Jumpluff

Chlorophyll
Speed doubles in sun.
Leaf Guard
Prevents status effects in sun.
Infiltrator
The wielder bypasses the foe's Light Screen, Reflect, Mist, and Safeguard.
Type Tier
Grass / Flying NU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
75
- 150 182 -
Atk
55
67 75 107 117
Def
70
81 90 122 134
SpA
55
67 75 107 117
SpD
85
94 105 137 150
Spe
110
117 130 162 178

Overview

One may ignore Jumpluff at first glance, as it lacks decent stats or an extensive movepool. Upon closer inspection, however, one can see that Jumpluff has some niche thanks to its great ability, Chlorophyll, and a fantastic movepool to take advantage of this. All is not well for Jumpluff, unfortunately, as a weakness to the three very common spread moves, Blizzard, Heat Wave, and Rock Slide, keeps it from realizing its true potential as a sun-abusing supporter. Despite this, with the correct support, Jumpluff is an excellent choice for any team looking to take advantage of sunny weather.

Name Item Ability Nature

Chlorophyll Supporter

Yache Berry / Sitrus Berry Chlorophyll Timid
Moveset EVs
~ Sleep Powder
~ Encore
~ Rage Powder / Helping Hand / Giga Drain / Protect
~ Rage Powder / Helping Hand / Giga Drain / Protect
252 HP / 60 SpD / 196 Spe

The lack of Sleep Clause in VGC allows a huge amount of Pokemon to abuse Sleep Powder and Spore; Jumpluff is one of these said Pokemon. What really sets Jumpluff apart from the rest is its ability, Chloropyll, which doubles its Speed in the sun; this set takes full advantage of it by supporting its team with a variety of support moves.

With Sleep Powder, Jumpluff is able to neuter the opponent's Pokemon by rendering it unable to attack for several turns. Encore can lock foes into non-damaging moves or one-time use moves such as Fake Out, forcing a switch and keeping the opponent on their toes. Those two moves are critical to Jumpluff's success, and as such, are mandatory, but the remaining two can be a combination of Rage Powder, Helping Hand, Giga Drain, or Protect. Rage Powder is generally the first choice; it provides cover for Jumpluff's partner by attracting all moves to Jumpluff for a turn while Jumpluff's teammate eliminates any threats. However, a teammate may need a little extra "oomph" on its attacks in order to get a KO, which Jumpluff gladly provides with Helping Hand, boosting the power of its partner's attacks. If one is afraid of Taunt, Giga Drain keeps Jumpluff from being complete Taunt bait and allows a little HP to be regained. Protect keeps Jumpluff alive for another turn and gives time for its partner to take care of a problematic Pokemon.

Team Options & Additional Comments >>>

Other Options

Another support option is Stun Spore, which cuts the opponent's Speed by 75% to help give Jumpluff's teammates the upper hand. Memento could be viable as a last-ditch move to neuter a powerful opponent, but Jumpluff is generally better off using Sleep Powder until it is KOed. A SubSeed set looks good on paper, but its weakness to common spread moves keeps this from being utilized effectively. Substitute, however, is usable in its own right, and could be placed in the fourth moveslot if Giga Drain and Protect are unattractive. Sunny Day is useful for setting sun back up if a weather starter is brought in; however, Pokemon that have access to Prankster such as Whimsicott generally perform this job better.

Checks and Counters

Most Ice-type Pokemon present an obstacle to Jumpluff. Weavile, Mamoswine, and Abomasnow all take little to no damage from Giga Drain and hit back hard with super effective Ice-type attacks. While sun may help Jumpluff, it also powers up opposing Pokemon's Fire-type moves, which shred Jumpluff to pieces. Zapdos and Chandelure in particular can utilize powerful Heat Waves to take down Jumpluff. Pokemon utilizing the Prankster ability, such as Thundurus and Whimsicott, can use a priority Taunt to stop Jumpluff from getting off its deadly Sleep Powder, and force a Giga Drain-less Jumpluff to Struggle for damage.