Infernape

Blaze
Boosts power of Fire-type moves 50% when at 1/3 HP or less.
Iron Fist
Increases the power of punching moves by 20%.
Type Tier
Fire / Fighting OU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
76
- 293 356 -
Atk
104
219 244 307 337
Def
71
160 178 241 265
SpA
104
219 244 307 337
SpD
71
160 178 241 265
Spe
108
226 252 315 346

Overview

Infernape's mixed attacking talents are no longer the pinnacle of wallbreaking as they were in DPP. The name of the game in BW2 is all-out offense, which for an attacker generally means do one thing and do it well. On the physical side, offensive teams with only one dedicated physical wall are consistently broken by Rock Gem Terrakion, which boasts far stronger physical attacks and much higher usable bulk when used in sand. On the special side, Infernape consistently struggles with rain teams, which are both effective and prevalent in the metagame; Pokemon such as Tentacruel ensure that Infernape will never pull off a sweep, or even leave lasting damage. If you attempt to counteract the weather with your own, you run into the problem of Venusaur, Victini, and Darmanitan being better sun abusers. In the early days of BW1, Infernape was effective against stall, stacking physical walls to deal with Terrakion often lead them to being weak to Infernape's mixed prowess. Sun stall suffered the most, particularly those that used Sableye, as Infernape, which can 2HKO all members of most sun teams, could not be stopped with Will-O-Wisp. However, stall is not a significant part of BW2, and the chances of finding a proper place for Infernape in your team are now slim.

Name Item Nature

Mixed Attacker

Life Orb Naive / Hasty
Moveset EVs
~ Overheat
~ Close Combat
~ U-turn / Grass Knot
~ Stone Edge / Mach Punch
252 Atk / 4 SpA / 252 Spe

The Mixed Attacker, one of Infernape's signature sets in DPP, returns largely unchanged in the BW metagame. Its great offensive coverage and the constant pressure it puts onto opposing teams allow it to retain its status as Infernape's most threatening set. Close Combat is a staple here, as it provides Infernape with a reliable STAB attack; the sheer force of the move after the boosts from STAB and Life Orb grants Infernape much of its wallbreaking capability. Likewise, Overheat also acts as a powerful special STAB move, and unlike Close Combat, it focuses on the task of dealing as much damage as possible in a single, powerful blow. U-turn allows Infernape to keep up any offensive momentum your team may have created, as it will allow you to make sure that you have a desirable match-up; also, U-turn can be used to scout for sets the opponent's Pokemon may be running, or the items they may hold. However, Grass Knot can be used to help deal with bulky Ground- and Water-types that switch in expecting a resisted Fire-type attack; therefore, Grass Knot provides great coverage alongside Infernape's dual STABs. The final moveslot is dependent on your preference, as although Stone Edge provides additional coverage with Infernape's other attacking moves, hitting Pokemon such as Gyarados, Mach Punch can be used to better deal with Pokemon Infernape does not outrun, such as Choice Scarf Tyranitar and Terrakion. Lastly, Hidden Power Ice can be used to deal with the likes of Gliscor, Landorus, and Dragonite, as Infernape will be able to KO all three of them after Stealth Rock damage.

Team Options & Additional Comments >>>
Name Item Ability Nature

Choice Band

Choice Band Iron Fist / Blaze Jolly / Adamant
Moveset EVs
~ Flare Blitz / Fire Punch
~ Close Combat
~ Stone Edge / Mach Punch
~ U-turn
4 HP / 252 Atk / 252 Spe

Courtesy of Infernape's great Attack and vast physical movepool, it's able to use a Choice Band to great effect. With a Choice Band, Infernape becomes an excellent wallbreaker, capable of punching through even the bulkiest Pokemon. Close Combat and Flare Blitz are staples on this set, as they provide powerful and reliable forms of STAB for Infernape to use; they're capable of OHKOing or 2HKOing the majority of the OU tier due to their high Base Power, which is further boosted by STAB. Gyarados and Dragonite are among the few Pokemon which can remain standing after two consecutive Close Combats or Flare Blitzes, so Stone Edge can be used to OHKO both easily. However, Mach Punch can be used to revenge kill a multitude of faster threats, which may have set up and threaten your team. Lastly, U-turn is recommended as it allows Infernape to bypass its checks and counters, while also helping to build up momentum, and put constant pressure on the opponent's team.

Team Options & Additional Comments >>>
Name Item Nature

Swords Dance

Life Orb Jolly
Moveset EVs
~ Swords Dance
~ Fire Punch / Flare Blitz
~ Close Combat
~ Stone Edge / Mach Punch
252 Atk / 4 SpD / 252 Spe

Infernape's great base 104 Attack and 108 Speed stats, coupled with its amazing physical movepool and excellent STABs make it a terrific candidate for a Swords Dance set. Close Combat is a staple on the set as it provides Infernape with a reliable and powerful STAB attack that is able to tear through even the bulkiest of Pokemon after a single Swords Dance boost. Just like Close Combat, Fire Punch is able to KO any Pokemon with a weakness to Fire-type attacks after a Swords Dance; Flare Blitz is generally inferior to Fire Punch, but can be used to hit hard even without any boosts. Stone Edge rounds off the set, defeating Pokemon that may sport resistances to Infernape's STAB attacks, such as Gyarados. However, Mach Punch can be used in place of Stone Edge as it helps Infernape deal with faster Pokemon that would otherwise end its sweep, such as Choice Scarf Terrakion.

