Kadabra

Synchronize
When afflicted with status, the enemy is afflicted also. Can pass nature to wild Pokemon.
Inner Focus
Prevents flinching.
Magic Guard
Prevents indirect damage.
Type Tier
Psychic NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
40
- 221 284 -
Atk
35
95 106 169 185
Def
30
86 96 159 174
SpA
120
248 276 339 372
SpD
70
158 176 239 262
Spe
105
221 246 309 339
Name Power Accuracy PP Target Description
Ally Switch - - 15 User Switches position with another Pokemon on user's side of the field.
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Barrier - - 30 User Boosts user's Defense by 2 stages.
Calm Mind - - 20 User Boosts user's Special Attack and Special Defense by 1 stage.
Charge Beam 50 90% 10 Single non-user 70% chance to boost user's Special Attack by 1 stage.
Confusion 50 100% 25 Single non-user 10% chance to confuse opponent.
Disable - 100% 20 Single non-user Prevents the last move used from being used again for 4 turns.
Double Team - - 15 User Boosts evasion by 1 stage.
Dream Eater 100 100% 15 Single non-user Leeches 50% of the damage dealt. Only works if target is asleep.
Embargo - 100% 15 Single non-user Item use is prevented for five turns.
Encore - 100% 5 Single non-user Causes the target to repeat its last move for 3 turns.
Energy Ball 80 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Fire Punch 75 100% 15 Single non-user 10% chance to burn opponent.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Fling 1 100% 10 Single non-user Throws the user's hold item at the foe. Power and effect depend on the item.
Frustration 1 100% 20 Single non-user No additional effect.
Future Sight 100 100% 10 Single non-user Deals damage at the end of the turn after three turns.
Grass Knot 1 100% 20 Single non-user Deals damage based on the foe's weight.
Guard Split - - 10 Single non-user Averages Defense and Special Defense stats of the user with the target.
Guard Swap - - 10 Single non-user Swaps user's Defense and Special Defense stages with the target.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Ice Punch 75 100% 15 Single non-user 10% chance to freeze the target.
Kinesis - 80% 15 Single non-user Lowers target's accuracy by 1 stage.
Knock Off 20 100% 20 Single non-user Removes the target's held item.
Light Screen - - 30 User party Doubles your team's Special Defense for 5 turns.
Miracle Eye - - 40 Single non-user Blocks evasion modifiers. Allows user's Psychic-type moves to hit Dark-types.
Power Trick - - 10 User Switches Attack and Defense stats.
Protect - - 10 User Protects the user from attacks.
Psybeam 65 100% 20 Single non-user 10% chance to confuse the target.
Psych Up - - 10 Single non-user Copies the target's stat changes.
Psychic 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Psycho Cut 70 100% 20 Single non-user Has a high critical hit rate.
Psyshock 80 100% 10 Single non-user Damage is based on the target's Defense stat.
Rain Dance - - 5 All Summons rain for five turns.
Recover - - 10 User Heals 50% of user's max HP.
Reflect - - 20 User party Lowers damage from physical attacks to the user's team for 5 turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Role Play - - 10 Single non-user Copies the foe's ability and overwrites the user's ability.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Safeguard - - 25 User party Protects the user's team from status conditions for 5 turns.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower target's Special Defense by 1 stage.
Skill Swap - - 10 Single non-user The user and the target trade abilities.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for five turns.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Taunt - 100% 20 Single non-user Lasts 3 turns and the target can only use attacking moves.
Telekinesis - - 15 Single non-user Lasts 3 turns and makes all moves hit the target. Makes target immune to Ground-type moves.
Teleport - - 20 User Flee from wild Pokemon battles.
Thief 40 100% 10 Single non-user Steals the target's held item.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
ThunderPunch 75 100% 15 Single non-user 10% chance to paralyze the target.
Torment - 100% 15 Single non-user Forces the target to change moves.
Toxic - 90% 10 Single non-user Badly poisons the target.
Trick - 100% 10 Single non-user Switches items with the target.
Trick Room - - 5 All Slower Pokemon move first for 5 turns.