Speed doubles in sun.
Leaf Guard
Prevents status effects in sun.
The wielder bypasses the foe's Light Screen, Reflect, Mist, and Safeguard.
Type Tier
Grass / Flying NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 291 354 -
131 146 209 229
158 176 239 262
131 146 209 229
185 206 269 295
230 256 319 350


Jumpluff's stats give you an impression that it is an awful Pokemon to use in the metagame. It doesn't have any decent stat but Speed; which is rather high. However, it has a couple of things going for it. First, it has the ability Chlorophyll which lets it become the fastest Pokemon in the entire game if sunlight is up. Next, it has access to multiple strong support moves such as Leech Seed, Encore, Memento, and Sleep Powder. Lastly, it also has the surprising capability to pose a strong offensive threat thanks to the extremely powerful Acrobatics and the ability to learn Swords Dance, allowing it to clean up weakened teams. On the other hand, Jumpluff is extremely frail and needs to rely on resistances and immunities to switch in or annoy something successfully, especially with a weakness to Stealth Rock. Offensive variants need a Swords Dance boost to properly do any damage and are walled hard by Steel-types. Regardless, Jumpluff is still a decent Pokemon whether it is giving support or cleaning up teams.

Name Item Ability Nature


Flying Gem Chlorophyll Adamant / Jolly
Moveset EVs
~ Swords Dance
~ Sleep Powder
~ Acrobatics
~ Seed Bomb
4 HP / 252 Atk / 252 Spe

While you might laugh at Jumpluff's base 55 Attack, it will hit rather hard thanks to Swords Dance and the massive power that Acrobatics offers. Jumpluff also has no trouble outspeeding threats thanks to its massive Speed stat in the sun. Jumpluff really helps in the match-up against opposing sun teams as most sun sweepers are weak to its Flying-type STAB. Swords Dance lets Jumpluff boost its measly Attack stat to a decent level allowing it to sweep teams. Sleep Powder is the main means of getting that boost; otherwise, it'll be hard to sweep as Jumpluff is very frail. Sleep Powder also really helps neutralize a threat to your team. Acrobatics is this set's main way of attacking. With a Flying Gem, Acrobatics can reach a massive 165 Base Power before STAB, which mitigates Jumpluff's measly Attack. Seed Bomb is there for extra coverage, while dealing damage to Pokemon such as Rotom-W. It is also your main weapon against opposing weather starters as it can hit every one of them for super effective damage.

Team Options & Additional Comments >>>
Name Item Ability Nature


Leftovers Chlorophyll Jolly
Moveset EVs
~ Sleep Powder
~ Encore
~ Memento
~ U-turn
232 HP / 24 Def / 252 Spe

Jumpluff has access to multiple support options and is the fastest user of those moves under the sun. It can be an incredible asset to a sun team as having the fastest Encore lets it stop a lot of threats to sun, such as Dragonite and Garchomp, as well as Sleep Powder. Jumpluff offers a lot of momentum on sun teams while using its resistances to be a decent annoying pivot. The main move of this set is Sleep Powder, which lets it speedily neutralize a threat for a majority of the match. Encore can destroy nearly any setup sweeper and can lock the likes of Keldeo into moves that barely do any damage to it, disrupting any momentum that they might have. Memento is also very helpful as it gives sweepers such as Volcarona a chance to set up very easily and can also stop an opposing sweep from time to time. U-turn is the main move that sustains momentum throughout the game, and can work especially well as Jumpluff will force a lot of switches.

Team Options & Additional Comments >>>

Other Options

Aromatherapy is a decent option to heal teammates of status, but you really don't want to waste momentum and it doesn't offer as much utility compared to other moves such as Encore or Stun Spore. Sunny Day can help against opposing weathers regaining the upper hand should opponents switch into their weather starter to change the weather after Jumpluff uses Encore or Sleep Powder, but you are usually better of U-turning into Gothitelle or Dugtrio. Synthesis can also work on a support set, keeping Jumpluff alive while alleviating its Stealth Rock weakness, but it's unreliable and often unnecessary, so usually it's not the greatest option.

Checks and Counters

While Jumpluff might be annoying, it really isn't hard to stop. Any offensive variant is walled hard by most Steel-types, and can also be beat with priority attacks such as Mamoswine's Ice Shard and Scizor's Bullet Punch. It isn't too hard to deal with if you are able to sacrifice something to Sleep Clause, as it is frail and can't take most attacks unless it has defensive investment. Most super effective attacks can easily knock it out; a few examples are Heatran's Lava Plume, Terrakion's Stone Edge, and Keldeo's Hidden Power Ice. Finally, any user of Magic Bounce can completely stop all of Jumpluff's support options.