Lowers the foe's Attack one stage. Decreases wild encounter rate.
Quick Feet
Speed is increased by 50% when afflicted with status.
Raises Speed one stage when hit by a Bug-, Dark-, or Ghost-type move.
Type Tier
Normal NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 321 384 -
248 276 339 372
167 186 249 273
140 156 219 240
140 156 219 240
113 126 189 207


Granbull: a typical, slow hard-hitter that is somewhat bulky. Granbull boasts a great Attack, good HP, and decent Defense; unfortunately, its Special Defense is rather middling. This makes Granbull seem like a Pokemon that's all about bulky offense, but that's not the case. Granbull is horribly outclassed by Ursaring, which is a better user of Quick Feet thanks to its higher Speed, not to mention Ursaring's access to Guts makes it hit harder. When using Granbull, however, one should take advantage of the amazing support movepool it has, as well as the great physical bulk it gets due to Intimidate. With access to moves such as Thunder Wave and Heal Bell, Granbull stands out amongst the competition.

Name Item Ability Nature


Leftovers Intimidate Impish
Moveset EVs
~ Thunder Wave / Toxic
~ Heal Bell
~ Super Fang
~ Crunch
252 HP / 252 Def / 4 SpD

The ability to run a support set is what sets Granbull apart from Ursaring. Thunder Wave and Toxic provide the team with status support, and the choice between them depends on what your team needs. If your team is in need of a Pokemon to slow down the opposition, Thunder Wave is the preferred option, whereas Toxic should be used if Granbull's teammates have trouble against certain bulky Pokemon, or if the team lacks a user of either Toxic or Toxic Spikes. Heal Bell is a great move, and allows Granbull to provide cleric support. Super Fang allows Granbull to deal reasonable damage to Steel-types, such as Steelix and Ferroseed, and Crunch hits Ghost-types super effectively.

Team Options & Additional Comments >>>
Name Item Ability Nature


Leftovers / Life Orb Intimidate Adamant
Moveset EVs
~ Thunder Wave
~ Double-Edge / Return
~ Close Combat
~ Crunch
252 HP / 252 Atk / 4 Def

Thunder Wave can not only be used to support Granbull's team, but for Granbull itself. Double-Edge is Granbull's most powerful STAB, and will hit everything that doesn't resist it hard. Return is a slightly safer, but weaker option; it is worthwhile if you don't like the idea of taking recoil damage, however. Close Combat lets Granbull hit Steel-types that resist Double-Edge and Return, and Crunch lets it hit Ghost-types who are immune to Granbull's STAB moves. The choice of item depends solely on what you prefer. Leftovers keeps Granbull alive longer, and works especially well with Double-Edge, whereas Life Orb gives Granbull much needed power if you opt to use Return.

Team Options & Additional Comments >>>
Name Item Ability Nature

Choice Band

Choice Band Intimidate Adamant
Moveset EVs
~ Double-Edge / Return
~ Close Combat
~ Crunch
~ Ice Punch
132 HP / 252 Atk / 124 Spe

This is the best offensive approach Granbull can take, and with Choice Band and Intimidate, Granbull becomes a bulky hard-hitter. Double-Edge will hit everything that doesn't resist it hard, easily breaking through the opposition. Return is an option to avoid the recoil damage caused by Double-Edge, but it's a much weaker option. Close Combat hits the Rock- and Steel-types who resist Granbull's STAB moves. Crunch covers the Ghost-types who would otherwise wall this set. Ice Punch is another vital move for Granbull as a safety option, garnering it fantastic neutral coverage on many Pokemon that may switch into it for neutral or super effective damage, such as Tangrowth and Spiritomb. Ice Punch also hits the rare Altaria and Torterra harder. This set is a good wallbreaker, and helps clear up a path for the rest of the team.

Team Options & Additional Comments >>>

Other Options

A set revolving around Quick Feet is still usable, but as stated before, it's heavily outclassed by Ursaring. Thanks to Granbull's miniscule Speed stat, it is a great candidate for a Trick Room sweeper. Granbull also has access to Bulk Up, boosting its Attack and Defense, but with Granbull's middling Special Defense, it's often a bad choice. Like most other Normal-types, Granbull has a great special movepool, including moves such as Thunderbolt, Flamethrower, Focus Blast, and Shadow Ball. However, Granbull's Special Attack is as bad as its Special Defense, and the only way to boost it is through Work Up; it does give Granbull the opportunity to go mixed, hitting Ferroseed, Tangrowth, and Steelix hard with Flamethrower or Fire Blast.

Checks and Counters

Different Pokemon counter Granbull depending on what set it runs. Bulky Ghost-types, such as Dusknoir and Spiritomb, have no trouble taking on any set if they carry Will-O-Wisp. Weezing can burn Granbull with Will-O-Wisp as well, and can take hits with its physical prowess. Tangrowth has no problem taking a hit, and can put Granbull to sleep with Sleep Powder. Other physically defensive Pokemon, such as Ferroseed, Steelix, and Magneton, can take Granbull on as long it doesn't repeatedly use super effective moves; all three need to be wary of Close Combat. Duosion has no trouble setting up on the support set, easily recovering the damage dealt by Granbull with Recover. Duosion can then proceed to easily KO it with a powerful Psychic or Hidden Power Fighting. Though Granbull might be hard to switch in on (the Choice Band version especially), any hard-hitting attacker will KO Granbull. Galvantula, Rotom-C, and Moltres are all examples of special attackers that can easily KO Granbull, aiming at its low Special Defense stat. Even physically offensive Pokemon with Fighting-type moves can break through Granbull if they have enough firepower. Medicham is one example, blowing Granbull up with STAB Hi Jump Kick.