Attack is increased by 50% when afflicted with status.
Sheer Force
Increases power of moves with secondary effects by 30%, but removes the effects.
Iron Fist
Increases the power of punching moves by 20%.
Type Tier
Fighting NU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 25 28 -
15 17 20 22
13 15 18 19
9 10 13 14
9 11 14 15
9 10 13 14


Gurdurr has good physical bulk, with base stats of 85 in Defense and HP. It also resists Stealth Rock, allowing it to easily enter the field. Although Gurdurr's Special Defense is lacking, with the new Eviolite item its Special Defense can actually reach a maximum of 327. However, with the many offensive Psychic-type Pokemon in the tier such as Azelf, Gurdurr still has a hard time. It also has a low Speed stat, like most bulky Pokemon, but this is somewhat remedied by Mach Punch, and the lack of Leftovers is covered by Drain Punch. Bulk Up also makes sure that Gurdurr will hit hard with its great base Attack stat of 105, while boosting its already high Defense stat. At the same time, Gurdurr has the ability Guts, making it even more impressive defensively and offensively, as the opponent will be wary of inflicting it with status. Overall, Gurdurr is a dangerous offensive and defensive threat, and it shouldn't be underestimated.

Name Item Ability Nature

Bulk Up

Eviolite Guts / Iron Fist Careful
Moveset EVs
~ Bulk Up
~ Drain Punch / Hammer Arm
~ Payback
~ Mach Punch / Rest
252 HP / 4 Def / 252 SpD

This is Gurdurr's best set and the only set it should ever use. Bulk Up boosts Gurdurr's already high Attack and Defense stats to even higher levels. Drain Punch allows Gurdurr to dish out damage and make up for the lack of Leftovers and any other form of recovery outside of Rest. Payback takes care of Psychic- and Ghost-types that resist Gurdurr's Fighting-type moves. Mach Punch gives Gurdurr a welcomed priority move, and can really help take on faster and frailer opponents. Alternatively, Rest gives Gurdurr instant recovery and cures it from any status it may have, as when Gurdurr is setting up with Bulk Up, it will be worn down fast despite its bulk. Hammer Arm can be used over Drain Punch if you opt to use Rest.

Team Options & Additional Comments >>>

Other Options

Gurdurr has a lot of Fighting-type moves that it can use, but Drain Punch, Mach Punch, and Hammer Arm are its best options; however, Brick Break, Low Sweep, and Superpower might come in handy. Focus Punch can be used in combination with Substitute. Gurdurr also has access to DynamicPunch, but can't use it successfully, as it doesn't have No Guard like Machamp has. Toxic can help take down some Pokemon easier, while Taunt shuts down Pokemon that might want to set up on you. Poison Jab hits Tangrowth harder than Gurdurr's other moves.

Checks and Counters

Against Gurdurr, Tangrowth can do whatever he pleases with Leech Seed, but lacks any hard hitting move to outright KO Gurdurr. It does, however, have access to Sleep Powder to put Gurdurr out of commission. If Gurdurr lacks Stone Edge, a physically defensive Zapdos will take little damage from its attacks, and Zapdos can also use Roar to force Gurdurr to switch out. Togekiss and Yanmega hit hard with Air Slash. Yanmega resists Gurdurr's Fighting-type moves, and Togekiss can paralyze Gurdurr and make it flinch until it's KOed. However, Togekiss needs to be careful of Guts, and both of them need to watch out for Stone Edge. Slowbro takes little damage from Gurdurr's attacks thanks to its high Defense stat, and can threaten Gurdurr with Psychic. Pokemon that have access to Roar or Dragon Tail, and Pokemon that have access to Haze, such as Suicune and Milotic, can stop Gurdurr's attempts to set up. Also, Knock Off users make Gurdurr practically useless defensively, and any hard hitting special move will KO it.