Hitmonlee

Limber
Prevents paralysis.
Reckless
Increases the power of recoil moves by 20%.
Unburden
Speed increases when an item is used or lost.
Type Tier
Fighting RU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
50
- 241 304 -
Atk
120
248 276 339 372
Def
53
127 142 205 225
SpA
35
95 106 169 185
SpD
110
230 256 319 350
Spe
87
189 210 273 300

Overview

BW brings Hitmonlee a gift in the form of a major power boost to its signature attack, Hi Jump Kick, which now reaches effectively 234 Base Power with Reckless and STAB. To put it into perspective, a STAB Focus Punch reaches only effectively 225 Base Power. Furthermore, Hitmonlee has a large number of priority moves which assist it in sweeping. However, Hitmonlee is very frail physically, meaning strong physical attackers can easily revenge kill it. Hitmonlee also struggles against bulky Psychic- and Ghost-types; therefore, a Pursuit user is a good partner for Hitmonlee. When comparing Hitmonlee with other strong Fighting-types in the tier, the kicking Pokemon has more powerful STAB and more varied coverage moves, as well as access to priority as advantages over Heracross, though Hitmonlee is less bulky and lacks Bug-type STAB. Compared to Medicham, Hitmonlee has a less powerful Hi Jump Kick; however, Hitmonlee is faster, can soak up a couple of special attacks, and has access to amazing priority moves, such as Mach Punch and Sucker Punch, which Medicham lacks.

Name Item Ability Nature

Life Orb

Life Orb Reckless Adamant / Jolly
Moveset EVs
~ Hi Jump Kick
~ Double-Edge
~ Sucker Punch
~ Stone Edge / Substitute
252 Atk / 4 Def / 252 Spe

With Reckless, Life Orb, and STAB, Hi Jump Kick reaches an amazing 304 Base Power, which wrecks everything that does not resist it. Double-Edge, which is also boosted by Reckless, hits Pokemon that resist Fighting-type moves a little harder, scoring many important 2HKOs on the less bulky variants of Zapdos. Sucker Punch is a great move for revenge killing or to get a last hit in on a faster Pokemon before going down. Sucker Punch is also the only way this set can deal significant damage to Ghost-types, although due caution to Substitute sets is advised. As for the last slot, Stone Edge is recommended to take out Zapdos and Moltres in one shot, minimizing Life Orb recoil, but Substitute can also be used to prevent status and get a free hit in on Pokemon that would otherwise KO Hitmonlee.

Team Options & Additional Comments >>>
Name Item Ability Nature

Choice

Choice Scarf / Choice Band Reckless Adamant / Jolly
Moveset EVs
~ Hi Jump Kick
~ Double-Edge
~ Stone Edge
~ Earthquake / Mach Punch
252 Atk / 4 Def / 252 Spe

Due to having an amazing Attack stat and a reasonably high Speed stat, Hitmonlee is definitely a good user of a Choice item. When equipped with a Choice Band, Hitmonlee gains almost unmatchable power, being able to wreck slower teams without breaking a sweat. When equipped with a Choice Scarf, Hitmonlee becomes a top-tier revenge killer, being able to sweep through faster, more offensive teams. Hi Jump Kick is Hitmonlee's main STAB move, allowing it to hit like a truck. Double-Edge is also a very good move with the boost from Reckless, and it can 2HKO most Pokemon that resist Hi Jump Kick. Stone Edge wipes out Flying- and Bug-types such as Zapdos, Moltres, Yanmega, and Venomoth, OHKOing all of them. As for the last slot, Earthquake hits Nidoqueen and Nidoking for super effective damage, and Mach Punch is an amazing move for late-game sweeping, as well as revenge killing Pokemon with priority.

Team Options & Additional Comments >>>

Other Options

Hitmonlee can also use Bulk Up, shoring up its low Defense while further increasing its Attack; however, this is not as effective as the sets listed above. An Endure + Reversal combination is very risky, but its payoff is amazing if you manage to pull it off. Toxic can be used in one of the sets above if you desperately need to inflict status on Pokemon that wall Hitmonlee. Rapid Spin can catch the opponent off guard, especially if they are laying hazards. Another move Hitmonlee can use is Foresight, which not only helps Rapid Spin variants but also allows Hitmonlee to hit Ghost-types with its amazingly powerful STAB attack, Hi Jump Kick. Knock Off is also pretty useful since it can ruin your opponent's set, most notably Eviolite users, and Hitmonlee is quite effective at luring in Gligar and Dusclops. Limber is also a good ability for Hitmonlee, making it immune to paralysis and allowing it to switch in on Thunder Wave users with impunity. With this ability, Close Combat is the preferable choice. Even though Close Combat has slightly lower Base Power, it has perfect accuracy and does not inflict recoil on a miss like Hi Jump Kick.

Checks and Counters

Bulky Psychic-types are Hitmonlee's most effective counters, most notably Slowbro, since they can take any move it throws at them barring Sucker Punch, which they can easily dodge by using a supporting move such as Spikes or Toxic. Ghost-types such as Mismagius and Rotom can also stop Hitmonlee from sweeping. Both are faster and are immune to Hitmonlee's two main attacks, Hi Jump Kick and Double-Edge, and only fear Sucker Punch, which is easily countered by Substitute. This leaves Stone Edge as the only "reliable" move Hitmonlee has to deal with them. Dusclops is the most effective Hitmonlee counter as it is immune to Hitmonlee's main attacks, takes almost nothing from Stone Edge and Earthquake, and can cripple it with Will-O-Wisp, leaving Hitmonlee completely useless. Even if Hitmonlee uses Substitute, Seismic Toss or Night Shade will always break Hitmonlee's Substitutes and force a switch as Hitmonlee simply can't do anything to threaten Dusclops. Another way of dealing with Hitmonlee is to use Protect on its Hi Jump Kick, causing massive recoil damage.