Heatran

Flash Fire
Grants immunity to Fire-type moves and increases the power of Fire-type moves by 50% when hit by a Fire-type move.
Flame Body
30% chance to burn when struck by a contact move. Halves the number of steps required to hatch Eggs.
Type Tier
Fire / Steel OU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
91
- 25 28 -
Atk
90
13 15 18 19
Def
106
15 17 20 22
SpA
130
17 19 22 24
SpD
106
15 17 20 22
Spe
77
12 14 17 18

Overview

Once the king of DPP OU, Heatran is still one of the best Fire-types in standard play. Versatility is one of Heatran's fortes, as can be seen by its ability to use a range of defensive, offensive, and supportive sets. A stellar Fire / Steel typing coupled with a great ability in Flash Fire gives Heatran some amazing resistances to Grass-, Ice-, Dragon-, and Bug-type attacks, and an immunity to Fire-type moves. Along with its acceptable 91 / 106 / 106 bulk, Heatran makes a great answer to some of OU's most powerful attackers, including Volcarona, Venusaur, and Scizor. With a mighty base 130 Special Attack and an exceptional movepool, Heatran's firepower is sure to leave a scorching impact.

Unfortunately for Heatran, the prevalence of Drizzle Politoed makes it difficult to compete in a rain-soaked metagame. Powerful threats in Terrakion and Keldeo do not make life any easier, as their offensive prowess quickly extinguishes Heatran's flame. Moreover, the ubiquity of Ground-types, such as Dugtrio, takes quite a toll on Heatran's defensive potential, forcing it to maneuver carefully in battle. A lackluster base 77 Speed does Heatran no favors either, as it often finds itself being outpaced by most offensive teams and has a hard time sweeping. Though it has gathered quite a few foes in the transition to BW2, Heatran's ability to defeat sun teams single-handedly gives it quite the niche. It should be considered when building a team, as it can be both an invaluable team player or a menacing adversary.

Name Item Nature

Offensive

Air Balloon / Leftovers Timid
Moveset EVs
~ Fire Blast
~ Earth Power
~ Hidden Power Ice / Hidden Power Grass
~ Stealth Rock / Toxic / Taunt
252 SpA / 4 SpD / 252 Spe

With its stellar resistances, acceptable bulk, and amazing coverage, Heatran's offensive set provides the best of both worlds in terms of power and bulk. Fire Blast is Heatran's best STAB, being the sweet spot between Overheat's power and Flamethrower's accuracy. Earth Power is a great coverage move that hits opposing Heatran while damaging Tyranitar and Terrakion. The choice of Hidden Power largely depends on what your team needs. With Hidden Power Ice and an Air Balloon, Heatran becomes an excellent check to some Dragon-types, easily OHKOing Dragonite after Stealth Rock. If Dragon-types are of little issue, Hidden Power Grass does well in simmering Water-type switch-ins, such as Starmie and Gastrodon. Due to Heatran's ability to force switches, it can find plenty of time to set up Stealth Rock to support its team. Toxic can be used to cripple Jellicent, a Pokemon that Heatran has difficulty breaking through. Taunt is also quite useful as it can stop annoying Custap Berry leads such as Skarmory and Forretress from setting up their entry hazards.

Team Options & Additional Comments >>>
Name Item Nature

Specially Defensive

Leftovers Calm
Moveset EVs
~ Lava Plume
~ Protect
~ Roar
~ Toxic / Will-O-Wisp / Stealth Rock
248 HP / 8 Def / 252 SpD

With its excellent set of resistances and great bulk, Heatran can halt powerful sweepers such as Venusaur, Volcarona, and Jirachi with ease. Lava Plume is Heatran's best defensive STAB, allowing it to spread burns while dealing acceptable damage. Protect allows Heatran to scout the opponent's moves and accumulate Leftovers recovery. Roar works quite well with entry hazard support, letting Heatran wear down its counters and simultaneously preventing setup sweepers, such as Latias and Volcarona, from doing much. Toxic goes hand in hand with Protect, allowing Heatran to stall out its enemy. Will-O-Wisp is quite useful in crippling incoming physical attackers such as Dugtrio, thus lessening the need for prediction when dealing with it. Last but not least, Stealth Rock can work if your team is in need of an entry hazard setter or a backup Stealth Rock user.

Team Options & Additional Comments >>>
Name Item Nature

Choice Scarf

Choice Scarf Modest
Moveset EVs
~ Overheat / Fire Blast
~ Earth Power
~ Hidden Power Ice / Dragon Pulse
~ Flamethrower
112 HP / 160 SpA / 236 Spe

With acceptable Speed, good coverage, and a high Special Attack, Heatran's Choice Scarf set makes a good utility check to some of the metagame's most powerful setup sweepers, namely Jirachi, Volcarona, and Scizor. Overheat is Heatran's most powerful attack, capable of OHKOing Kyurem-B with entry hazard support, but Fire Blast keeps enough power to roast Alakazam and Lucario without the Special Attack drops. Earth Power is a good way to deal with opposing Heatran and Fire-type resists, such as Terrakion. Hidden Power Ice damages Dragon-types such as Garchomp, as well as Flying-types such as Tornadus in the rain. While it can't hit Garchomp as hard, Dragon Pulse does more damage to Latios, making it an appealing option. Finally, Flamethrower is Heatran's reliable STAB; while not as powerful as Overheat or Fire Blast, its perfect accuracy and consistency make it a great option to have late-game.

