Hypno

Insomnia
Prevents sleep.
Forewarn
Tells which of the opponent's moves has the highest Base Power.
Inner Focus
Prevents flinching.
Type Tier
Psychic NU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
85
- 160 192 -
Atk
73
83 93 125 137
Def
70
81 90 122 134
SpA
73
83 93 125 137
SpD
115
121 135 167 183
Spe
67
78 87 119 130
Name Power Accuracy PP Target Description
Assist - - 20 User Uses a random move from the user's team.
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Barrier - - 30 User Boosts user's Defense by 2 stages.
Brick Break 75 100% 15 Single non-user Destroys Light Screen and Reflect, then hits. Does not break screens if the target is immune.
Calm Mind - - 20 User Boosts user's Special Attack and Special Defense by 1 stage.
Confusion 50 100% 25 Single non-user 10% chance to confuse opponent.
Disable - 100% 20 Single non-user Prevents the last move used from being used again for 4 turns.
Double Team - - 15 User Boosts evasion by 1 stage.
Dream Eater 100 100% 15 Single non-user Leeches 50% of the damage dealt. Only works if target is asleep.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Fire Punch 75 100% 15 Single non-user 10% chance to burn opponent.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Flatter - 100% 15 Single non-user Confuses the target. Boosts the target's Special Attack by 1 stage.
Fling 1 100% 10 Single non-user Throws the user's hold item at the foe. Power and effect depend on the item.
Focus Blast 120 70% 5 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Frustration 1 100% 20 Single non-user No additional effect.
Future Sight 100 100% 10 Single non-user Deals damage at the end of the turn after three turns.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Grass Knot 1 100% 20 Single non-user Deals damage based on the foe's weight.
Guard Swap - - 10 Single non-user Swaps user's Defense and Special Defense stages with the target.
Headbutt 70 100% 15 Single non-user 30% chance to flinch the target.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Hyper Beam 150 90% 5 Single non-user The user cannot attack next turn.
Hypnosis - 60% 20 Single non-user Puts the target to sleep.
Ice Punch 75 100% 15 Single non-user 10% chance to freeze the target.
Light Screen - - 30 User party Doubles your team's Special Defense for 5 turns.
Low Sweep 60 100% 20 Single non-user Lowers target's Speed by 1 stage.
Meditate - - 40 User Boosts user's Attack by 1 stage.
Nasty Plot - - 20 User Boosts user's Special Attack by 2 stages.
Nightmare - 100% 15 Single non-user Cuts 1/4 of the sleeping target's max HP per turn.
Poison Gas - 90% 40 All enemies Poisons the target.
Pound 40 100% 35 Single non-user No additional effect.
Protect - - 10 User Protects the user from attacks.
Psybeam 65 100% 20 Single non-user 10% chance to confuse the target.
Psych Up - - 10 Single non-user Copies the target's stat changes.
Psychic 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Psycho Cut 70 100% 20 Single non-user Has a high critical hit rate.
Psyshock 80 100% 10 Single non-user Damage is based on the target's Defense stat.
Rain Dance - - 5 All Summons rain for five turns.
Reflect - - 20 User party Lowers damage from physical attacks to the user's team for 5 turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Role Play - - 10 Single non-user Copies the foe's ability and overwrites the user's ability.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Safeguard - - 25 User party Protects the user's team from status conditions for 5 turns.
Secret Power 70 100% 20 Single non-user Effects vary with terrain. 30% chance to lower target's accuracy by 1 stage in Wi-Fi battles.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower target's Special Defense by 1 stage.
Skill Swap - - 10 Single non-user The user and the target trade abilities.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for five turns.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Switcheroo - 100% 10 Single non-user Switches items with the target.
Synchronoise 70 100% 15 All others Only damages targets of the same type as the user.
Taunt - 100% 20 Single non-user Lasts 3 turns and the target can only use attacking moves.
Telekinesis - - 15 Single non-user Lasts 3 turns and makes all moves hit the target. Makes target immune to Ground-type moves.
Thief 40 100% 10 Single non-user Steals the target's held item.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
ThunderPunch 75 100% 15 Single non-user 10% chance to paralyze the target.
Torment - 100% 15 Single non-user Forces the target to change moves.
Toxic - 90% 10 Single non-user Badly poisons the target.
Trick Room - - 5 All Slower Pokemon move first for 5 turns.
Zen Headbutt 80 90% 15 Single non-user 20% chance to flinch the target.