- Grants immunity to infatuation and Captivate.
- Doubles damage on resisted hits.
- Moves that do not deal direct damage have their priority increased by one level.
Level 100 Statistics (see level 5, 50, 100)
Illumise looks at her brother, Volbeat, with jealousy as he refuses to pass on Tail Glow to her and hogs all the glory in everything they do. She is a decent weather support Pokemon with Prankster, as it grants her priority when using her weather moves. Encore, Thunder Wave, and Baton Pass are also notable moves that she can use to a great effect. A slow U-turn safely brings her teammates into the battlefield. However, few can overlook her mediocre bulk and Stealth Rock weakness, both which restricts the number of times she can set up. She also lacks anything worthwhile to Baton Pass, making Volbeat the better option with his ability to pass Tail Glow boosts. Illumise even has a weaker U-turn on the weather support set, letting Volbeat outshine her on an otherwise exact same set.
Illumise's best role is to support her teammates as best as she can with her priority moves, courtesy of Prankster. Rain Dance and Sunny Day are given priority thanks to Prankster and are guaranteed to be set up if Illumise switches in safely. U-turn is usually the best move to use after setting up your selected weather to provide a safe switch-in for your sweepers while wasting as few turns of weather as possible. Encore forces quite a few switches, as locking your opponent into a support move or a resisted attack can give Illumise and her teammates a couple of turns to set up and possibly sweep. Thunder Wave is not quite as useful, but it is excellent for hindering a Pokemon holding a Choice item. It is also effective against naturally fast Pokemon that don't set up. Both Encore and Thunder Wave are best used before setting up weather in order to prevent the loss of too many weather turns, but they are helpful at any time if you use them correctly.
Team Options & Additional Comments >>>
Like Roost, Moonlight is a viable option with Sunny Day in order to extend Illumise's longevity. However, Illumise will still lose over 50% of her health when hit with most decently powered neutral attacks, making the recovery turn less useful in retrospect. A Baton Pass set is viable, but Illumise has very few moves to pass because Growth is illegal with Baton Pass. A Swagger and Thunder Wave set is somewhat usable to inflict the dreaded parafusion, but because Illumise lacks Foul Play, it is all dependent on luck. Psych Up can also work with such a set to acquire the Attack boosts in order to Baton Pass them, but it is an unreliable way to do so. Toxic has priority due to Prankster, but weather teams like to switch often, so it would have to Toxic the entire opposing team to truly have a significant effect. Charm is an option to weaken opponents before they can attack, but most attacks are still able to inflict significant damage that Illumise cannot usually recover from. Tailwind has priority and can support your team outside of weather, but Thunder Wave generally lasts longer and has more utility.
Checks and Counters
While it isn't easy to stop Illumise from setting up, there are still some significant Pokemon that counter this lady firefly. Murkrow is Illumise's greatest nemesis due to its own priority Taunt, higher base Speed, and a super effective Brave Bird. Encore users are also a problem, as they can lock Illumise into a move and force it to waste valuable turns switching out. Liepard is also a significant counter because it can cripple Illumise with its disruptive moves. It can even set up the opposing weather and waste Illumise's work. Rock Blast users, such as Golem, are able to take out Illumise even if it has a Substitute up. Roar and Whirlwind users, such as Altaria and Mandibuzz, can force Illumise out into a possibly undesirable Pokemon or force an incoming weather sweeper out, preventing them from doing anything if Illumise used U-turn. Choice Band Golurk is another Pokemon that Illumise can't touch, as it isn't affected by Encore or Thunder Wave. If all else fails, simply wearing Illumise down can limit how often she sets up. Stealth Rock and other entry hazards limit her usefulness, and any relatively strong neutral or super effective attack can cripple Illumise permanently. Illumise isn't that threatening on her own; you are usually better off trying to handle the weather sweepers that usually follow after her.