Jumpluff

Chlorophyll
Speed doubles in sun.
Leaf Guard
Prevents status effects in sun.
Infiltrator
The wielder bypasses the foe's Light Screen, Reflect, Mist, and Safeguard.
Type Tier
Grass / Flying NU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
75
- 150 182 -
Atk
55
67 75 107 117
Def
70
81 90 122 134
SpA
55
67 75 107 117
SpD
85
94 105 137 150
Spe
110
117 130 162 178

Overview

Jumpluff hasn't changed much this generation. However, it still sports great Speed, reaching 700 in the sun, and is only outsped under Sunny Day by Choice Scarf Deoxys-S. Jumpluff's amazing support movepool is still strong in this generation. It can provide support in the form of double status, Encore, or Leech Seed. Jumpluff didn't get anything from the fifth generation except competition from Whimsicott, but Jumpluff does provide several advantages over its Grass-type counterpart: it is immune to Ground attacks and Toxic Spikes, and has access to Sleep Powder.

Name Item Ability Nature

Support

Leftovers Chlorophyll Jolly
Moveset EVs
~ Encore
~ Sleep Powder
~ Stun Spore / Toxic
~ U-turn
252 HP / 4 SpD / 252 Spe

This set combines Jumpluff's amazing Speed and support movepool to make one annoying Pokemon. Encore can be used on a non-attacking move or Ground-type attack, rendering the opponent almost completely helpless. From there you can fire off status moves to your heart's content. Sleep Powder can cripple an opponent's Pokemon for the rest of the match, and is best used against threatening offensive Pokemon. Stun Spore allows you to potentially cripple another after you have put a Pokemon to sleep. This is helpful when using slow, bulky sweepers, as it helps them to outrun the opponents. U-turn rounds off the set by giving Jumpluff the ability to scout, after you have locked a Pokemon into a move with Encore, or used a status move on it. The EV's on the set are simple: Jumpluff's Speed is maxed out, which is necessary to outspeed opposing Pokemon and lock them with Encore or status them. After that, the rest of the EV's go into HP to maximize Jumpluff's bulkiness.

Team Options & Additional Comments >>>
Name Item Ability Nature

SubSeed

Leftovers Chlorophyll Timid
Moveset EVs
~ Substitute
~ Leech Seed
~ Sleep Powder
~ Encore / Protect
188 Def / 68 SpD / 252 Spe

This set is the pinnacle of annoyance if used correctly. The trick is to come in on a Ground-type attack or setup move, use Encore to lock the Pokemon into that move, and then put them to sleep with Sleep Powder. After that, you are free to set up Substitutes and Leech Seed the enemy as you please. Your opponent will find it surprisingly hard to take out Jumpluff if you use it correctly. If your opponent brings in something to beat Jumpluff, then simply use Encore as it breaks the Substitute, and switch into a Pokemon that resists the attack. With this strategy, and entry hazards, your opponent will be under pressure, and seriously annoyed! The given EV spread makes Jumpluff as fast as possible. 188 Defense and 68 Special Defense gives it 223 in both stats. No EVs are invested in HP, because without them, Leech Seed recovers a greater percentage of Jumpluff's health, allowing for a greater number of substitutes.

Team Options & Additional Comments >>>

Other Options

Reflect is a cool option that Jumpluff can run. Its Defense is considerably lower than its Special Defense, and Reflect will not only increase Jumpluff's Defense but the whole team's. Toxic can be used on either set if you are running a stall-oriented team. On the support set, Encore is useful for building up Toxic damage, and Substitute and Protect do just that on the SubSeed set.

Checks and Counters

Whimsicott is Jumpluff's biggest counter, as is immune to Leech Seed, and can shut Jumpluff down with priority Taunt. It can also cripple Jumpluff with priority Stun Spore. Lugia can take any of Jumpluff's hits, providing something has been put to sleep, OHKO with Ice Beam or phaze SubSeeder variants with Whirlwind. Ho-Oh can OHKO Jumpluff with its dual STABs, Fire and Flying, or even set up with Flame Charge. Kyogre changes the weather, cutting Jumpluff's speed, and can OHKO with Ice Beam. Scarf Kyogre can outspeed Jumpluff in the rain. Scizor can foil Jumpluff's SubSeed strategy with U-turn while Bullet Punch will 2HKO. Shaymin-S is immune to Leech Seed, outspeeds Jumpluff outside of sun, and can OHKO with STAB Air Slash. Additionally, it threatens Jumpluff's best partner, Groudon, with super effective Seed Flare. Shaymin-S can't come in on Sleep Powder or Stun Spore though.

Ferrothorn can be a problem for Jumpluff if it has already used Sleep Powder on another Pokemon. Encore doesn't stop it from setting up spikes either, and Ferrothorn can do massive damage to Jumpluff with Gyro Ball. Skarmory has access to Taunt, can set up Spikes and OHKO Jumpluff with Brave Bird after Stealth Rock damage. Forretress can spin Leech Seed away, set up all 3 types of hazards, and break Jumpluff's Substitutes with Gyro Ball. Jumpluff can't switch into Pokemon with powerful attacks with the exception of Earthquake/Earth Power or possibly other resisted attacks. If Jumpluff is your last Pokemon alive, it will almost always die because U-turn is its only attack.