Hoppip

Chlorophyll
Speed doubles in sun.
Leaf Guard
Prevents status effects in sun.
Infiltrator
The wielder bypasses the foe's Light Screen, Reflect, Mist, and Safeguard.
Type Tier
Grass / Flying LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
35
- 20 23 -
Atk
35
9 10 13 14
Def
40
9 10 13 14
SpA
35
9 10 13 14
SpD
55
10 12 15 16
Spe
50
9 11 14 15
  • Little Cup

Overview

At first sight, Hoppip seems like a highly mutated strain of Oddish. At second sight, Hoppip seems like someone just dumped a bucket of pink paint on an Oddish. At third sight, Hoppip seems like a cheap Chinese-manufactured knockoff of the Kanto Oddish. No matter how you look at it, you're not getting past the fact that Hoppip looks like Oddish, so let's move on.

Name Item Ability Nature

Global Warming

Heat Rock Chlorophyll Jolly
Moveset EVs
~ Encore
~ Sleep Powder
~ Sunny Day
~ Memento / U-turn
236 HP / 36 Def / 196 Spe

The purpose of a lead in a Pokemon battle is to intimidate the other trainer and leave a streak in their undergarments that they won't soon forget. I have no idea why you'd want to use the cute innocuous Hoppip for this role, but just in case you do, Smogon's here to walk you through the stages. Start off with a little sprinkling of Sleep Powder, and then while the foe's snoozing, use Sunny Day to do your part to exacerbate global warming. That'll show those locavore idiots and their fancy schmancy herb gardens and homemade compost. By this time, Hoppip will have been carried away by a strong breeze and you'll be forced to forfeit the battle on the third turn in order to chase it back, but if by some miracle of weather your Hoppip is still by your side, feel free to use one of the remaining moves, though I don't recommend Memento since it's really confusing the first time you see it and you'll have to replay the battle at least twice to understand what actually happened.

Team Options & Additional Comments >>>
Name Item Ability Nature

Shiatsu Massage Not Included

Eviolite Chlorophyll Jolly
Moveset EVs
~ Encore
~ Aromatherapy
~ Sleep Powder / Leech Seed
~ Memento / U-turn
236 HP / 36 Def / 196 Spe

Here's the plan: switch Hoppip in while the opposing Pokemon is picking its nose or something and Encore it, and while the opponent dies of embarrassment, feel free to throw a little Sleep Powder or Leech Seed their way to really mess with them. Now I'm normally someone who wouldn't shell out their hard-earned cash on this alternative medicine crap, but since Hoppip is your own Pokemon it's free of charge, so go ahead and treat the rest of your team to a little Aromatherapy. Be aware that after using Aromatherapy Hoppip has the tendency to float away again, so get those scents of lavender and rose petals out of your head and have those butterfly nets ready. Using U-turn is not recommended by any means; have you ever seen a Hoppip successfully parallel park? Me neither.

Team Options & Additional Comments >>>
Name Item Ability Nature

Parry, Parry, Thrust

Flying Gem Chlorophyll Jolly
Moveset EVs
~ Swords Dance
~ Acrobatics
~ Protect / Synthesis
~ Seed Bomb
76 HP / 236 Atk / 196 Spe

As dangerous as it sounds, Hoppip can actually pull off a Swords Dance if you give it the right equipment, but I'd still dull the edges of the blades first, just to be safe. Seed Bomb and Acrobatics are Hoppip's reliable STABs, with Acrobatics hitting especially hard in conjunction with Flying Gem; it's not like Hoppip will be able to up and join Cirque Du Soleil any time soon, but still, you get a good show. Protect and Synthesis are there because Hoppip has no other moves worth using. I suppose you could use Splash in that slot to get a whole splash/dance/acrobatics combo going to showcase Hoppip's performance talents, but that would be rather silly wouldn't it? That's almost as silly as using Hoppip itself.

Team Options & Additional Comments >>>

Other Options

Fully evolve your Hoppip into a Jumpluff, and then trade that for a Whimsicott.

Checks and Counters

Any changes in the weather will be a major threat to Hoppip, whether it be the loss of precious sunlight, or a gusty northeasterly that blows Hoppip all the way to Reykjavik, so studying the weather forecasts, learning the wind patterns, and familiarizing yourself with the intricacies of barometric pressure will all be essential for defeating Hoppip. Or, you know, Hoppip's weak to Ice, so you could always chuck your trenta iced coffee with extra soy at it. That should work.