Team Options & Additional Comments >>>
Name Item Nature

Weather Trapper

Air Balloon / Leftovers / Chople Berry Timid
Moveset EVs
~ Sunny Day
~ Magma Storm
~ SolarBeam
~ Earth Power / Hidden Power Ice
252 SpA / 4 SpD / 252 Spe

When used in conjunction with Sunny Day, Heatran can take advantage of its signature move, Magma Storm, to help sun teams win the weather war. The premise of the set is that when Heatran can predict a slower opposing weather inducer switching in, it can hit them with Magma Storm. From there, Heatran can Sunny Day before the opponent can attack. Politoed's STAB moves will no longer hit for super effective damage, and Tyranitar will no longer receive a Special Defense boost from its sand. This sets up Heatran to use a chargeless SolarBeam, either OHKOing or 2HKOing the opponent before Heatran can be 2HKOed in response. In this event, Ninetales can be brought in after Sunny Day wears off, guaranteeing permanent sunlight so long as the opponent does not have an alternative source of weather. It is important to note, though, that Heatran will not always win against an opposing weather inducer. Outside of a Magma Storm miss, Choice Scarf Politoed can outspeed and OHKO Heatran before it can use Sunny Day. Choice Scarf Tyranitar will similarly outspeed Heatran and 2HKO with Superpower or Stone Edge, or flat-out OHKO with Earthquake. However, these two variants are easy enough to deal with using specialized team support. Be wary of Shed Shell users as well. Fortunately, this set functions as a powerful special attacker even outside of its trapper role, allowing it to serve multiple uses and rarely become a liability. It can also trap Pokemon that operate independently of weather should sun be up, such as Jellicent and Starmie. It should be noted that while this Heatran is put to best use on sun teams, it can also be used to good effect on teams utilizing other weather or no weather at all, in order to combat certain weathers.

The first three moves are of course all staples, but the last moveslot is dependant on team support. Earth Power is the default move, because without it it is impossible to harm opposing Heatran. This set functions by forcing switches to opposing Pokemon that resist its powerful Fire-type STAB, so if the opponent has a Pokemon that can switch into this set with absolute impunity, then it largely ceases to function. Because of this, Earth Power is absolutely necessary, with one exception: a partnered Dugtrio. Dugtrio's unparalleled ability to easily dispose of opposing Heatran is an incredible asset for this set; it not only frees up the fourth moveslot as Earth Power is no longer a strict necessity, but it also effortlessly disposes of Choice Scarf Tyanitar, one of the Pokemon that can give this set trouble. Just be wary of the rare Choice Scarf or Shed Shell Heatran, as the two of them must be carefully played around. If your team is particularly weak to Shed Shell Heatran it is advisable to use Earth Power even if Dugtrio is being used as support. Hidden Power Ice allows Heatran to become a trapper of Dragon-types as well. Adamant Dragonite, for example, will always have its Multiscale broken if it switches into Magma Storm, and is then outsped and easily OHKOed with Hidden Power Ice. Should sun be up, Latios can also fall victim to Heatran, being 2HKOed by either a double Magma Storm or a Magma Storm followed up by a Hidden Power Ice, while Surf fails to OHKO Heatran. Hidden Power Ice also gives Heatran a reliable way to hit Landorus-T, Thundurus-T, and Breloom without relying on the shaky accuracy of Magma Storm.

Team Options & Additional Comments >>>
Name Item Nature

Substitute

Leftovers Timid
Moveset EVs
~ Substitute
~ Fire Blast
~ Earth Power / Hidden Power Ice
~ Toxic / Will-O-Wisp
252 SpA / 4 SpD / 252 Spe

Heatran's offensive and defensive prowess often forces switches; this makes a Substitute set workable. Substitute allows Heatran to attack without worry of being OHKOed by powerful attacks such as Terrakion's Close Combat. Substitute also works strategically by lessening the need for prediction when dealing with powerful Choice Specs or Choice Band users, such as Keldeo. Fire Blast pairs well with Substitute by providing a handy safety net in case it misses. Earth Power destroys opposing Heatran and dents offensive Tyranitar. On the other hand, Hidden Power Ice is quite useful in destroying Dragon-types such as Garchomp. Toxic and Will-O-Wisp both provide unique utility in tandem with Substitute. Toxic is great for crippling bulky Water-types, which would otherwise wall Heatran. On the other hand, Will-O-Wisp cripples most physical attackers, helping Heatran maintain its Substitute.

