Prevents sleep.
Tells which of the opponent's moves has the highest Base Power.
Inner Focus
Prevents flinching.
Type Tier
Psychic NU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 160 192 -
83 93 125 137
81 90 122 134
83 93 125 137
121 135 167 183
78 87 119 130


Hypno's decent 85 / 70 / 115 defenses make it bulky enough to take some strong hits. Hypno's useful abilities, Insomnia and Inner Focus, nicely help it set up Trick Room. It has balanced Attack and Special Attack stats, meaning it can attack from either side effectively. Hypno's Speed stat is somewhat high, but it is low enough to still abuse Trick Room well. One of Hypno's best traits is that no one knows what Hypno does. Hypno is obviously not your standard Pokemon in VGC, and not many people actually know about its abilities and what it's actually capable of.

Name Item Ability Nature

Trick Room Tank

Lum Berry / Mental Herb Inner Focus Relaxed
Moveset IVs
~ Trick Room
~ Safeguard / Hypnosis
~ Psychic
~ Protect / Substitute
0 Spe
252 HP / 196 Def / 60 SpA

Hypno is a great Trick Room setter and benefits from it a lot. This is due to the sheer bulk it has with the given EV set. You can use Safeguard to prevent statuses, such as burns, paralysis, and sleep, wreaking havoc for your team. Hypno can also put threats to sleep, with Hypnosis. After all, it is called Hypno for a reason. Psychic is Hypno's main attacking option, as it's its strongest, and most reliable special attacking move. Protect is a staple move on nearly any VGC Pokemon, as it allows Hypno to last longer in the battle and thus gives it a greater chance to beat other Pokemon. It can be used to stall out certain strategies and scout out dangerous moves. Substitute can be used, if you expect things like Sucker Punch to come your way or if you think your opponent will do anything else that will give you a chance to set up a Substitute.

Team Options & Additional Comments >>>

Other Options

Hypno has many other options it can use. Hypno could abuse Trick very well, using items such as Choice Scarf or Choice Specs to lock the opponent into moves that are less desirable. Flatter is a fine option to attempt messing with physical attackers and confusing them. Swagger works similarly against special attackers. Thief could be another option, especially after you use your item and want to mess with your opponent in any way possible. A physical or special attacking Trick Room abuse set could be used on Hypno, but so many other Pokemon take the role better such as Jellicent or Dusknoir. Hypno can abuse Disable very well to rid the enemy of pesky moves that can hit very hard against Hypno, or moves that your opponent may abuse a lot, such as Protect or Rage Powder / Follow Me.

Checks and Counters

Gallade makes a decent counter to Hypno, since it can reset Trick Room, hit Hypno pretty hard with Shadow Sneak, and resist some moves Hypno can throw at it. Dark-types, such as Tyranitar and Bisharp, wall most of Hypno's attacks. Metagross is also hard to deal with, and can hurt Hypno pretty easily with Meteor Mash or Earthquake. Although Hypno can take attacks from Reuniclus, Musharna, and a few other Psychic-types, it has a hard time hitting back. All it can do is either put them to sleep or set up Safeguard for team support.