Jellicent

Water Absorb
Heals 25% HP when hit by a Water-type attack.
Cursed Body
The wielder has a 30% chance to disable any move that hits it.
Damp
Prevents the use of Selfdestruct or Explosion. Prevents Aftermath from doing damage.
Type Tier
Water / Ghost OU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
100
- 341 404 -
Atk
60
140 156 219 240
Def
70
158 176 239 262
SpA
85
185 206 269 295
SpD
105
221 246 309 339
Spe
60
140 156 219 240

Overview

Jellicent was a superstar of VGC 2011, and it's no different in 2012. Nice bulk, along with reliable forms of recovery, makes it last longer for maximum utility. Due to this bulk and immunity to Fake Out, Jellicent makes a great Trick Room setter for the many Pokemon that can use it effectively in this metagame, such as Hariyama, Marowak, and Reuniclus. Additionally, Jellicent greatly appreciates rain support to take advantage of STAB Water Spout. However, sun teams will completely stop this if you aren't prepared. Without proper support, Jellicent is an easy target for Electric-type attacks.

Name Item Ability Nature

Trick Room Setter

Wacan Berry / Sitrus Berry Water Absorb Quiet
Moveset IVs
~ Trick Room
~ Scald / Water Spout
~ Shadow Ball
~ Protect / Ice Beam / Will-O-Wisp
0 Spe
EVs
252 HP / 4 Def / 252 SpA

The main goal of this set is for Jellicent to provide team support in the form of Trick Room, so naturally Trick Room is in the first moveslot. Jellicent has a miserable time handling physical attackers, such as Bisharp and Tyranitar; therefore, the burn chance from Scald can come in handy. Alternatively, Water Spout is a more powerful STAB move, which lets Jellicent deal huge damage to the opposition if Jellicent is at full health and given rain support. Shadow Ball provides coverage against common Trick Room counters that can plague Trick Room teams, namely Musharna, Azelf, and Chandelure, who can either reverse Trick Room or Imprison your Pokemon. Shadow Ball also hits Latias and Latios harder than Ice Beam would. Finally, Protect allows Jellicent to stall for more burn damage, or just lets you keep Jellicent out of harm's way while your partner does work. You can run Ice Beam for added coverage against Grass-types, such as Whimiscott and Amoonguss, and Dragon-types, such as Garchomp, Salamance, and Dragonite, but common teammates will more than likely have Ice-type coverage moves, so this is a lesser option. Unlike Scald, Will-O-Wisp guarantees a burn if it hits, which can be useful.

Team Options & Additional Comments >>>
Name Item Nature

Water Spout Attacker

Water Gem / Sitrus Berry Modest / Timid
Moveset EVs
~ Water Spout
~ Shadow Ball
~ Ice Beam
~ Protect
4 HP / 252 SpA / 252 Spe

In VGC 2011, Jellicent was a menace with Water Spout; VGC 2012 is no different. Water Spout is a powerful STAB move that gets easy KOes on all who do not resist it. Shadow Ball is another STAB move, and though it doesn't nab many notable OHKOs, it does 2HKO most Latios and Latias. As Water Spout is weakened over the course of a game, however, Shadow Ball becomes the STAB move of choice after Jellicent takes a hit. Ice Beam gives Jellicent super effective coverage to hit Dragon- and Flying-types, Tornadus and Garchomp. Protect is a common utility move in VGC; it can be used to stall, keep Jellicent protected for a turn, or prevent damage from the rare Scrappy Fake Out from Kangaskhan.

Team Options & Additional Comments >>>

Other Options

Jellicent can use a Choice Scarf to outspeed threats without needing Tailwind support, but being Choice-locked into a move can put it in a tough position. To make matters worse, Jellicent will lack power if using a Timid nature. Pain Split is a a recovery option, but it's very circumstantial. Safeguard can be used to prevent Pokemon such as Amoonguss and Breloom from messing up your whole team with Spore. Confuse Ray is an option for a bulky set, but while it can stop some threats, it is also a risky tactic. Blizzard can be used over Ice Beam on an offensive set if Jellicent is paired with Abomasnow. Double Blizzard spam can be extremely effective due to the freeze chance, as well as the high power. However, Jellicent isn't immune to hail recoil, so it's definitely something to watch out for. Finally, Jellicent can run a bulky Trick Room supporter set with an EV set of 188 HP / 164 Def / 156 SpA and a Quiet nature.

Checks and Counters

Jellicent has a major weakness to moves that hit it super effectively. As such, Pokemon to watch out for include Tyranitar, Bisharp, Ferrothorn, Breloom, Zapdos, Ludicolo, and Chandelure. Jellicent is also easily checked by bulky threats: for example, Calm Mind Cresselia can boost up and hit Jellicent hard, while Leech Seed Ferrothorn can drain Jellicent's health and stall it to death. Always be aware of Sucker Punch users when using Jellicent; Jellicent can try and make an obvious kill, but get finished off by a surprise Sucker Punch from an opposing Hitmontop or Honchcrow.

Unreleased

Jellicent gets the Damp ability from the Dream World, which lets it support its team by stopping pesky Explosion or Selfdestruct users. However, Jellicent itself pairs well with abusers of these moves, so if this ability were released for Jellicent, it wouldn't be worth much.