Team Options & Additional Comments >>>
Name Item Nature

Choice Specs

Choice Specs Modest / Timid
Moveset EVs
~ Fire Blast / Overheat
~ Earth Power
~ Dragon Pulse / Hidden Power Ice
~ Hidden Power Grass / Flamethrower
252 SpA / 4 SpD / 252 Spe

Ever thought about walling Heatran? Well, you can throw those absurd notions out the window against this set. With a Choice Specs equipped, Heatran's offensive capability goes through the roof. Overheat is Heatran's most powerful move, capable of OHKOing Dragonite with sun support after Stealth Rock. Fire Blast is slightly more reliable and is able to 2HKO Chansey and Blissey with entry hazard and sun support. Earth Power destroys Terrakion and opposing Heatran, and 2HKOes offensive Tyranitar. The choice between Dragon Pulse and Hidden Power Ice depends on which threats you want to hit harder. Hidden Power Ice hits Dragonite and Garchomp; however, Dragon Pulse OHKOs Kyurem-B and offensive versions of Latios and Latias after Stealth Rock. Hidden Power Grass works well in demolishing Water-types such as Jellicent and Starmie. While Flamethrower might seem redundant, there are times when the move's reliability comes in handy, as Overheat tends to be more one-off and Fire Blast has accuracy issues.

Team Options & Additional Comments >>>

Other Options

Heatran's above-average movepool gives it a few other moves to work with. AncientPower and Stone Edge can both be used to defeat Volcarona and Gyarados; however, Heatran is often strapped for moveslots as is, so these options are generally unappealing. Flash Cannon can be used on the Choice Specs set, allowing Heatran to 2HKO defensive Tyranitar and OHKO Terrakion in the sand, but it offers relatively poor coverage outside of that. Heatran's once famous Torment set consisting of Substitute, Protect, Torment, and Lava Plume is also a decent option, though the influx of offensive teams in the tier makes it difficult to use. Finally, Magma Storm can be used outside of the Sunny Day set; however, those two moves generally work more effectively together. Grass Gem is also a good option on the Sunny Day set, as it allows Heatran to more efficiently take out Politoed and Tyranitar with SolarBeam.

Checks & Counters

Chansey and Blissey are the best checks to Heatran, being able to wear it down with Seismic Toss and recover off any damage. Both Chansey and Blissey only have to fear a sun- and Choice Specs-boosted Fire Blast. Offensive Gyarados makes a great check as it can take all of Heatran's attacks and use it as setup bait, but Gyarados must be wary of Toxic or Will-O-Wisp, as either status affliction will cripple it. So long as Stealth Rock is off the field, RestTalk Gyarados makes a much more solid check. As long as it lacks Hidden Power Grass, other bulky Water-types such as Jellicent, Starmie, Slowking, and Gastrodon are also great counters, as they can easily force Heatran out with their Water-type STABs; however, Toxic can cripple all but Starmie. Defensive Latias is a great check given its ability to use weaker Heatran as setup bait, though it must watch for offensive Heatran's coverage moves or an incoming Toxic.

While Politoed has trouble taking a Hidden Power Grass and dislikes Toxic, its ability to summon rain allows Pokemon such as Kyurem-B and Mamoswine to survive Heatran's Fire-type attacks and retaliate. In a similar vein, defensive Tyranitar makes a great check, as the Special Defense boost provided by the sand allows it to beat Heatran in most situations. If Heatran lacks Earth Power or SolarBeam, Tentacruel works well too, being able to 2HKO Heatran with a rain-boosted Scald while taking very little from its other attacks. So long as Dragonite's Multiscale is intact, it can take any attack from Heatran and OHKO with Earthquake (watch out for Air Balloon variants).

Dugtrio is quite possibly the best offensive check. Thanks to Dugtrio's Arena Trap ability and its STAB Earthquake, it can quickly dispose of Heatran. Keep in mind, however, that while Dugtrio's Focus Sash enables it to survive any attack from Heatran (provided that it's at full health), Magma Storm or Will-O-Wisp will prevent it from doing its job. Terrakion, Keldeo, and Garchomp are all excellent checks, as they can tank Heatran's main STAB and retaliate appropriately, although they must all watch out for Heatran's coverage attacks. Azumarill can take Heatran out with Aqua Jet; however, it must be cautious when switching in on either Heatran's coverage moves or a Will-O-Wisp. It might have difficulty switching in, but Choice Scarf Landorus-T makes a good answer to Heatran for its ability to always outspeed and OHKO Heatran. In a similar vein, Breloom makes a decent check, as it can OHKO offensive Heatran after Stealth Rock with Mach Punch. Ironically, Heatran can even check itself. Air Balloon versions of Heatran take very little from its own coverage attacks and can OHKO with Earth Power.

While it is an unconventional way to deal with Heatran, Pokemon that Heatran normally defeat, such as Volcarona and Venusaur, can lure Heatran out and nail it with Ground-type attacks. At +1, Life Orb Volcarona can OHKO Heatran with Hidden Power Ground, while Venusaur can invest in 88 Attack EVs to OHKO Heatran with Earthquake after Stealth Rock.

Unreleased

Heatran's Dream World ability is Flame Body. This might be useful on some defensive sets in order to buff up Heatran's Defense. In addition, Flame Body prevents the rare, but incredibly annoying, Trace Gardevoir and Porygon2 from setting up on it. However, Flash Fire is usually the better option, as otherwise, Heatran would be taking neutral damage from Fire-type attacks. The more resistances, the better.