Jellicent

Water Absorb
Heals 25% HP when hit by a Water-type attack.
Cursed Body
The wielder has a 30% chance to disable any move that hits it.
Damp
Prevents the use of Selfdestruct or Explosion. Prevents Aftermath from doing damage.
Type Tier
Water / Ghost OU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
100
- 26 29 -
Atk
60
10 12 15 16
Def
70
11 13 16 17
SpA
85
13 15 18 19
SpD
105
15 17 20 22
Spe
60
10 12 15 16
Name Power Accuracy PP Target Description
Absorb 20 100% 25 Single non-user Leeches 50% of the damage dealt.
Acid Armor - - 40 User Boosts user's Defense by 2 stages.
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Blizzard 120 70% 5 All enemies 10% chance to freeze the target.
Brine 65 100% 10 Single non-user Base Power doubles if target's HP is 50% or less.
Bubble 20 100% 30 All enemies 10% chance to lower target's Speed by 1 stage.
BubbleBeam 65 100% 20 Single non-user 10% chance to lower target's Speed by 1 stage.
Confuse Ray - 100% 10 Single non-user Confuses the target.
Constrict 10 100% 35 Single non-user 10% chance to lower target's Speed by 1 stage.
Dive 80 100% 10 Single non-user User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 User Boosts evasion by 1 stage.
Dream Eater 100 100% 15 Single non-user Leeches 50% of the damage dealt. Only works if target is asleep.
Energy Ball 80 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Frustration 1 100% 20 Single non-user No additional effect.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Hail - - 10 All Summons hail for 5 turns.
Hex 50 100% 10 Single non-user Base Power doubles if target has a status ailment.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Hydro Pump 120 80% 5 Single non-user No additional effect.
Hyper Beam 150 90% 5 Single non-user The user cannot attack next turn.
Ice Beam 95 100% 10 Single non-user 10% chance to freeze the target.
Mist - - 30 User party Prevents moves that lower stats from working for 5 turns.
Night Shade 1 100% 15 Single non-user Does damage equal to the user's level.
Ominous Wind 60 100% 5 Single non-user 10% chance to boost all of the user's stats by 1 stage.
Pain Split - - 20 Single non-user Shares HP of user and target equally.
Protect - - 10 User Protects the user from attacks.
Psych Up - - 10 Single non-user Copies the target's stat changes.
Psychic 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Rain Dance - - 5 All Summons rain for five turns.
Recover - - 10 User Heals 50% of user's max HP.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Safeguard - - 25 User party Protects the user's team from status conditions for 5 turns.
Scald 80 100% 15 Single non-user 30% chance to burn the target. Thaws the user.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower target's Special Defense by 1 stage.
Sludge Bomb 90 100% 10 Single non-user 30% chance to poison the target.
Sludge Wave 95 100% 10 All others 10% chance to poison the target.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Surf 95 100% 15 All others Hits Pokemon using Dive with double Base Power.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Taunt - 100% 20 Single non-user Lasts 3 turns and the target can only use attacking moves.
Toxic - 90% 10 Single non-user Badly poisons the target.
Trick Room - - 5 All Slower Pokemon move first for 5 turns.
Water Pulse 60 100% 20 Single non-user 20% chance to confuse the target.
Water Sport - - 15 All Fire-type attacks have their power reduced 0.33x.
Water Spout 150 100% 5 All enemies Does less damage as the user's HP decreases.
Waterfall 80 100% 15 Single non-user 20% chance to flinch the target.
Will-O-Wisp - 75% 15 Single non-user Burns the target.
Wring Out 1 100% 5 Single non-user Base Power depends on the target's remaining HP.