Jumpluff

Chlorophyll
Speed doubles in sun.
Leaf Guard
Prevents status effects in sun.
Infiltrator
The wielder bypasses the foe's Light Screen, Reflect, Mist, and Safeguard.
Type Tier
Grass / Flying NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
75
- 291 354 -
Atk
55
131 146 209 229
Def
70
158 176 239 262
SpA
55
131 146 209 229
SpD
85
185 206 269 295
Spe
110
230 256 319 350

Overview

Jumpluff is a fairly average Pokemon; it doesn't have a lot going for it. Jumpluff's defenses are poor, it's typing is nothing to be proud of, and its offensive stats are pitiful, to say the least. That's not all; Jumpluff's typing gives it a crippling weakness to Stealth Rock, which limits its effectiveness. Things aren't all bad for our cottonball friend, however; its massive Speed, coupled with Sleep Powder, Substitute, and Leech Seed turn it into an effective support Pokemon. Furthermore, Jumpluff's ability, Chlorophyll, makes it an effective Sunny Day supporter. Jumpluff is by no means a bad Pokemon; just keep it out of harm's way and it will be a pain in the backside for your opponent.

Name Item Ability Nature

SubSeed

Leftovers Chlorophyll Timid
Moveset EVs
~ Leech Seed
~ Substitute
~ Sleep Powder
~ Encore
188 Def / 68 SpD / 252 Spe

This is undoubtedly Jumpluff's most effective set. Taking advantage of its high Speed, Sleep Powder, and Substitute, Jumpluff can pull off an effective SubSeed set. The idea is to switch into a slower opponent, incapacitate it with Sleep Powder, and proceed to annoy the opponent with a combination of Substitute and Leech Seed. Alternatively, switch into a Choice-locked Earthquake or Close Combat, Substitute as the opponent switches, and cripple the opponent's Jumpluff counter with Sleep Powder. Encore, combined with Jumpluff's high Speed, means it can force the opponent to repeat useless support moves, such as Stealth Rock, while it sets up.

Team Options & Additional Comments >>>
Name Item Ability Nature

Sunny Day

Heat Rock Chlorophyll Jolly
Moveset EVs
~ Sunny Day
~ Sleep Powder
~ U-turn
~ Memento / Encore
252 HP / 4 SpD / 252 Spe

Teams which play with the sun are deadly, regardless of which tier they're in. Thanks to its high Speed and Chlorophyll ability, Jumpluff is an ideal Pokemon to set up this weather. The idea is to put a slower Pokemon to sleep, set up Sunny Day, and proceed to U-turn or Memento. Memento is pretty nifty move; when Jumpluff uses Memento, it sacrifices itself to bring in a powerful teammate. Thanks to this generation's new Growth mechanics, Pokemon such as Tangrowth and Victreebel can come in on a weakened Pokemon, boost their stats, and plow through the opponent's team. Encore uses the same concept, but instead of sacrificing Jumpluff, it can lock the opponent into a weak or non-damaging move.

Team Options & Additional Comments >>>

Other Options

Besides the moves already listed, Jumpluff's movepool isn't anything spectacular. Aromatherapy is probably its best remaining move; combined with its blistering Speed, Jumpluff can rid its team of status before the opponent has chance to hit it. Reflect can soften physical attacks, but it doesn't benefit Jumpluff very much. Swords Dance, Aerial Ace, and Seed Bomb are available, but Jumpluff's Attack is nothing short of worthless, and it doesn't provide great coverage either. Cotton Guard, Amnesia, and Synthesis can form a boosting tank set, but with common Haze users in the tier, it won't be difficult to beat. Stun Spore can form part of a double status set, but it's usually a wasted moveslot. Finally, Giga Drain can be used on any set to restore Jumpluff's health; it also receives a STAB boost as well.

Checks and Counters

Jumpluff's offensive stats are terrible, so the only things you have to watch out for are Sleep Powder and Leech Seed. Thanks to their immunity to Leech Seed, the majority of Grass-types can take Jumpluff out. Ferroseed is a perfect example; it is immune to Leech Seed, it doesn't mind Sleep Powder, and it can use Jumpluff as set-up bait if Sleep Clause is already broken. Sawsbuck and Bouffalant can switch into any Grass-type move and absorb it with Sap Sipper, forcing Jumpluff to switch out or face a powerful attack. What makes Jumpluff so dangerous is its massive Speed; to overcome this, you can do one of two things. Firstly, a paralyzed Jumpluff is essentially useless; predict correctly, and you can cripple this cotton ball for the remainder of the match. Secondly, Choice Scarf users outspeed and KO Jumpluff before it has chance to do anything. Sleep Talk Munchlax can phaze Jumpluff with Whirlwind, but its massive HP stat will provide more than enough recovery for Jumpluff's Leech Seed. Finally, Stealth Rock will take its toll on Jumpluff, and keeping it on the field is guaranteed to give the cotton ball problems. Jumpluff isn't difficult to counter after it has put one of your Pokemon to sleep; just hit it with everything you've got.