Growlithe

Intimidate
Lowers the foe's Attack one stage. Decreases wild encounter rate.
Flash Fire
Grants immunity to Fire-type moves and increases the power of Fire-type moves by 50% when hit by a Fire-type move.
Justified
Raises Attack one stage when hit by a Dark-type move.
Type Tier
Fire LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
55
- 22 25 -
Atk
70
11 13 16 17
Def
45
9 11 14 15
SpA
70
11 13 16 17
SpD
50
9 11 14 15
Spe
60
10 12 15 16
  • Little Cup

Overview

Growlithe comes into the fifth generation as an interesting Pokemon for sure. It sports good attacking stats and an improved movepool, with access to Close Combat and Wild Charge. Intimidate is a great ability as well, granting Growlithe easier switches into powerful opponents. While its niche lies in its movepool, not all is good for Growlithe. First of all, it is a bit outclassed by Ponyta and Darumaka. It also has unfortunate weaknesses to common types such as Water and Ground that hold it back. Overall, Growlithe won't be sweeping entire teams anytime soon, but it can still be a solid attacker worthy of a spot on a Little Cup team.

Name Item Ability Nature

Choice

Choice Scarf / Choice Band Intimidate Jolly
Moveset EVs
~ Flare Blitz
~ Close Combat
~ Wild Charge
~ Toxic
76 HP / 196 Atk / 36 SpD / 196 Spe

Growlithe is an effective revenge killer when holding a Choice Scarf and a solid wallbreaker with a Choice Band, meaning these items are key to Growlithe's success. Flare Blitz is Growlithe's most powerful STAB move. Close Combat is an important second move; with a Choice Scarf, Growlithe can OHKO Houndour. With Choice Band, it does the same to Scraggy, and with Stealth Rock on the field, Munchlax is cleanly KOed. Wild Charge is Growlithe's choice to hit Water-types, as with Choice Band, it usually lands a 2HKO on Slowpoke. In the last spot, Toxic hits Chinchou and Wooper, which otherwise wall this set.

Team Options & Additional Comments >>>

Other Options

Growlithe has a few good other options to consider. Return is a decent move to hit Chinchou and Wooper neutrally without lowering Growlithe's defenses, but it usually isn't worth the moveslot. Crunch can hit Ghost-types, though most are hit harder by Growlithe's other moves. Reversal is a gimmicky option, but Close Combat is far more reliable. Agility is an option to raise Growlithe's Speed, but it is usually better off attacking instead of setting up. Howl suffers from the same problem. Fire Blast, Flamethrower, and Hidden Power are the extent of Growlithe's special movepool, and while its Special Attack stat is equal to its Attack, its physical movepool is far better. Morning Sun is interesting, as it can provide solid healing, though Growlithe should usually be using those turns to attack. Roar is a good phazing move, though other Pokemon do the job better. Will-O-Wisp is another status option that Growlithe can consider over Toxic, though it isn't as devastating to most of its counters. Finally, Safeguard can support the team, but it would cost a valuable moveslot on a supporting set.

Checks and Counters

Chinchou is one of Growlithe's biggest counters, as it takes everything but Toxic effectively. Staryu is a good option as well, but it needs to tread carefully, as Growlithe usually carries Wild Charge. Drilbur outspeeds Growlithe and lands a clean KO in sand, but can't switch in on Flare Blitz. Slowpoke is good against Growlithe that lack a Choice Band, as it survives two hits from non-Choice Band Wild Charge.