Team Options & Additional Comments >>>
Name Item Nature

Nasty Plot

Life Orb Timid / Naive
Moveset EVs
~ Nasty Plot
~ Fire Blast
~ Focus Blast / Close Combat
~ Grass Knot / Vacuum Wave
252 SpA / 4 SpD / 252 Spe

Just like the MixApe set, this set is a reincarnation of one of Infernape's signature, and most effective sets in DPP: Nasty Plot Infernape. Fire Blast is a staple on this set, as it grants Infernape a reliable STAB move to exploit after a boost from Nasty Plot, as after said boost, it will be able to dent even the bulkiest foes; Flamethrower can be used here if the shaky accuracy of Fire Blast is deemed unreliable for the user. Focus Blast serves as Infernape's secondary STAB attack, although Close Combat can be used in this moveslot to help Infernape bypass Pokemon that will often switch in after seeing Nasty Plot, such as Chansey and Blissey, while also being more accurate than Focus Blast. Lastly, Grass Knot can be used to help deal with bulky Water-types, common switch-ins to specially based Infernape, including Jellicent and Vaporeon; however, Vacuum Wave can be used to deal with faster foes attempting to revenge kill Infernape, as well as Pokemon such as Terrakion that Speed tie with maximum-Speed Infernape.

Team Options & Additional Comments >>>
Name Item Ability Nature

Choice Scarf

Choice Scarf Blaze Hasty / Naive
Moveset EVs
~ Close Combat
~ Fire Blast / Flare Blitz
~ Hidden Power Ice / Stone Edge
~ U-turn
108 Atk / 148 SpA / 252 Spe

This set does not possess the Choice Band set's immediate destructive power, the Nasty Plot and Swords Dance sets' sweeping potential, nor the mixed attacker's wallbreaking capabilities. It is, however, one of the most versatile revenge killers in the metagame, thanks to Infernape's unmatched coverage and its breakneck Speed. Furthermore, Choice Scarf Infernape can easily ravage opposing teams late game. If they have been sufficiently weakened beforehand, all those pesky walls will fall before Infernape's blazing fists.

Close Combat pummels monsters such as Terrakion, Tyranitar, and Heatran, while Fire Blast scorches the likes of Jirachi, Scizor, and Celebi. If you'd like to go with a more physically oriented set or simply don't like Fire Blast's accuracy, feel free to bust the doors open with Flare Blitz. While the recoil damage is troublesome, the ability to OHKO threats such as Volcarona in the sun is certainly worth the tradeoff. Hidden Power Ice is often run alongside Flare Blitz, as it takes out those Dragons that resist Infernape's STAB combination. However, if you opt not to run Flare Blitz and have no other options against Volcarona, consider using Stone Edge instead. Rounding off the set is the trusty scouting move U-turn, which can bail Infernape out of unfavorable matchups.

Team Options & Additional Comments >>>

Other Options

Due to Infernape's massive movepool and great base stats in both offenses, it is able to run a few additional sets, although most of these are outclassed by other Pokemon. Flame Charge is an option Infernape can use, as it will help it defeat previously faster Pokemon. Work Up is another option which will further improve Infernape's wallbreaking capabilities. Also, an Encore set could be pulled off, but this is very situational; other Pokemon do this job better and Infernape has better offensive options to choose from. In terms of optional moves, Mach Punch and Vacuum Wave can be run on any of the sets to help Infernape defeat faster opponents. Infernape can also run Stealth Rock effectively without being fodder. However, it is generally not worth giving up a coverage move for Stealth Rock as Infernape should play a primarily attacking role, and is already starved for moveslots as it is. Lastly, Hidden Power Electric (or another Hidden Power) can be used to bypass Pokemon such as Gyarados, although this move will be unnecessary if you're running Stone Edge or a setup move. In terms of abilities, Infernape can also use Iron Fist to boost some of its attacks such as Fire Punch.

Checks and Counters

Although Infernape is excellent at playing the role of a sweeper, its defensive stats are meager, so it has to watch out for bulky Pokemon which can take a shot and retaliate, along with faster Pokemon and those which carry priority attacks. However, Infernape's specific counters and checks depend on which set it is using. For example, if Infernape is using a physically based set, such as MixApe or Choice Band, Pokemon such as Gyarados and Salamence will spell doom for Infernape due to Intimidate and their resistances to Infernape's STAB attacks. Latios and Latias are also magnificent checks due to their respectable bulk, great Speed, and well placed resistances. Bulky Water-types also do magnificently at checking Infernape, as long as they do not switch into a boosted Close Combat or Focus Blast, as they can take advantage of their resistance to Fire Blast and Flare Blitz and dispose of Infernape with a super effective Water-type attack. Tentacruel, however, can even take the Fighting-type STAB attacks and KO back with Scald. Finally, priority attack users such as Conkeldurr threaten Infernape; due to its frailty, their priority moves will quickly and efficiently end an Infernape sweep.