is also viable but is generally outclassed by Zangoose, which sports the same coverage as Granbull but is much faster and hits harder with its Normal-type STAB. Granbull also has access to Quick Feet to increase its Speed when statused, but Ursaring, which also has Quick Feet, has both better Attack and Speed than Granbull as well as access to Swords Dance. Although Trick Room is generally a poor strategy in NU, Granbull can work very well on Trick Room teams because of its low Speed, its monstrous Attack, and the support it brings to help Trick Room teams function. With access to Bulk Up and Work Up, Granbull can boost its stats to further increase its offensive presence, but it's too slow to use either effectively. Both also either replace a coverage move or replace a support move, which Granbull does not really want to give up. Finally, like most Normal-types, Granbull has many special attacking options, but base 60 Special Attack is not really usable even if boosted by Work Up.

Checks and Counters

Granbull is not very hard to counter due to its exploitable typing, low Special Defense, and lack of reliable recovery. Fighting-types in general check Granbull. Choice Band Sawk can OHKO with Close Combat even after Intimidate, and Gurdurr can take Granbull's attacks, gain a Guts boost if it switches in on Thunder Wave or Toxic, and recover its health with Drain Punch. If Granbull is using Close Combat, any Ghost-type will be immune to its attacks and only have to watch out for Thunder Wave or Toxic. Misdreavus is the best option to wall Close Combat Granbull as it can shrug off status with Heal Bell. If using Crunch, Rock-and Steel-types, such as Probopass and Bastiodon, are free to set up Stealth Rock as they take almost nothing from Granbull's attacks. Alomomola can wear Granbull down with Scald or Waterfall then heal with Wish, only having to worry about Toxic because it takes almost nothing from Granbull's attacks otherwise. Tangela and Vileplume work similarly to Alomomola and can also put Granbull to sleep with Sleep Powder, while Vileplume can also shrug off status with Aromatherapy. Granbull's most exploitable weakness is its Special Defense; any decently powered STAB special attack can knock out Granbull pretty easily.